ZBrushCentral

xtrm3d little corner

Magnificent.;):wink:

I’ve been seeing your work for years now and I’m always amazed by your awesome style! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

thank you very much guys

here

zbrush hard surface , retopo + uv in maya then substance painter

amazing work as usual!!

thank you

textures done… next is riging /posing then some folds resculpt

beautiful work!!

thank you …

almost done with this project …
just two more renders after those one …

soldier-single-a2zbrush.jpg

number two
soldier-single-b2-z.jpg

and the last one …

have been commissioned by industria mechanika to create the pilot for an upcoming secret project

Really nice look there. Is it a “watercolour” effect Mapcap?

nope … it’s zbrush render pass + some post …
like i did show in this video :

https://youtu.be/https://www.youtube.com/watch?v=9Y3tbzP5yVo

did create this pilot for an upcoming vehicle model kit @ http://industriamechanika.com/

Cool sculpt and render. Did you do the render in Redshift again?

yes, always redshift .
it became my defacto go to render over the last year
easy and fast and most importantly , well integrated in maya :slight_smile:

first stuff in 4.7 …
stupid simple scifi boots :slight_smile:

zb.jpg

They look great. :+1:

Love boot/shoe renders!

next pilot for next model kit :slight_smile:
diesel punk kamikaze

1st pass

Amazing work, just amazing. I’m very taken with the way you’ve done the big, generous folds and wrinkles in your cloth. Looks legit, and reads really well for a small scale piece. Got any advice or tips to share about doing those terrific folds?

thank you … i wish that i could tell you that such knowledge of folds is coming from year of studying and practicing :slight_smile:

but nope. … it is not the case … i generally do a cloth simulation in marvelous designer or maya ncloth and i use it as a base for my sculpt … even if i refine it with a lot of secondary folds and details sculpting , the main drapery directional folds are already established before i take it in zbrush