I have to agree with Thebest12 on some of the points he raised. Especially in regards to Zmodeler getting easier with more practice and very much flows into the sculpting workflow of zbrush.
Regarding the plan before you start point, not wanting to sound negative but I have to semi disagree. Itās really depends on what you are using it for. If you have an object or design in mind, yes a bit of pre-planning, but that goes without saying for all 2d/3d packages, or if you are in a production pipeline - most definitely.
From the concept designing point of view, corners sometimes have to be cut and where thinking about the edge flow, alignment etc really takes a back seat. At the end of the day, itās the final image that counts. Depending on who the customer is of course, they arenāt gonna give a crap how you created this or that. But hopefully go⦠Wow what a bloody great image!!
To give another take on it, I personally find Zbrush/Zmodeler the best tool for concepting ideas. With that in mind, screw it all and just go nuts with it. Throw out the ārule bookā. I find itās second to none to finding those happy accidents and gives a fantastic platform to truly experiment. I think MealeaYingās thread demonstrates this very well.
Just played with Arraymesh and Nanomesh. Wow!! The possibilities for concept artists!!! Thanks Ryan (Kingslien) for the gumroad videos. Itās given me more ideas to add to my arsenal. Hope you donāt mind me linking it in here, in case others have missed it:
https://gumroad.com/ryankingslien
I can now see why Joseph Drust said he loved it so much in his CTN Animation Expo.