ZBrushCentral

Z-Pix by Jempix

Mute | SAS Operator I created from Tom Clancy’s Rainbow 6 | Siege, by Ubisoft
SAS_Mutezb.jpg

SAS_Mute_Sculptzb.jpg
Sculpt

SAS_Mute_anvil.jpg
In-Game Model

Attachments

SAS_Mutezb.jpg

SAS_Mute_Sculptzb.jpg

SAS_Mute_anvil.jpg

Smoke| SAS Operator I created for Tom Clancy’s Rainbow 6| Siege.
SAS_smokezb.jpg

SAS_smoke_SCULPTzb.jpg

Sculpt

SAS_Smoke_anvil.jpg
In-game Model

Attachments

SAS_smokezb.jpg

SAS_smoke_SCULPTzb.jpg

SAS_Smoke_anvil.jpg

Thatcher| SAS Operator I created for Tom Clancy’s Rainbow 6 | Siege.

SAS_thatcherzb.jpg


Sculpt


In-game Model

Attachments

SAS_thatcherzb.jpg

GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.
GIGN_rookzb.jpg

GIGN_rook_sculptzb.jpg
Sculpt

GIGN_Rook_anvil.jpg
In-game Model

Attachments

GIGN_rookzb.jpg

GIGN_rook_sculptzb.jpg

GIGN_Rook_anvil.jpg

GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.
GIGN_montagnezb.jpg
GIGN_montagne_sculptzb.jpg
Sculpt

GIGN_Montagne_anvil.jpg
In-game Model

Attachments

GIGN_montagnezb.jpg

GIGN_montagne_sculptzb.jpg

GIGN_Montagne_anvil.jpg

1 Like

Great work! Looks exactly like what we see on the news every night now. :confused:

Thanks… The is news is far scarier than video games these days :frowning:

Another one…:stuck_out_tongue:
GIGN_twitchzb.jpg


Sculpt

In-game Model

Attachments

GIGN_twitchzb.jpg

1 Like

AND another one :slight_smile:
Nancy Paulin helped out on some of the parts on this one, too.

GIGN_doczb.jpg


Sculpt


In-game Model

Attachments

GIGN_doczb.jpg

1 Like

cool character

thanks! :stuck_out_tongue:

My Spetsnaz :stuck_out_tongue:
SPETSNAZ_tachankazb.jpg

SPETSNAZ_tachanka_sculptzb.jpg
Sculpt

Spetsnaz_Tachanka_anvil.jpg
In-Game Model

Attachments

SPETSNAZ_tachankazb.jpg

SPETSNAZ_tachanka_sculptzb.jpg

Spetsnaz_Tachanka_anvil.jpg

1 Like

SPETSNAZ_glazzb.jpg

SPETSNAZ_glaz_sculptzb.jpg
Sculpt

Spetsnaz_Glaz_anvil.jpg
In-Game Model

Attachments

SPETSNAZ_glazzb.jpg

SPETSNAZ_glaz_sculptzb.jpg

Spetsnaz_Glaz_anvil.jpg

SPETSNAZ_kapkanzb.jpg


Sculpt


In-Game Model

Attachments

SPETSNAZ_kapkanzb.jpg

SPETSNAZ_fuzezb.jpg


Sculpt


In-Game Model

Attachments

SPETSNAZ_fuzezb.jpg

Amazing :smiley:

Love the spetsnaz!
You’re good! Congrats

Thanks guys.

Happy holidays ZBrushers!
I wanted to add my last contribution before the year ends.
This is my “fan art” redesign of Hal Jordan/Green Lantern.
Created in Zbrush. Rendered in Keyshot.

Zmodeler lantern test render in Keyshot
lanternKSWeb.jpg

Zmodeler ring test render in Keyshot
GL_RingKS.jpg

Untextured versions
GL_BW1Web.jpg
GL_BW2WEB.jpg

Attachments

GL_BW1Web.jpg

GL_BW2WEB.jpg

My latest “spare” time thingy: My contribution to CG+ Star Wars Reimagined contest:

WIP thread for some more steps: http://cgplus.com/forum/t/star-wars-reimagined-robo-fett/847/28

Final Comped Image
RoboFett_Final_zbweb2.jpg
http://jempix.cgplus.com/ql3k/star-wars-reimagined-robo-fett

Render passes from Keyshot
robafett_PassesZB.jpg

A portrait shot
RoboFettPortrait.jpg

Here is the sculpt w/o textures rendered in Keyshot
SWR_RoboFettSculptZB.jpg
SWR_RoboFettSculpt2ZB.jpg
SWR_RoboFettSculpt3ZB.jpg

Attachments

RoboFett_Final_zbweb2.jpg

robafett_PassesZB.jpg

SWR_RoboFettSculptZB.jpg

SWR_RoboFettSculpt2ZB.jpg

SWR_RoboFettSculpt3ZB.jpg