ZBrushCentral

**** ZBrush 3.5 R3 for Windows Released

I know that Mac versions of software in general take longer to make due to the OS itself I can see that they were trying to release what was completed for what platform. I know that the Maya 2010 was finished on PC before Mac and they ended up having to wait to release it all at once…but due to the demand of that app and the cost that its at, they could wait and release them on the both platforms primarily for support purposes.

In Pixologic’s defense, (this is the opinion part) I feel that they didnt want to wait and they needed to focus on one platform and get it out the door and then work on the other. I am not saying this is a good practice however, if i were with Pixologic then i would of been antsy to release something as well considering the forum posts (plus a promised announcement stating Z4 was delayed and 3.5 took its place for the time being). I still think due to what was finished and the demand of the community, they did what they thought was best this time around and released what they had so far. Pixo isnt as big of a company as Autodesk as well (just comparing).

Keep in mind i agree with the communities upset here because I want GoZ :-).

I wanted GoZ more then the new tools so I will have to wait patiently (hopefully not too long).

I just hope Pixologic can continue to produce great tools for everyone to use and to eventually work out its differences with both platforms and try there best to make everyone happy in this regard. I am sure that this uproar has brought concern to them and in the future may bring attention to such matters when they release a new product/version/etc.

The company i work for “was” interested in buying licenses for us to use in our work when GoZ was suppose to come out with 3.5 (at least thats what was understood at the time). When we found out it wasnt there…they decided to go elsewhere for tools…and then we lost the funds due to timing. Contractor work for anyone that was like “huh?”

Mac whiners and exploiters. I’d like to say that it is a non too rare pleasure these days to be able to note all the minor encumberances and inconveniences that you encounter during your daily lives. I note them down and you can be sure that I don’t chuckle at all the unfairness and tragedy that befalls your existences when I’m at work or rest, productive and peaceful.

And I thought the previous release was awesome, thanks! :+1:

Does anybody know if I can export my Wacom settings to the new executable? It’s getting pretty tiresome to set it all manually with each update.

Thanks in advance!

No ill intent here. Sigh, no GoZ for me even I’m a mac user because i use Lightwave. Sigh & sigh no Zsphere 2 + new brushes + many more :frowning: Even mac users is not equal.

Anyone know if they fixed scale? that has been a nightmare.

Is it just me or does the polypaint screw your colors when you paint and then switch subdivisions up and down, and even worse when using the smooth tool.

Its perpolygon so smoothin your polys will automaticly smooth your painting
nothing new. It will look weird on your lower subd´s but stay intact on the
higher ones.

Also, don’t forget to turn off RGB on your smooth brush. If you leave it on, your smooth brush will blur your colors.

have made a video of it - zb 3 didt do it as heavy as this.

video

/cheers

I’m a Mac user and I remember when ZB2 was friggin epic! There were fantastic models and works made that still hold up to this day. Check some of the reference books you may have or even the gallery. My point is, the new tools in the new release aren’t going to all of a sudden make you a better artist in the end.

Let’s stop pissing and moaning about the dual release and how much we’ve paid and blah blah blah. All of the cool new features aside, there’s no special upgrade that will make us all amazing artists. The current Mac release, at it’s core (all bugs aside) is incredibly solid!

There is still no Mac demo version at all. I’ll be happy to test ZB2 or 3.1 or whatever, but all I have is “Coming soon” label.

Here here Industripop, am franticly working on a model myself without the need to learn new tools or sculpting methods. zbrush is a fantasticly powerful program regardless of the features it continues to expand on, and whatever version you own persistance and patients can lead to something special.

You´re absolutly right, no tool makes an artist - you got all the tools essentially needed by nature, your hands, your muscles, your phantasie. You´re right there is no need for Zbrush if you want to sculpt - otherwise Michelangelo wouldn´t be able to and I wouldn´t be able to carve my wood.
Well, and there also is a allways some workaround. Well, I`m able to scan a total body as well as the skin on my fingertip. So why should Pixo release anything if there is no need?

I am a bit confused as to why there are two different texture menus.

Could some one please explain the difference between the two? (The one at the left (in default menu layout) and the one at the right under the drop down texture menu?

I have noticed a few things so far. I will refer to the texture selector at the left as the “Original” and the one under the drop down menu as the “new one”

#1 The Original will not apply or remove the texture from the model.

#2 The Original is used for importing and exporting textures

#3 To load the texture on the model it has to be imported using the “Original” texture and then click Clone Texture under the “new” texture drop down.

#4 I can’t Polypaint after loading the texture map. It must be done on a new blank texture.

I am trying to load a texture map, and then paint additional details on the model in zbrush, and then export that map.

Any help would be appreciated. Thanks in advance.

Haha, you are right, we have a lot of solid bugs :lol:

Hello. Check my video out which covers what your asking about texturing.

http://www.zbrushcentral.com/showthread.php?p=635776#post635776

You can also download a HD version from here.
http://www.cgdreams.co.uk/zbrush/

Thank you very much tez! Great tutorials, very descriptive. What I could not find was the polypaint from texture button (located in the polypaint menu) I thought it would be under the texture menu. Thanks again

Thats just great news! But what bout z-mapper? Aren’t you gonna add it to 3,5?

Nope. Just do a forum search for zmapper for plenty of discussion on this topic.

Richard