Thank you guys.
@ Takai, the tail /body was primarily done with nanomesh and array mesh for some of the smaller satellite scales.
one day I’ll be like you? hahaha amazing job TopRow for sure
los TIENES descargar gran trabajo
Thanks and gracias
Just some dude in a suit. It was used for a practice/study
Modelled and textured in Zbrush.
Rendered in Keyshot.
Just the sculpt w/o textures.
Attachments
That’s great! Really lovely work.
It’s a nice work, but perhaps you should rework a little bit your skin material for your render. It looks too much wax with too much SSS IMHO
thanks. Yeah. I’m still trying to figure out a good SSS recipe for keyshot.
This is my latest Batman/Batmobile design.
My inspiration was to take some of the design elements from the Tumbler and reimagine the Batmobile as more of a DaVinci Styled exoskeleton. Anyways, I thought I’d post the black and white version before I finish with comping the textured version.
Hopefully I can also so a posed version, but with all the little pieces… we’ll see
Oh yeah, completely sculpted and concepted in Zbrush. Rendered in Keyshot. Comped in PS.
Masterful sculpt. I think the chest and crotch areas could use protection though.
Thanks. I see you point, but wanted it to steer away from a purely armoured suit like Iron-Man. It was more of a winged rig that he could easily strap into or get out.
The textured version of my Batman/Batmobile .
Created in Zbrush. Rendered in Keyshot. Comped in PS
awesome works!
Love his Mechanical Style!! Killer Design man!! (y) awesome!
Thanks guys!
looks great
Awesome all over.
WOW!!! Just saw this on artstation. outstanding work
Thanks!
The first CTU Operator I created for Tom Clancy’s Rainbow 6 | Siege, by Ubisoft.
Sculpt
Ingame model