Awesome thread. It’s just what I need for learning 4R7’s new features. Using ZModeler for a fairly complex model, do you guys feel as if you need to extensively plan out the model’s geometry beforehand (e.g. making sure you place edges exactly where you need them in order to attach a radically different shape) or do you feel as if you can make anything you want on-the-fly? Also, how hard is it to fix mistakes and make adjustments in ZModeler’s current form?
I have a request to the experienced modelers and beta testers. Could someone upload a real-time (or slightly faster) video of a fairly complex model being created using ZModeler? There are some good ones on Youtube already, particularly David Richardson’s robot timelapse, but they’re sped up so fast that I can’t see what modelers do in order to tackle certain problems. There doesn’t need to be any commentary either, although a lengthy tutorial would definitely help a lot of us out. I’m sure that there will be a plethora of tutorials out in the following months, but it couldn’t hurt to ask. 
Following a recipe doesn’t always come out the way it’s supposed to for ‘you’, but it probably does for the person who wrote the book/recipe. Hope that makes sense.




