ZBrushCentral

Z Brush 4r7 tips ,,(Zmodeler)(nan mesh)(array mesh)(zremesher2.0)

@J.Fernwright.

They are similar in some basic respects, but it would be like saying a chainsaw is just a steak knife with more options.

Micromesh replaces every polygon in a subtool with a selected mesh. Nanomesh lets you apply an instance of an object, or a combination of objects, to any selection of polygons you designate, without replacing the underlying polygons. The nanomesh menu provides a wealth of options for positioning, sizing, and randomization. You can edit the original object(s) at any time, and see the changes updated in the applied nanos. This has all sorts of different applications, from quickly constructing or embellishing buildings, as I have done, to placing randomized elements through a scene, like tree leaves, or quickly creating organic textures for objects like trees or rock walls.

Let’s say you have a grid of quads like the one shown in Spyndel’s doghouse. What’s the fastest way to collapse this to a single quad? I have been using Point-Stitch but that’s very tedious.

Another question: is there a way to clear the temporary/Alt polygroup?

@Cross22

In the case of a grid, for instance a single face of a cube, the fastest way is to hide all but the geometry you want to consolidate, and delete the visible edge loops either with an Insert >Edge loop op while holding down ALT, or an Edge > Delete > edge loop action.

Again, remember Zbrush does not support Ngons. Actions MUST result in a quad or a tri, or zbrush will insert geometry to force them. If that geometry is connected to other polygons, it will result in multiple connections to the 4 points of the resulting quad.

Thanks for the info Spyndel

Hey Guys!
I put this together while working off and on over the weekend using zModeler. I used the gun mesh insert brush for some details. Now, I’m trying to find out a good way to UV unrap the mess I’ve made. :o

Right now, I’m breaking up everything into polygroups in hopes that will help me with UV seams. Anyway, if anyone has any tips on how to make a non overlapping layout more efficiently, I’d like to know! :+1:

I think to know now, what are the biggest problem of the zbrush crashes:

If zbrush has to mask-(function: TransposeTool with ZModeler) or as another example set Dinamic Subdiv on, and some similar things, and make with that a multiple task over multiple polys in the same second, then zbrush will crash always, if your PC is otherwise already loaded. Hm…

I really like z modeler. I didn’t think I would like it this much. Its really overwhelming at first, but if you hang in their and learn what it has to offer it doesn’t even feel like poly modeling it stills feel like you are sculpting. I say plan before you start because when you don’t think about edge flow or organizing groups you end up doing triple the work (splitting, spinning,collapsing),. Thank you pixologic.

I like really, really zbrush. And also the new features now. Really nice, it is really sincere.
So sad therefore that zbrush has still a bit problems with the crashes often.
Maybe i need a new powerful notebook hmmmm.
I understand from day to day more the zmodeler. And i love it. Also if my english is still not perfect.
The sad thing on my life is, that i’ve no cash for expensive english learning Courses or something other courses. Therefore i learned all my terrible english, step by step, word by word on the google translator.
And if i was not sure about one word, i searched on google-images, for control/check that word what of a result google-images shows me.
For me was to learn zbrush very hard. But i give a big thx all guys and ladys where had made all the tutorials, also in english.
Thx so much pixo for his great works and tuts and also all members of zbrush for their tuts and masterpieces for my insperation, to learn faster zbrush, also with my terrible english yet.
:D:+1:

PS. Maybe is Windwows 8.1 the problem for still that crashes? Check:
http://www.zbrushcentral.com/showthread.php?191702-ZBrush-4r7-crashes-randomly-due-faulty-or-incomplete-installation&p=1126252#post1126252
I also own Windows 8.1 (i hate this Windows Version lol!)

Hugs Thebest12

One of us. One of us!

I have to agree with Thebest12 on some of the points he raised. Especially in regards to Zmodeler getting easier with more practice and very much flows into the sculpting workflow of zbrush.

Regarding the plan before you start point, not wanting to sound negative but I have to semi disagree. It’s really depends on what you are using it for. If you have an object or design in mind, yes a bit of pre-planning, but that goes without saying for all 2d/3d packages, or if you are in a production pipeline - most definitely.

From the concept designing point of view, corners sometimes have to be cut and where thinking about the edge flow, alignment etc really takes a back seat. At the end of the day, it’s the final image that counts. Depending on who the customer is of course, they aren’t gonna give a crap how you created this or that. But hopefully go… Wow what a bloody great image!!

To give another take on it, I personally find Zbrush/Zmodeler the best tool for concepting ideas. With that in mind, screw it all and just go nuts with it. Throw out the ā€œrule bookā€. I find it’s second to none to finding those happy accidents and gives a fantastic platform to truly experiment. I think MealeaYing’s thread demonstrates this very well.

Just played with Arraymesh and Nanomesh. Wow!! The possibilities for concept artists!!! Thanks Ryan (Kingslien) for the gumroad videos. It’s given me more ideas to add to my arsenal. Hope you don’t mind me linking it in here, in case others have missed it:

https://gumroad.com/ryankingslien

I can now see why Joseph Drust said he loved it so much in his CTN Animation Expo.

You guys have no idea how much I’ve searched for tutorials!! TY!!!

I’ll try and contribute a little (with my little experience with Zbrush in general) some things I’ve managed to do while learning the tool.

I’m reminded of learning any new modeler, or even a new OS. ā€œI know it can do ā€˜X’, I just don’t know how.ā€
At first it feels ridiculous because even the basics are out of your reach. But persevere, practice and you will soon surpass this problem.

I’ve been spending the last week modeling the most basic of items just for little victories that don’t take much time.
Loving it so far!

Spyndel said - ā€œIn short, if the thread doesn’t offer you anything, your time would probably be spent better elsewhere. And what do you care about how other people spend their time? Why does this entire community lose their minds every time a new release happens?ā€

I know this is a week after you wrote this, and I haven’t yet gone through the whole thread, but I wanted to say that I wholeheartedly agree. Sadly, as the popularity of these forums increase
there are what I call ā€œYouTube Trollsā€ that just have to drop in, leave some asinine comment and then drop out again… or drop in again and make that same asinine comment. Then there are people
like yourself who actually HELP people and don’t expect anything in return. As someone else said, if you don’t like what’s being taught then get the **** out and keep your mouth shut when doing so!

Perhaps that’s it because while reading this thread I was a totally surprised by the outright hostile responses to those who are trying to help.
ZBC has always been one of the most friendly, least condescending forums I’ve ever visited. If you are new here, you don’t need to bring the internet with you. ZBC is a special place…
Lol sorry, that was a bit too cheesy. But still, check the attitude.

Wow the IRONY… It’s funny when people speak of peace and trolls… Then dig up old arguments to make them relevant again…

@fluxist8070 That looks fantastic

can we stick to tutorials and tips. please stop the drama posting in my thread

ZRemesher is without any doubt a fascinating tool, and I guess in useability it matches Dynamesh. Ipersonally would love to get some more exchanges on the use of ZRemesher2 though.

This said: One of my all-time favourite teachers, Eric Keller, uploaded another video to his Vimeo page. After his take on tentacles in 4.7 he now shows himself sculpting a mantis head in ZModeler.
As always worth watching:

https://vimeo.com/bloopatone

Thanks for the link.

Zremesher2 has become one of my favourite new features. Not had much time to test / play with it so far but the lack of spiral loops has me very excited.

one of the cool new features is under stroke inventory u can record a stroke or use a brush and then use it on anywhere else on the model good for repeatimg any action u last did. works on both dynamesh an qcube etc.

  1. go to stroke inventory hit record i have 1 or use any hot key for it
  2. use any brush for example claybuildup
  3. when your done turn off record
  4. hover over any part of the model and hit shift+2 will repeat the last stroke u just did awesome for slicing insert mesh brushes claybuildup etc

joseph drust demonstrates this from 37:03 on https://www.youtube.com/watch?v=gkx7CXd9Yvc

thanks jubala for the link:+1:

and yes…please,more TIPS, TRICKS AND TUTORIALS and…less speech(specially controversials Ć­tem not related with the thread!:smiley:
keep on the clean GREAT THREAD!:+1:

ps;btw some has explored the zscript? for me is not working, advice needed,thanks