still no textures … have to do the uv first
a lot of redoing stuff with the new Zmodeler brush
*one of the subject for upcoming gnomon videos about substance painter and rendering in redshift
still working hard on my upcoming gnomon video tutorial about texturing and rendering
might do one about hard surface in zbrush later
driver model by chris nirenberg based on a concept by [FONT=Helvetica Neue]Hethe srodawa
need to start working on the driver
my new gnomon workshop training video is out
texturing in substance painter and rendering in redshift ( as always zbrush is a big part of the modelling workflow )
might be useful for teh one or teh other
remastering the ground crew sculpt with more details as we would re-release the kits in scale 1/35 soon
[FONT=helvetica]not every model need to be "glamourous’ to be turned into a model kit … customers want …customers get … ( figure for scale )

Love your work!
It always has this amazing tangible feel to it which makes it feel so real.
It always has this amazing tangible feel to it which makes it feel so real.
thanks a lot
working on the driver for my next vehicle
time is coming for me to do some shameless self promotion
i would like to invite you to check my gumroad webpage , as you might find or or two useful thing , yes some stuff is even 100 % free
[SIZE=6][FONT=arial black]https://gumroad.com/xtrm3d
back to teh zero pilot …still some more to do
looks really nice.BTW thanks a lot for your Substance Painter tutorial.that was awesome.I learned tons.keep up the good work.;);)
thanks a lot …
rig is done … first pose test
another one
done… and ready to be printed… time to move onto something else
just wanted to say thanks again for that awesome tutorial you did for gnomon.still learning new stuff.would love to see another one about substance designer.keep rocking.