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XMD tool box, Broken?
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3
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1031
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March 4, 2022
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Alpha -question
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2
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590
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January 29, 2022
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How to perform a default action instead of replay action in ZModeler?
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2
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944
|
January 29, 2022
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Forcing a quick save realtime?
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8
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2865
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January 28, 2022
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Spacemouse -- love it, thank you
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1
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788
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February 3, 2022
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Spacing out nanomesh objects
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4
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549
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January 27, 2022
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Performing ZRemeshing operation directly from the terminal. Is it possible?
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0
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364
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January 25, 2022
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Gizmo Icon Size in 2022.0.3
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7
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3990
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April 18, 2023
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ZBrush 2022 lag/stuttering when moving simple objects around
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2
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2044
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January 26, 2022
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MultiAlpha Brush problem for Tileable alphas
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0
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399
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January 25, 2022
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How to control how close UV Master crops the edges of the UV map to the UV islands
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0
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635
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January 25, 2022
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Polypaint pixelation after sculpting in lower subdivision
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2
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1309
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November 24, 2022
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Perpetual license for sale-Single User 2018-current
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3
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1024
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February 3, 2022
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InsertMultiMesh Size Problems
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0
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573
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January 22, 2022
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Workflow when making a changes to low poly after sculpting?
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2
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889
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January 21, 2022
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How to prevent the mask lasso from blurrying?
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4
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2473
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January 21, 2022
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Options for make alpha from texture and bit depth issues?
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3
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2662
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January 23, 2022
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Incorrect display of SVG content
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1
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1524
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January 20, 2022
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How to constrain Stylus Movement to Monitor 1?
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2
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987
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January 19, 2022
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Weld points in unmasked area
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4
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1510
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September 16, 2022
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Visual 'tearing' when brushing until camera is moved
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4
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778
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January 18, 2022
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Keep UV's after editing mesh in Freeze Subdivision Levels
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1
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1251
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January 18, 2022
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Undo history not working
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3
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6674
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January 28, 2022
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Cavity masking, how to handle the profile
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1
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697
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January 14, 2022
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Can't add 6th subdivision level
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3
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2409
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January 13, 2022
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ZModeler only works on the Opposite side
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3
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1277
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January 13, 2022
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Custom Alpha Maps (.psd) appear full black in ZBrush 2022
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0
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774
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January 12, 2022
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Liar Liar Pants on Fire : the truth is out!
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2
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1139
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January 12, 2022
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Align 3d scan to the world coordinates
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5
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2430
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January 11, 2022
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Displacement realtive to unmodified object
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3
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592
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November 17, 2023
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