Hey Basia, you are right, it is a plan to follow with ‘traditional’ retopo.
It’s a technique inspired by digitizing sculptures using a Microscribe. When creating a character/creature you can of course start of by box model the base shape to immediately work with a ‘clean’ mesh. In this case I chose Dynamesh to design/concept the characters first, concentrating only on the shape and not worrying about the topology flow.
Here’s how I described the workflow: Link
Thank you very much for explanation and tutorial, your way of retopo seems not so painful
I finished the Polypaint and made some bpr-renders. Next I will extract the maps I need to make a render in Maya.
Wonderful sculpt and delightful render! Bravo!
All the best, David
Very cool piece. Love the mighty mouse and the Elephant!
What a lovely theme!
About the vintage render.
As working partly for theatres, I would say that just a very lousy light operator would let the artists, the attraction stay in dark.
Give the mouse one follow spot as it deserved in last rendering.
It’s hard to see the mouse and therefore to understand the really funny picture if one don’t know the pics before.
I am missing the elephants nice eye expression from the first renderings too.
Would make it even more brilliant - what do you think?
Thanks for sharing!
chalkman, SolidSnakexxx: Thanks for your kind words
Knacki: Hahaha great feedback, thanks and yes I agree with you. Tomorrow I will give the light operator a chance to fix this.
a new render. I placed a spotlight in front of them but to make the mouse more noticeable I made his fur lighter. Also, I pushed the gate backwards into the shadow area so the two standout even more.
Starting a personal project: Lou Ferrigno as The Incredible Hulk. This is the first stage/sketch but when I’m done with the Hulk I’m planning to make Bill Bixby as David Banner as well.
I started off with a Dynamesh sphere and used Fibermesh as placeholder for the hair. His torn blouse was extracted from the body by painting a mask first. I used ZRemesher to create a descent topology to work on.
The elephant and mouse look heaps better, well done!
Haha - much better.
Even though I had personally something more spotlight in mind.
Tried it by myself in zbrush, yep that’s a challenge there.
Finally I was successful somehow…as a workaround.
Is this a zBrush render btw.?
Nice work and an excellent thread overall.
Congrats - Knacki
Found some time to work a bit on the Lou Ferrigno Hulk. There’s more to do but but for this update all converted all Dynameshes to a more proper topology using ZRemesher. I still find it hard to leave the topology result up to an automated process but ZRemesher does an outstanding job. Here’s a render made in Maya using Arnold.
Outstanding!
I was a big fan of the show back in the day.
Wonderful sculpt!!
Looks great!
Great looking Lou Ferrigno Hulk! And the hair looks exatcly like his lol! Can I ask how you did the torn up shirt?
excellent Lou Ferrigno process…congrats.
wbstudio Thanks, yeah I grew up with the series as well. Good memories. J
Bas Mazur Thanks Bas
WilsonReyes Thanks, glad you recognize the resemblance. Yes, that crazy wig and brows make him complete lol.
The torn shirt is still a place holder but it is fairly easy to create it:
- Duplicate the body
- Use the high subdivision level and delete the lower
- Paint a mask as if you are painting the torn shirt directly onto his body
- Make a polygroup from masked and isolate that polygroup.
- Delete hidden so you only end up with the torn shirt polygroup
- ZRemesher set so 5-10K that creates a nice topology.
- Now use the move tool to make it more dynamic.
The tiny pieces isn’t something I wouldn’t do for the final render, but I used the same workflow.
just love it… it can be clearly identified from million miles… great job… could you please post some of your render process? thanks
cool !