ZBrushCentral

Z Brush 4r7 tips ,,(Zmodeler)(nan mesh)(array mesh)(zremesher2.0)

Here’s a quick tip on something I like to do to increase usability when working with ZModeler.

You spend a lot of time zoomed in with ZModeler, working on verts and edges. I find the little “buffer” zone around the viewport frame that lets you do navigational (pan, rotate, scale, zoom, etc), masking, and visibility gestures even when there’s no empty canvas space, too confining. I like to scroll (the document scroll, not the viewport pan) the document out from the edge a couple inches so I have that whole stretch of empty canvas to navigate or draw marquees with, no matter how far zoomed in I am. Your scroll function will be in a different place, but you can always find it in the Transform menu.

@Spyndel yeah, i seen also to late, that the Perspective Button was on always when i’ve start zbrush 4R7. I’ve not noticed that always
I think maybe zBrush 4R7 is so configured, that if you start zbrush, the perspective is automatically on. hmmm.
I think that was in ZBrush 4R6 not automatically on when you have start Zbrush.
Maybe was really that the problem always. hmm I’m not sure…
But thx for that tip.

Spyndel - Great advice mate and keep it coming. :+1: Unfortunately some people are selective in what’s constructive and that’s down to the eye of the beholder. I could says the same when individuals give their take on what tools/software you should use - from their point of view. Hey… everyone’s different. At the end of the day, use whatever tool you wish to get the job done.

Quote Scott Robertson - “It’s just making images. There are no rules. There’s no imagery police”. “What you have to think about… 3D tools, photoshop… It’s just about making images”

Anyway:

Just found the Infinite Depth Target when moving points. Great addition. Lol, took me ages to find that one!!! Amazing how blind you go when staring at that Zmodeler Popup box!

Keep up the good work Spyndel :+1: Food for thought. If bods don’t like your comments etc. Just start your own thread mate. You appear to own this one anyway. :wink:

Spyndel you’re awesome, thank you for taking the time to help educate.

zbrush is not only an outstanding piece of software that gets better all the time, as a company it has an outstanding approach and philosophy.

this is their secret: they aren’t interested in BS. l hope they never sell out.

lot of great tips here! i wish split edge would allow you to do a full loop.
excuse my ignorance but how do you enable the new Transpose ‘center on selection’ function?
EDIT: i figured it out, clicking on the alignment dial button, guess they changed that

i wish split edge would allow you to do a full loop

j.fernwright - trying to get my head around this one and how you’re intending to split the edges. Have you got an example to demonstrate. I can’t help think the insert edge loop does this.

Cheers

ZModeler_Point Action esta si.jpg
ZModeler Point Action part II_resize.jpg

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1.) PolyFrame and Polygroups visibility:

  • And also the FM Word you can set on and off; And the polygroups-(colors) then goes off in visibility, and only the Frames are then visible-(if you hold the NO Words on)!

2.) There exist also 2 mode for the perspective-(Button)! ;o)

TransPose Tool now has a “Center on Selection” mode. This places the Action Line at the center of the unmasked model, visible mesh or current PolyGroup:
Here an example (sorry, a bit strange example *lol):

Transpose Tool - Zentrieren.jpg

:smiley: PS. Never Give Up!!! (Sorry, this music inspired me right now *lol):


lol without sense (simple so. I like such soundtracks) hehe

If someone has still problems to understand the -Set Pivot Point- Button and function. Here a VideoClip:
http://vimeo.com/53020093
;o)

If you have receive this message in the first pic. You need to hide most of your model than press dynamic sub division and bring your model back. IT works every time
<iframe width=“854” height=“510” src=“https://www.youtube.com/embed/t86HaW4VUYQ” frameborder=“0” allowfullscreen></iframe>

excuse me. I dont understand can you explain more details?
thanks in advance

Thebest12: You can also try hitting Fix Mesh for a quick fix. I’m not sure how this will work with your current model, but it has got me out of a hole at times especially when getting the same message with blah blah points shared by more than blah blah edges etc. Best Regards.

Fix Mesh.JPG

Any Ideas on how the arches and Vaulted ceilings were made with the new tools?

See attachedvault arch.pngvault arch.png

You spend a lot of time zoomed in with ZModeler, working on verts and edges. I find the little “buffer” zone around the viewport frame that lets you do navigational (pan, rotate, scale, zoom, etc), masking, and visibility gestures even when there’s no empty canvas space, too confining. I like to scroll (the document scroll, not the viewport pan) the document out from the edge a couple inches so I have that whole stretch of empty canvas to navigate or draw marquees with, no matter how far zoomed in I am. Your scroll function will be in a different place, but you can always find it in the Transform menu.

Try the rightMouseButton Navigation (Alt+RMB to pan, jusr rightmouse to rotate, Alt+LetGo+RM to zoom)

But actuallly I have a question regarding the use of EdgeToCurve.
When I select one edge after another to “CreateCurve”, and then use for example MoveCurve it seems that Zb does not merge the end points of the curves together but only moves the equivalent of one edge.
I am a bit rusty with curves so maybe I am just suffering from dementia.

ZCurve.jpg

spining polygons

  1. make a rpolygroup row
    2.click on insert and put in the things shown above
  2. the result
  3. hover over one of the new polygons hit spacebar hit spin etc
  4. click and move your pen/mouse up and down one . of the polygons is spun .
  5. what if u want to make them all spin. hold down alt and with you pen or mouse click and one of them will turn white. click to do it to the others.
  6. hover over one of the white polygons spacebar go to spin .
  7. all the white polygona are now spun
  8. use qmesh polygroup all to move them
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Yes, but that doesn’t do anything to address the need for clicking or dragging marquees in empty canvas space, which is necessary for many visibility and masking shortcuts. Hence the reason I do it that way. Initiating a mask over a zoomed in model, and initiating it in empty canvas space produce different results.

Thanks though.

Re: Curve issue. I can’t really answer that. I’m not sure to what degree the curves created with the ZMod brush and the existing curve tools were intended to interact, although some interactions are possible. The edge> add to curve function mostly seems intended as a way to designate complicated bevel assignments. There are also ongoing issues with the curve functions in general in r7, as people report some of the curve brushes are not functioning as usual. I’m going to wait until the first patch before I think about curves too much.

j.fernwright - trying to get my head around this one and how you’re intending to split the edges. Have you got an example to demonstrate. I can’t help think the insert edge loop does this.

Bevel edge splits edges, slice curve, slice circle, and slice square all will split loops and rings, just choose the one that most closely resembles the configuration you need. Remember that the slice curve line can be bent and curved. But also remember, no Ngons, so it will insert extra edges to force quads.

Most of the time it’s just a matter of thinking about things a different way. Instead of getting hung up thinking about how you can split a loop, see if there’s an opportunity to inset a region, or an opportunity to use the * existing * Zbrush ability to insert an edge loop somewhere that geometry has been moved while the rest of the mesh is hidden with the Edge loop command in the tool> geometry> edge loops menu.

Cheers Spyndel. I know what he means now. Doh! I think I was experiencing a brain fart at the time

Thanks