Mute | SAS Operator I created from Tom Clancy’s Rainbow 6 | Siege, by Ubisoft


Sculpt

In-Game Model
Attachments



Mute | SAS Operator I created from Tom Clancy’s Rainbow 6 | Siege, by Ubisoft


Sculpt

In-Game Model



Smoke| SAS Operator I created for Tom Clancy’s Rainbow 6| Siege.


Sculpt

In-game Model



Thatcher| SAS Operator I created for Tom Clancy’s Rainbow 6 | Siege.


GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.


Sculpt

In-game Model



GIGN Operator I created on Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Help on shared operator parts by Nancy Paulin.


Sculpt

In-game Model



Great work! Looks exactly like what we see on the news every night now. 
Thanks… The is news is far scarier than video games these days 
AND another one 
Nancy Paulin helped out on some of the parts on this one, too.


cool character
thanks! 
My Spetsnaz 


Sculpt

In-Game Model





Sculpt

In-Game Model



Amazing 
Love the spetsnaz!
You’re good! Congrats
Thanks guys.
Happy holidays ZBrushers!
I wanted to add my last contribution before the year ends.
This is my “fan art” redesign of Hal Jordan/Green Lantern.
Created in Zbrush. Rendered in Keyshot.
Zmodeler lantern test render in Keyshot

Zmodeler ring test render in Keyshot

Untextured versions




My latest “spare” time thingy: My contribution to CG+ Star Wars Reimagined contest:
WIP thread for some more steps: http://cgplus.com/forum/t/star-wars-reimagined-robo-fett/847/28
Final Comped Image

http://jempix.cgplus.com/ql3k/star-wars-reimagined-robo-fett
Render passes from Keyshot

A portrait shot

Here is the sculpt w/o textures rendered in Keyshot







