ZBrushCentral

ZBrush v1.5 to be unveiled in July! (polyframe image added: July 4)

Yes EZ, I hope there is compatibility, but I also hope the new version will make the current code look like cave-people writing-- that the new ZScript language will have new and better tools, another words. :slight_smile:

(BTW, thanks for posting that image of the interface. I’ve set it to my background so I can stare at it every few minutes. ;))

Ooooooh looks very nice indeed!

Boohoo, i’m skint but I guess an extra £70 is a small price to pay for the new look and features.

How soon will it be before the new demo is out?
Will you still be giving out V1.23b demo passwords?

Geez look at me being all selfish, hope the show goes well, i’m sure there will be a resounding wow around the venue. :smiley:

hello all its good to be back and wowzer on the new interface …cant wait to get my hands on this new upgrade…thanks pix for the update.

Dear Pixolator, I have been trying to compose my thanks without gushing too much :wink: … it [expands] my mind that one person could be such an excellent programmer, designer and artist … ZBrush has been an item in my budget since I first tried it in March … luckily a bonus at work coincided with the announcement of the new version … although for me the current price is still a relatively big chunk of money (about one new bicycle or half of a new refrigerator), ZBrush is such a nice gift to the world, that to pay the asking price seems a very appropriate “thank you”, and I am glad to support your endeavors … best wishes to you and to all of the ZBrush team – Kevin

Kevin could not have expressed my thoughts any better, Pix. I was a very young artist (as a child) who all but gave up on my creativity in adulthood…until ZBrush. I think what you have done here is, IMHO, nothing short of miraculous. Not in a biblical sense, of course, but your program has inspired so many people, and that is a miracle.

Thanks to all of you for your very kind feedback and continued support of ZBrush :slight_smile:

As the release of ZBrush Version 1.5 draws nearer, I’d like to share with you some of the exciting new features currently in development.

Customizable Interface: You’ll be glad to know that all interface colors can be customized. You’ll be able to pick color schemes, store them in your preferences file and share them with other ZBrush users.

New Modeling Tool: One of the most significant additions is a completely new modeling tool – you may have already seen information and samples posted here and here.

Because of its power and ease of use, it will elementally change most of your work in ZBrush.

You’ll be able to model full figures with the same ease and versatility as you can currently model a head from a Sphere3D tool. You’ll be able to produce high- and low-polygon-count meshes with UV coordinates automatically assigned; ready for texturing with TextureMaster and be incorporated into your ZBrush composition. This low-poly mesh can also be exported to other 3D modeling and animation programs, or used in real-time applications such as game development.

The model in the following image was created exclusively with the new tool.

[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1025417938wbj.jpg[/img]

In addition, a filled-wireframe (PolyFrame) drawing mode has been added to the current DOTS mode. Here are a few more screengrabs showing this new edit drawing mode:

[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1025417993dhd.jpg[/img]

We’re sure you’ll love the new features. Further images, and more details, will be posted in the weeks to come.

Happy ZBrushing,
-Pixolator

wow to the infinite degree…the new tool sounds amazing…and the animation aspects…what other program since I am daffy, would you compare that feature to?

I can only continue Ron’s “Wow”… the new modeling is obviously a major advancement, and I mean that not just about ZBrush, but for all 3D programs. Nobody else can compare with that kind of power!

I hope you guys go get drunk or something when you finish displaying and releasing this version, the P team is doing great stuff! :slight_smile:

i had a fealing you was going to make something like this am i close? http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006073

You did a Super Job on them Pic :+1:

Ron, I have a single word that should answer your question: “Revolutionary”

:cool:

!!!WoW!!!
&^#(&^&^$(&#(#&*^@& :wink:

This is awesome :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :sunglasses: :sunglasses: :sunglasses:

uhm… :ex:WOW :ex:

Looks like im gonna have to buy some program with spiffy inverse kinematics (or whatever its called)!.

Ack ! heartattack

This looks so great ! Im looking forward to play with this new feature.

:+1: :+1: :+1: to the team !

Wow Wow wow!, Pixolator the new tool is the tool of my dreams, I’m so excited Thankyou. At the moment the meshes generated in zbrush are far too heavy for export to animation packages, and it’s very difficult to create a mesh thats capable to deform correctly for animation(use of edge loops etc), so this new tool will be total revelation!
Christmas is coming,
in july to be exact,
but please make the release date,
earlier than that!
:sunglasses: :grimacing: :grimacing: :smiley: :smiley: :smiley: :+1: :+1:

Don’t mind to answer, as I suppose how much busy is every member of the company. I’m just thinking loudly :wink:

First of all, I’m happily surprised with all this new power…

<BLOCKQUOTE>quote:</font><HR>You’ll be able to model full figures with the same ease and versatility as you can currently model a head from a Sphere3D<HR></BLOCKQUOTE>

Something really useful…I was wishing that may come.

<BLOCKQUOTE>quote:</font><HR>tool. You’ll be able to produce high- and low-polygon-count meshes with UV coordinates automatically assigned; ready <HR></BLOCKQUOTE>

  • Falls down to the floor, unconscious *
    :wink:
    A dream for a game modeller/creator.

    <BLOCKQUOTE>quote:</font><HR>for texturing with TextureMaster and be incorporated into your ZBrush composition. This low-poly mesh can also be exported to other 3D modeling and animation programs, or used in real-time applications such as game development.<HR></BLOCKQUOTE>

Perfect. Just perfect. Those are my personal needs.

Really a tasteful choice to give the option of seen wire drawn over mesh thing…hey, you’re taking lot of care for game modellers…A lot of thanks, sincerelly.

You know very well how important is for this task to see often the wires…And it reminds a bit of Mirai software…That ultra expensive package (even more expensive than Max) but so powerfull, too. And so good for low cage modelling.

Another thing I have noticed. The render, it is so real…reminds me of global illumination renders…Brazil plugin and those…Absolutely ideal, outstanding for portfolio construction. I model a lot in low polygon count, but I (and like me, many others) like to have often a so real render from my low polygon model. Fot high, it is absolutely useful, of course.

In the other threads we all read before…a metaball like modelling tool is added…

I’m -highly- impressed.

I like this interface design…kind of minimalist…better to have the top buttons smaller and the rest of the ui elements seems also to have a better distribution…

:sunglasses: :sunglasses: :+1: :+1: :+1: :+1:

:b4: :b4: Excellsior!! And the PolyFrame drawing mode…just plain awesome.!!! :b4: :b4:

… sits speechless in awe …

:+1: :+1: :+1: :+1: :+1: :+1: &c. &c.

Hi!

I have one question about v1.5 that I haven’t seen mentioned yet: What sort of Mac OS X compatibility are we talking? Carbon? Cocoa? Or will it run under Classic, like v1.2.x?

As I happily mess around with the demo, I hear my credit card singing to me… Must…resist…
With that one detail I’d be in a much better position to judge whether I should take the plunge. Or is that still under wraps for the time being?

Pres in Japan

:smiley: :smiley: :smiley:

I’m a little confused. The new drawing mode: is it one that can be used constantly like preview render, fast render, and flat render, or is it only visible “in motion” like the dots mode?