ZBrushCentral

ZBrush 4R7: Released!

Hello TanTeckWeng I reported that about a month ago… It was before the release of p2 patch for the R7… And they “fix it” with the high quality button ?! It’s, as you commented , totally useless for composting. I don’t know what’s happening at pixologic… It’s seems that they want us to use keyshot to make our turns? But as I mentioned in the thread below… There is more then just turn. Please pixologic give us back the access to an output codec without compression.

http://www.zbrushcentral.com/showthread.php?191744-Exporting-movie-from-zbrush-WHere-are-the-compression-and-codec-option-gone-!&highlight=QuickTime

Oh! By the way, I submitted an other ticket yesterday for the Pline for the references not working neither on Mac or pc.
And another one for the snap button on the curve no functioning also… The curve are always in snap mode. OK this one is not big deal, but the Pline IS a big deal. It is render the reference as good as the old plan project systems.
All of those small details plus the unstability of the 4r7 p2 (ex: try to resize your uv in the uv master plug-in… Random crash) is forcing us in production to keep working on the 4r6 p2. That’s making me sad. :frowning:

As stated – many times – before (including in the opening post), this thread is not for reporting or discussing issues. Please use the official Questions & Troubleshooting thread for that.

All posts in this thread that don’t belong are now being deleted.

Thank you.

I really feel bad about always being…um, filled with anticipation…but is the ZRemesher update still coming this week? I read in the 4R7 Patch thread, that ZRemesher is getting its own update. Really looking forward to that – if it’s as good as I’m hoping, I won’t have to leave Zbrush at all, even when creating low poly models now.

Never thought I’d be one of the “please, let me stay in Zbrush” folks, but it is what it is. :wink:

I really feel bad about always being…um, filled with anticipation…but is the ZRemesher update still coming this week? I read in the 4R7 Patch thread, that ZRemesher is getting its own update. Really looking forward to that – if it’s as good as I’m hoping, I won’t have to leave Zbrush at all, even when creating low poly models now.

Never thought I’d be one of the “please, let me stay in Zbrush” folks, but it is what it is.

I guess they will only let it out when they are happy its working well, but aside from that the time it takes to make training also takes much longer than most would think. Zremesher dare I say will never be a replacement for manual topology. but I do hope that the Zremesher guides brush has more options and works much better with Zremesher. Zremesher is great for generating a low polygon mesh for further concept sculpting, but have never got, or expect to get production animation ready topology from it. What ever they add I will sure be using it often and appreciate what ever is done to it.

Dan.

Zremesher dare I say will never be a replacement for manual topology.

You are probably right, but one can still hope. :slight_smile:

The retopology process just does not float my boat. :smiley:

Thanks for your thoughts! As you said, they will likely release the ZRemesher update when it is ready to go.

In the meantime, I’m finding ZModeler is very useful for building neat lo poly models.

You might be filled with anticipation about Zremesher. I am just waiting for the FL version… infact the whole comapany is.

When I first got involved with ZBrush-- I was totally ignorant on the subject of topology and retopology. Even the words were foreign to me. (Coming from painting background and then the 2D world of After Effects/Photoshop and Illustrator). I started in ZBrush by taking a slew of courses with Ryan Kingslien/Uartsy, which at the time was ZBrush Workshops (best art-decision I ever made). This was before QRemesher was even hinted at, back then I remember Ryan saying something like if there isn’t a solution within 10 years, he will be out of the business. :wink: Retopologizing a figure, a face, a jacket, etc. was something I never wanted to become engaged with.

Well, not being an animator, with no need to pass along my object in a pipeline, I find the latest ZRemesher an amazing advancement. Combined with Dynamesh, I sometimes need to pause from my workflow and just marvel at how great the polys are that this now produces. I stop and spin around my results frequently before I continue. I, for one, thank you Pixologic!

^ hear hear!

Retopologizing a figure, a face, a jacket, etc. was something I never wanted to become engaged with.

Retopology is not stimulating, although some articles I’ve read insist that it is an essential step.

I find the latest ZRemesher an amazing advancement. Combined with Dynamesh, I sometimes need to pause from my workflow and just marvel at how great the polys are that this now produces.

Yes, it is fabulous! That’s why I’m psyched about the upcoming update. :slight_smile: Can’t wait to see what’s coming.

The only thing I’m seeing now, that’s not almost totally accurate, is “joins.” If I join a cylinder shape to a cube shape, for instance, the rings around the “join” will be a bit lopsided. Larger on the bottom than the top, maybe. But I haven’t been using dynamesh lately, when experimenting with the ZModeler. Dynamesh might even out the poly size.

I, for one, thank you Pixologic!

Lordy, yes. Thanks for everything! 4R7 is a total joy. :+1: Love it.

Just wanted to put this here incase anyone over at Pixologic is looking. LOVE the 64 bit beta. It is wildly unstable tho. And, after using it for a while, I’ve noticed a pattern of it crashing after leaving zBrush to attend to another application. Even if it’s just for a few minutes. And if I leave the computer for 20 minutes or more and come back, it almost always crashes. Aside from this, it’s a beast. And I absolutely love working in it.

Relevant info: I’m using an iMac Retina 5K, 4GH i7 with 32gb of Ram. AMD Radeon R9 graphics card. up to date OSx.

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And I see that Patch 3 is here. :+1:

Pixo servers – get ready for a new avalanche of visitors. :wink:

Thank you, Pixologic!

Avalanche indeed!

The enthusiasm is wonderful!

Uh huh – and this time, Jan is prudently waiting. :wink:

Even though the enthusiasm is surely there!

Welp, I guess the server has been overloaded again. I’ll just wait for a day or so then…

It’s up now, Wolfman. :slight_smile:

I do love a good update. :cool:

Thanks again, Pixologic! You know ZB is now habit-forming, right?

Thanks very much for the update. :smiley:

Awesome to see the new Zbrush out!
I love the Zmodeler feature and many others.
Now that we have Zmodeler all we need it’s a *snap to other subtools" feature (magnet) and boom you got a super powerful retopologizing tool, better , faster than the zspheres one.

OvidiusTiberius I totally agree! If we could have snap option for the zmodeler then we will have a super powered tool for retopology.
I’m sure the guys at pixologic are thinking about that too. Let’s hope we don’t have to wait for V5 to see it implemented… 4r7 p4? Maybe.

Now that 64bit can handle higher subd, anybody know if you can convert old HD geometry models into “regular” geometry level models?

How would you do that? BPR to Geo – no button w/HD that I can find.

Project All, maybe?

That’s an interesting question.