ZBrushCentral

Z Brush 4r7 tips ,,(Zmodeler)(nan mesh)(array mesh)(zremesher2.0)

I need some very details tutorials and/or step to use the nano and array mesh.Specially with the placement and creating personalized array not the preset one that are more rigid to me
thanks in advance

@ Andreseloy

Have you watched the Pixologic classroom vids on both of those topics?

http://pixologic.com/zclassroom/homeroom/

Great. Thx for the link. :slight_smile:

andreseloy - Spyndel beat me to it.

I will also add:

Worth going back over Joseph’s CTN animation Expo 2014 if you haven’t watched it

[youtubehd]NSfyqDWOYG4[/youtubehd]

Another tip for all, not in relation to nanomesh or arraymesh.

Recommend loading up the models that come with Zbrush 4R7, that have been Zmodeled and try and deconstruct/reconstruct parts to get an idea of how they were built. Takes a bit of studying, research and experimental, but may float some peoples boat. I personally find this method really ingrains methods when using zbrush. (may not suit all)

Cheers

Thanks! Yes Spindel but i feel that is the use of the transpose tool, i will take a nother look and post my dificulties!
thanks Trecce very kind from you!

Is there anyway to insert edge loop with the same behaviour as Shift + Swift loop in 3ds max
Like this : http://i.imgur.com/gBaSbNY.gif . Thanks in advance .

CoD67

Is there anyway to insert edge loop with the same behaviour as Shift + Swift loop in 3ds max

As it’s your first post welcome to zbrushcentral and this thread. Firstly, I think you are going to get bombarded with messages on here my friend.

Have you looked through this thread? Have you watched the tutorials on zbrushclassroom? You may find your answer there.

Recommend it.:wink:

Also:
Some of the more senior members and experts have posted a few videos on youtube.

I hope they don’t mind me adding them here as links.

Mahlikus the Black
https://www.youtube.com/watch?v=hey_e34dCGQ

Michael Pavlovich
https://www.youtube.com/watch?v=KVO2Y-Va0bc

Ryan Kingslien
https://www.youtube.com/watch?v=9p-JYYgMahs

Recommend subscribing to their channels.

Anyway, good luck and Happy Zbrushing.

@CoD67

I don’t believe so. That would be a two step process with ZMod if I understand your animation correctly.

just wanted to share MAH Mahilikus The Black has a youtube video on zbrush4r7 tips and tricks
http://www.youtube.com/watch?v=hey_e34dCGQ

@CoD67 I think in this shape, no. But you can create an EdgeLoop and then:
Rightclick on an Edge > Scale or Move-(depends on what you want do finally. With Move, holding shift during you move the Edge) > Edge or EdgeLoop Complete.

And then move your EdgeLoop like your gif-image up.

Hi CoD67

My response hasn’t been authorised yet and I’m reading that it can’t be done. So I will probably get lynched for saying what I said.
:confused:
Anyway, Just to explain the process try

Edge Action
Multiple Edgeloops
Specified Resolution = 1
Interactive Elevation on

Don’t think these one’s matter

Spline 100
Per Poly Normal

Note: You may have to use mask on the areas you don’t want affected. Or hide the areas you don’t want affecting. I haven’t tried that yet mate. Bit of experimentation should get what you are after.

Best Regards

Hi CoD67

I’ve just been playing with the method I explained earlier. I think it might actually be more powerful than the 3dsmax method. If you play with the ā€˜specified resolution’ number you can automatically put in 1,2,3,4 to 100. Keeping low would give you more control and it’s all interative if you want.:+1:

I’ve not messed around with the Spline, Radial, Linear, Flat - So that might even bring further possibilites.

I’ll try and put some images together if necessary or if you get stuck.

Cheers
(Man these tools are like a new discovery!! Thanks Pix.)
ps. Apologies CoD67 if I may have come across harsh in my initial post to you. Wasn’t meant to be. I just believe self discovery is the best way to learn with a nudge in the right direction of course :wink:

ZBrush doesn’t allow Ngons while modeling, so to insert an edge between two triangles can be a bit tricky. I didn’t see anyone else showing a method for this.

Here’s how you might do it:


  • Delete the triangles you want the inserted edge to go between (otherwise the insert edge will proceed further than required).
  • Insert the edge loop.
  • Close edges to fill the holes you deleted
  • Delete the edges added by ZBrush, leaving a nice quad you can nudge into shape.

See my webpage for GIFs of the process: http://www.tomofnz.com/#!ZBrushR7-ZModeler-tip/c130n/B97BBC4C-C34B-4133-911B-204C867768C1

A special case would be where the triangles you want to insert an edgeloop between are on a border, because in this case the Close tool will fill the open edge too.In this case, just do as shown below:

Steps when inserting an edge loop between two triangles on a border.


  • Delete the quads below the triangle
  • Insert the edge loop
  • Close the holes
  • Delete what edges you can (ZBrush won’t let you delete them all as it would produce Ngons)
  • Stitch away the vertices (like target weld) and delete the unnecessary edges.
  • Nudge result to suit

If there’s an easier way, let me know!

@ chris.3d:

maybe:
1: Cube
>>Polymesh3D
>>Initialize 1x1x1


ZModeller:
Mode Poly (Cick+A ) Delete (Target SinglePoly) 5 Quads to get a single one
2: Mode Poly/Inset(Target SinglePoly): Drag to less than a quarter of total width
3: Mode Poly/Inset(Target SinglePoly): Click into the inner island to get a second loop and a remaining quad in the centre
4: Mode Poly/Bridge(Target ConnectedPolys - Modifiers: Circle, [email protected], SpecifiedResolution@evenValue, AlignToNormal,PolyGroupFlat): Bridge four times from the outer quarter to the second loop
5/6 : Mode Poly/Delete: Select the outer half of the circles and delete them
7: Mode Poly/QMesh(Target: AllPolys):ā€œExtrudeā€ all polys to a solid mesh
8: Mode Poly/QMesh (Target:SinglePoly): ā€œExtrudeā€ the centre quad to be the column

Go to Tool/ArrayMesh:
(maybe you need 5x5 columns)
9: Repeat set at 5 with XAmount at 5
and
AppendNew
with
10: Repeat set at 5 with ZAmount at 5

Just a possible way <object type=ā€œcosymantecnisbfwā€ cotype=ā€œcsā€ id=ā€œSILOBFWOBJECTIDā€ style=ā€œwidth: 0px; height: 0px; display: block;ā€></object>

1 Like

@Treece @Spyndel @DesignItLive : I tried all these methods , the problem is it’s not worked very well with Radial Symmetry turned on . What I’m trying to do is to add more side to a cylinder and keep it round . Here’s a gif because my explaining skill sucks :lol:
http://i.imgur.com/y2dyu6n.gif

Anyway , I found a way to solve my problem . Here’s a gif of the solution .
http://i.imgur.com/q7Ktv7B.gif

@Treece : Of course I watched all the videos on youtube but still couldn’t find a solution so I must seek help here . And I don’t feel anything harsh in your post , in fact I’m glad that you tried to help me so don’t worry . Cheers :smiley:

CoD67

Hmmmm. Don’t think it can be done then mate in the ā€˜one’ method you are after. You could use the insert method I explained but could only move a slight way in radial as you would lose your circle and finish the rest by hand.

I can’t help but think, do you really need to be able too. If you are at such a low level in your model and it’s still pretty basic, wouldn’t it be quicker just to make a new one with the correct amount of sides.:idea:

Anyway if you find a way post it up.
Cheers

You can do that:
http://i.imgur.com/q7Ktv7B.gif
Also and more symmetrical correct with an primitive-(load a primitive first) and then on the -Inizialize- SubMenu you edit your primitive[Cylinder3D). And are you now finish with editing, then: click on the Button [PolyMesh3D].
;o)
(DO NOT FORGET: If you edit your primitive with the Initialize SubMenu, click the PolyFrame on, for see what you do.)

Or watch this video (with the title: Additive Greeble Nurnies-Initialize - But choose you a cylinder3d as primitive):
http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
Another Initialize Video i’ve not found. Hmm…

Or Watch this (Initialize PolyMesh3D):
http://pixologic.com/zbrush/features/ZBrush4R7/feature-enhancements/

@DesignItLive : Yeah , I know that I can edit the number of side by using zbrush primitive . But my workflow is to have the base model made in 3ds max imported into zbrush which does not involve primitive much :smiley: Btw everything is fine now , thanks for all your helps , you guys are awesome !

z modeler uv work flow

<iframe width=ā€œ854ā€ height=ā€œ510ā€ src=ā€œhttps://www.youtube.com/embed/2BlIaGWrsZEā€ frameborder=ā€œ0ā€ allowfullscreen></iframe>

Lovely thread!

My best tip for zmodeler-> try middle mouse button plug http://www.zbrushcentral.com/showthread.php?183019-quot-Middle-Button-quot-Plug-in-for-ZBrush-4R6/page7
As a stylus is not that important for box modelling I really enjoy to use 3ds max style navigation including the mousewheel for zooming.
Fast like hell :wink: