ZBrushCentral

Z-Pix by Jempix

Thank you guys.
@ Takai, the tail /body was primarily done with nanomesh and array mesh for some of the smaller satellite scales.

one day I’ll be like you? hahaha amazing job TopRow for sure

los TIENES descargar gran trabajo

Thanks and gracias :slight_smile:

Just some dude in a suit. It was used for a practice/study :slight_smile:

Modelled and textured in Zbrush.
Rendered in Keyshot.

Suit_PortraitZB.jpg

Suit_ColorZB.jpg

Just the sculpt w/o textures.

Suit_PortraitGreyZB.jpg

Suit_turnGreyZB.jpg

Attachments

Suit_ColorZB.jpg

Suit_PortraitZB.jpg

Suit_PortraitGreyZB.jpg

Suit_turnGreyZB.jpg

That’s great! Really lovely work. :slight_smile:

It’s a nice work, but perhaps you should rework a little bit your skin material for your render. It looks too much wax with too much SSS IMHO :slight_smile:

thanks. Yeah. I’m still trying to figure out a good SSS recipe for keyshot.

This is my latest Batman/Batmobile design.
My inspiration was to take some of the design elements from the Tumbler and reimagine the Batmobile as more of a DaVinci Styled exoskeleton. Anyways, I thought I’d post the black and white version before I finish with comping the textured version.
Hopefully I can also so a posed version, but with all the little pieces… we’ll see :stuck_out_tongue:

Oh yeah, completely sculpted and concepted in Zbrush. Rendered in Keyshot. Comped in PS.

Batmobile1bwZB.jpg

Batmobile2BWZB.jpg

Masterful sculpt. I think the chest and crotch areas could use protection though.

Thanks. I see you point, but wanted it to steer away from a purely armoured suit like Iron-Man. It was more of a winged rig that he could easily strap into or get out.

The textured version of my Batman/Batmobile .
Created in Zbrush. Rendered in Keyshot. Comped in PS

Batmobile1ColourWEB.jpg

Batmobile2ColourWEB.jpg

awesome works!
:+1:

Love his Mechanical Style!! Killer Design man!! (y) awesome!

Thanks guys! :slight_smile:

looks great :wink:

Awesome all over.

WOW!!! Just saw this on artstation. outstanding work

Thanks!

The first CTU Operator I created for Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.

SAS_sledgezb.jpg

SAS_sledge_Sculptzb.jpg
Sculpt

SAS_Sledge_anvil.jpg
Ingame model

Attachments

SAS_sledgezb.jpg

SAS_Sledge_anvil.jpg

SAS_sledge_Sculptzb.jpg

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