a new render. I placed a spotlight in front of them but to make the mouse more noticeable I made his fur lighter. Also, I pushed the gate backwards into the shadow area so the two standout even more.
Starting a personal project: Lou Ferrigno as The Incredible Hulk. This is the first stage/sketch but when I’m done with the Hulk I’m planning to make Bill Bixby as David Banner as well.
I started off with a Dynamesh sphere and used Fibermesh as placeholder for the hair. His torn blouse was extracted from the body by painting a mask first. I used ZRemesher to create a descent topology to work on.
The elephant and mouse look heaps better, well done!
Haha - much better.
Even though I had personally something more spotlight in mind.
Tried it by myself in zbrush, yep that’s a challenge there.
Finally I was successful somehow…as a workaround.
Is this a zBrush render btw.?
Nice work and an excellent thread overall.
Congrats - Knacki
Found some time to work a bit on the Lou Ferrigno Hulk. There’s more to do but but for this update all converted all Dynameshes to a more proper topology using ZRemesher. I still find it hard to leave the topology result up to an automated process but ZRemesher does an outstanding job. Here’s a render made in Maya using Arnold.
Outstanding!
I was a big fan of the show back in the day.
Wonderful sculpt!!
Looks great!
Great looking Lou Ferrigno Hulk! And the hair looks exatcly like his lol! Can I ask how you did the torn up shirt?
excellent Lou Ferrigno process…congrats.
wbstudio Thanks, yeah I grew up with the series as well. Good memories. J
Bas Mazur Thanks Bas
WilsonReyes Thanks, glad you recognize the resemblance. Yes, that crazy wig and brows make him complete lol.
The torn shirt is still a place holder but it is fairly easy to create it:
- Duplicate the body
- Use the high subdivision level and delete the lower
- Paint a mask as if you are painting the torn shirt directly onto his body
- Make a polygroup from masked and isolate that polygroup.
- Delete hidden so you only end up with the torn shirt polygroup
- ZRemesher set so 5-10K that creates a nice topology.
- Now use the move tool to make it more dynamic.
The tiny pieces isn’t something I wouldn’t do for the final render, but I used the same workflow.
just love it… it can be clearly identified from million miles… great job… could you please post some of your render process? thanks
cool !
love your work, too realistic
can you share material and texturing process of yours ??
That takes me back… Great memories of my childhood…
Awesome sculpt, just awesome…
Thank you for helping us find our way
Oi, I haven’t been paying attention here. Sorry for the late response.
nirmalendu_paul, Glad you recognize the one and only Incredible Hulk Rendering is done with Arnold and it is really the most basic studio light set-up
swarup_siddharth, Thanks
SMacEwan, Thanks very much. I was thinking of watching the series again but I’m afraid it will destroy my memories I have of it.
oloyd, I’m not sure what I did but thanks
Doctor David Banner is still on my list but I’m not ready yet to start on him.
Again, my apologies for the late response.
Excellent paint job! …and everything else. It just makes me smile