ZBrushCentral

Z Brush 4r7 tips ,,(Zmodeler)(nan mesh)(array mesh)(zremesher2.0)

Paul Gaboury did a video on Discover What’s New In ZBrush4R7 - mostly cover zmodeller - a little on nanomesh and array.

https://www.youtube.com/watch?v=HNzzQBH8S64

Has anyone else encountered this problem: when I use the zmodeler function, “add polygroup to curve,” I can then use an insert curve brush (in my case, an insert zipper brush) and the curve function seems to work properly, and I get a continuous zipper around the polygroup. However, when I use the zmodeler function “add edge to curve,” and I select a number of concentric edges (see screenshots), and then use my insert mesh, I get a bunch of zipper segments of my tri-parts brush… which, obviously, is not what I want. Does anyone know a workaround for this, or what I’m doing wrong? Any help would be much appreciated!

Cheers!

Has anyone else encountered this problem: when I use the zmodeler function, “add polygroup to curve,” I can then use an insert curve brush (in my case, an insert zipper brush) and the curve function seems to work properly, and I get a continuous zipper around the polygroup. However, when I use the zmodeler function “add edge to curve,” and I select a number of concentric edges (see screenshots), and then use my insert mesh, I get a bunch of zipper segments of my tri-parts brush… which, obviously, is not what I want. Does anyone know a workaround for this, or what I’m doing wrong? Any help would be much appreciated!

Cheers!

It would seem the “add edge to curve” does not in fact weld together the verticies, so as to make a single continuous curve that’s needed for IM curve brushes. I haven’t been able to find a workaround for this, besides adding to the curve using an actual curve brush, and (overly) fancy polygrouping. Perhaps there will be features later that allows for editing and exporting these curves, like 3ds Max splines or the like. Fingers Crossed

Exactly! I guess I was wondering if there was some setting that I was missing that welded the “curve verts” together. If there isn’t, wouldn’t that be an awesome feature! Hint, hint, wink, wink :slight_smile:

Yeah struggled with that in the beginning as well. Guess the Add Edge to Curve wasn’t really meant to be used this way.

Ok, so I figured out a workaround. Kind of a no-brainer, really, but there SO MANY options in that zmodeler window, I missed it the first go around.

Instead of using the edge action to create a curve to use your IM brush on, use the the point action “make curve” and then use your IM brush. It works like a charm.

See screen shots:

Perfect ! Thanks for sharing !

Hi all,

Would anyone be able to help me out when it comes to clearing a temporary poly selection. When holding alt down within the zmodeler I get the temporary white selected polygroup. Is there a way to clear this selection without having to manually going through and selecting each poly?

Hi all,

Would anyone be able to help me out when it comes to clearing a temporary poly selection. When holding alt down within the zmodeler I get the temporary white selected polygroup. Is there a way to clear this selection without having to manually going through and selecting each poly?

It’s not really possible to do with a single move. In situations where undo won’t cut it, I usually CTRL+SHIFT click the white polygroup, and group it with CTRL+W to get rid of the white (since the white groups screw up the Qmesh). Either that or I just overwrite it with Zmodeler polygrouping if I want the it to be the same polygroup as something else.

Thanks Ludvigs, I’ll incorporate that into my work flow.

The problem is when you manually clear it, it becomes a different polygroup.
Also besides that, sometimes when I try to make a temporary polygroup, it gets cleared automatically as soon as I move the mouse after the Alt+LMB or release. I think ut;s a bug.
I think temporary plygroups need more work put into them.

Is there a way to just constrain edge / poly or vertex selection? sometimes I click something I dont want and I end up undoing a lot.

@luchifer

Is there a way to just constrain edge / poly or vertex selection? sometimes I click something I dont want and I end up undoing a lot.

Yes there is although it works sort of backwards; simply select the “Do nothing” action for the types of geometry you don’t want to modify.
i.e. if you want to constrain selection to points then set edge and poly actions to “Do nothing”.

Hope this helps

How to hide the Dynamic Subdivision vertex pins?

hit shift + F (draw polyframe). Dont forget it to hit it back to keep working.

Having issues with the bridge modifier in the ZModler palette. Seems I keep getting an “S” curve after bridging two connected polys in whatever action I choose. I did set up a separate ZModel cube and the bridging worked fine, so I have no idea what the issue is with this mesh.

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DaimondoZModler Bridge Issue
Having issues with the bridge modifier in the ZModler palette. Seems I keep getting an “S” curve after bridging two connected polys in whatever action I choose. I did set up a separate ZModel cube and the bridging worked fine, so I have no idea what the issue is with this mesh.

Its hard to say for sure looking at what your doing, but your trying to bridge to polygons, on a right angle? If your trying to get them so it create a right angle specificly, you’d be better off deleting the polygons there, and bridging the edges across. Or, looking at your settings there, bring the resolution down until you get the results. Its worth noting tho, you may end up with an extra polygon edge hidden doing it the way your trying, rather than the expected result. In many cases, I prefer to use Edge bridging, because I get a more predictable result - unless I am merging two polygons across a gap.

Neither the angle or the resolution seems to alter the S curvature outcome. And as I mentioned earlier, the S curve occurs on the other bridge actions as well. What is bizarre is that I only have this issue with this particular mesh; working on a different ZModler cube the bridge action works fine. Attached is an image with the desired result.

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I have been able to duplicate your issue and here is what I discovered. In the version of the cube where you are achieving the concave curve you desire you have additional polys on both ends of the desired bridge polys. By doing this it works as you wish. If you have no additional poly on one end and one additional poly on the other (as in your first example) you generate an S curve. If you have no additional polys on either end of the bridge polys you get a convex bridge. This functionality actually gives you more options when ZModeling. If you don’t require the additional polys after you create your concave curve just QMesh them away.

ZBrush Document.jpg

Seems I’m still having issues with the bridge action. Though the outer curve works fine (see attached), the inward bridge action evidently does not.

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