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thank you very much for the kind words,

the next gnomon tuttorial is about substance designer , provisory title ? ''demystifying substance designer , an artistic approach “”

but first i have to finish the zbrush work on this thing before i can start baking and texturing :slight_smile:

uv done !! :slight_smile:

[FONT=proxima-nova]the pilot and the vehicle that we would be texturing in the video

Love your thread and your latest model!
Really good idea for a personal vehicle.

thank you …

progress on teh pilot

just finished the recording for my next gnomon video , coming out very soon

‘‘demystifying substance designer , an artistic approach ”
where i show how to use substance designer to create interesting result , without the need for in depht node graph
keeping everything simple and easy
i show how to render in iray inside substance designer , and move to redshift gpu rendering for maya

would update with link as soon as available :slight_smile:

christophe-desse-stage-1.jpgchristophe-desse-stage-2.jpgchristophe-desse-stage-3.jpg
modelling in maya and zbrush

Man you rock.can’t wait to watch that as well.thanks a lot for your time.;);):wink:

Sweet cherry pie…
thats rocking!!! (¤¿¤)

thank you guys …
the video training is out …
would never have been able to model that stuff so fast without zbrush
here is the link to the trailer

Wow! Wow! Wow! Very cool characters! Congrats!

i was very lucky to be able to catche the zmodeller webinar
got inspired to start working on my own stylized storm trooper

helmet and weapons done so far
mostly zmodeller / sculpt … and some maya where my knowledge of zmodeller did slow me down

more work on the body ( useless since it would be covered in armor ) and the head …
next step ? the armor
zbu.jpg

kitbashing like a mofo … and some of my own sauce
recording my next free youtube video tonight

" UV less texturing workflow in substance painter with zbrush support "

“…recording my next free you tube video tonight”

Great, now I’ll be refreshing your You tube channel till my fingers bleed… thnx Christophe!!:smiley:

lol… patience … patience

teh video is compiling right now
as you would see in teh video zbrush i playing a big part in this workflow :slight_smile:
[COLOR=#141823][FONT=helvetica]"" no uv’s and no geometry lookdev in substance painter “”

as you would see in teh video zbrush i playing a big part in this workflow :slight_smile:[COLOR=#141823][FONT=helvetica]

[COLOR=#141823][FONT=helvetica]

You sir, are a champion of the people! :+1:

Thank You

****edit…just grabbed all your SP/SD scenes off Gumroad. I now have a really good reason to ignore the wife this weekend! :wink: ****

thanks a lot … really appreciate the support

video is now up :

CAD to zbrush , dynamesh , retopo , reproject , uvmaster , decimation master then to substance painter :slight_smile:

near future EV charging station … i guess :slight_smile:

b.jpg

Very nice! the render straight outta SP?

…followed you on Gumroad. looking forward to some new tutos

:slight_smile:

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