Mute | SAS Operator I created from Tom Clancy’s Rainbow 6 | Siege, by Ubisoft
Sculpt
In-Game Model
Mute | SAS Operator I created from Tom Clancy’s Rainbow 6 | Siege, by Ubisoft
Sculpt
In-Game Model
Smoke| SAS Operator I created for Tom Clancy’s Rainbow 6| Siege.
Sculpt
In-game Model
Thatcher| SAS Operator I created for Tom Clancy’s Rainbow 6 | Siege.
GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.
Sculpt
In-game Model
GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.
Sculpt
In-game Model
Great work! Looks exactly like what we see on the news every night now.
Thanks… The is news is far scarier than video games these days
AND another one
Nancy Paulin helped out on some of the parts on this one, too.
cool character
thanks!
My Spetsnaz
Sculpt
In-Game Model
Sculpt
In-Game Model
Amazing
Love the spetsnaz!
You’re good! Congrats
Thanks guys.
Happy holidays ZBrushers!
I wanted to add my last contribution before the year ends.
This is my “fan art” redesign of Hal Jordan/Green Lantern.
Created in Zbrush. Rendered in Keyshot.
Zmodeler lantern test render in Keyshot
Zmodeler ring test render in Keyshot
Untextured versions
My latest “spare” time thingy: My contribution to CG+ Star Wars Reimagined contest:
WIP thread for some more steps: http://cgplus.com/forum/t/star-wars-reimagined-robo-fett/847/28
Final Comped Image
http://jempix.cgplus.com/ql3k/star-wars-reimagined-robo-fett
Render passes from Keyshot
A portrait shot
Here is the sculpt w/o textures rendered in Keyshot