ZBrushCentral

ZBrush 3.5 Status?

Maybe a phony rumor will push pixologic to make an official statement of some kind?

Hey nice one, but if you ask me, I think the delay is probably more likely due to Pixologic being bought by Autodesk. I think Autodesk would love to own both Mudbox and ZBrush, so they could monopolize the 3D market.

Autodesk already owns the top 3 3D applications (Max, Maya and Sofimage) so if they (Autodesk) bought Pixologic, then they might also have the money and resources to actually release a mac product that works.

I bought ZBrush last year, but the lack of communication from Pixologic to it’s customers was the last straw for me so I asked for a refund and got it.

I don’t think I would ever buy another copy of ZBrush unless there was a buy-out or a huge shift in management as I find the current state of affairs to be pathetic! :slight_smile:

^^
…more likely to end up on a white board or in a ppt presentation to be occasionally laughed at :wink:

God created the universe in 7 days Pixo, wtf? Get with the program will ya? I mean, we are all sitting here waiting for our Macs to boot up and it’s like, when are we going to see this release? Can’t you twitter or something to let us know when it’s ready?

Well IMO a more likely reason for the recent delay is that Pixologic is being bought by Autodesk. Autodesk already owns Max, Maya and SoftImage, so if they owned ZBrush and Mudbox, then they would essentially have control of the 3D market.

As much as I don’t want to see Autodesk buy Pixologic I believe Autodesk has a huge R&D team so IMO If Autodesk owned ZBrush then ZBrush releases might actually be released on time and more frequently.

I am a mac user whoo bought Zbrush 3.1 (Windows) and was waiting for the Mac 3.1 release, but when the delay ended up being over a year late I asked for a refund and got it. I do respect Pixologic for refunding me as I know they didn’t have to. I am glad for my refund as the current mac version IMO is broken with “displacement” not working and no forseeable fix to the problem.

When I originally bought ZBrush I was excited to use this application, but that turned sour after broken promise after broken promise. Pixologic may think they can get away with treating their customers that way but IMO it will come back and bite them in the end. People have long memories and people like to be treated with fairness and respect.

I will not be dropping another chunk of change for ZBrush unless there is a huge shift in management or a buyout of Pixologic for the following reasons:

  1. As professional artist’s I believe no one should have to spend valuable time continually trying to get answers from a company that IMO will not respond to it’s users and remains under a code of silence!

  2. As professional artist’s I believe no one should have to spend valuable time trying ridiculous workarounds for what is in IMO a broken product (mac version).

  3. IMO ZBrush 3.1 for mac is broken and IMO not useful in a production pipeline in it’s current state with the “Displacement” issue still not solved.

  4. IMO if Pixologic has taken peoples money in good faith, then at the very least, they owe those customers a straight up answer as to what they are doing to fix the problems and an approximate date as to when the problem will be fixed. This is how all respectable businesses are run.

This is my 2¢. Sorry for the long winded response!:wink:

Very well said.
In these economic times, a company of the size of Autodesk can make a lot of things happen; for the right price everything is for sale, and clearly Pixologic seems to have a big ugly problem somewhere that is responsible for the situation we are in now. A professional artist who makes a living in this field cannot depend on an unreliable developer without any feedback. We are grown up people with families and bills to pay. The show must go on, be it one way or the other.

Say you are right, if Autodesk buys ZBrush, where does this leave Mudbox then? What might be an advantage for an artist to buy Mudbox if they can have ZBrush? I assume Autodesk will make a flawless integration between ZBrush and it’s applications as well.

I could not agree more Paint Guy. We were promised software update… no update came. We were promised at the very least news about the update… no news came. We all know damn well this forums posts get read and moderated, so stop ignoring us. This is absolutely ridiculous! Oh a new “texture library”?.. oh yay :confused: If you’re not going to release 3.5 at the very minimum, give us Displacement Exporter, ZMapper (dispite what you are telling people about no longer needing it, which is total BS ), ZAppLink, and Image Plane. Also fix the Document resizing issue and we’ll shut up while it takes you how ever many more years to get done what you promised years ago.

What do you say to that Pixologic???

Oh Ya… nothing… :td:

For all we know, Pixologic all went on extended hiatus, and the left Aurrick to reply on the forums.

While that originally was supposed to be mildly humorous, after re reading it, unfortunately it could be true.

I would MUCH prefer monthly updates, with time to learn new features, then wait a year for a big update, and all that new stuff to learn/relearn.

At any rate, everyone and his brother are adding 3d displacement painting to their applications, and unless Zbrush pulls something amazing out of thier backsides, they will be surpassed by mudbox, or someone else in short order.

Zbrush was a groundbreaking application, and Pixologic has succeeded dispite themselves, but now they have everyone gunning for them.

lol I agree

ZBrush has made me some good money. Their product is not perfect on either platform. There are issues, many with workarounds, some without. In the grand scheme of things though, it has paid itself off many times. They’ve done well at making THE industry standard product affordable for all artists, not just corporations and professionals. Patience and grains of salt are small sacrifices for such value.

Small sacrifices, patience, grains of salt, hmmm…

I’ve not paid for ZB for years as the upgrades so far are all free, this to me is pretty amazing.

Pixologic could have easily charged for ZB3 and people would have paid for it in their thousands. ZB 3.5 was promised but in all honesty is ZB3 not enough, what are you trying to create?

ZB3.5 will arrive when it’s ready on both platforms as promised in the meantime go create stuff with ZB3 it’s awesome…

First it was pixols now it is VOXELS, oooooooo… volumetric modeling. Is volumetric modeling the next big thing for Zbrush? 3d Coat seems to have it now, should we be expecting Voxels in Zbrush. I hope so . looks gr8. what do you guys think?

Buckie, I am glad ZBrush is still “King of the Hill” for you, but you are obviously using the PC version, because if you were using the mac version you would be singing a different tune! lol :wink:

Try rereading my post #141 and you will notice displacement maps do not export properly in ZBrush 3.1 for mac as well as other flaws, therefore to answer your question, no ZBrush 3 is Not enough. :slight_smile:

Paint Guy, didn’t you say you got a refund for your copy of ZBrush?

Oops!

Yes, so what’s your point? :slight_smile:

While I appreciate you banging the drum, especially for us Mac users, it seems like the thought that you have put into you comments will just ring hollow to anyone at Pixo, since you don’t own the app anymore. No offense or anything. You really do bring a lot of valid points up in your posts. :+1:

Don’t be cheap, ZBrush is well worth the dough - flaws, missed deadlines, silence and all. It’s a hell of a deal for under $600 with free upgrades. If you can’t make it happen with a few workarounds at that price point, then I don’t know what else to say…

…quit impatiently waiting for the perfect version and get to freakin’ work I guess…

that is ZBrush.
It took me a hell of a lot of time to master it, but after i got it, i started to put out extraordinary pieces of work (for my personal quality measures).

I bougt ZB when it was 1.x and i have not payed for updates ever since. If the company would have been a Adobe or a Autodesk, i would have had to pay a t least 1000$ extra by now.

People who blame ZB not to be a professional tool, have a weak point in their equotation, and that might easily be the human factor. Companys like Weta and Lucasarts incorporated ZB in their workpipeline. Artists like Meats Myers and oscar winner Rick Baker use it and put out extraordinary work.

In short: ZBrush rocks, and i am sure, that the 3.5 will be well worth the wait. The only thing i can blame Pixologic for, is not to put out a list of what we can expect. But at the other hand, this way they are not promissing things which are not there in the end.
Best regards,
Heiner