ZBrushCentral

Vir Norin Sketchbook

beautiful work, congratulations

i really like that torso man. skillz!

Thank you, guys. I’m happy to see people like my works. It means I’m definitely progressing :slight_smile:

I really lik what you are doing here
Few things you have to fix, the back of the neck on teh shoulder level her spinal vertible should be sticking out, i would push her shoulders a bit forward, there is no reason for them too be so far back since it looks a bit awkward,
and there is this cavity in between the deltoid and pec muscles coming form the clavicle that is always visible unless you are really muscular, and she is too skinny to have it covered.
Overall i would push her clavicle a bit forward, her chest looks too full compared to her arms.

Thanks a lot! Agree, her neck is rather sloppy. Its back part was covered with hair so I didn’t paid enough attention until now.
As for deltopectoral groove, infraclavicular fossa and protruding bones - yeah, we already discussed it with guys on a previous page but I haven’t enough time to provide this fixes. Sure I will rework it in a future.
Speaking about shoulders pushed too back - I did it intentionally since it pushes her chest and breasts forward, accentuates her curves and overall gives interesting gesture to the entire figure (since she is not a human I’m experimenting a lot with her posture)

Beautifull girl.
Is she a Centaurette?

Yes, she is :slight_smile: Thanks! You can find more images of the horse part in the page 4, post #59 if you are interested

Really beautiful creature. Looking forward to seeing this piece in all it’s completely glory, has been fascinating to watch her grow :slight_smile:

Awesome, glad you find her beautiful :slight_smile: It takes me a while to make a good environment for the final render - a lot of new things to learn, so unfortunately overall process going relatively slow. But eventually I will finish it :slight_smile:

Sculpting hands is the most difficult part for me. So decided to practice a bit and detail them even considering the biggest part of it would be hidden in the final render. Middle and big fingers are still should be improved. Also, I’m introducing a slight curve from the last phalanx joint to the nail. My own fingers are looking different and probably this is not very wise decision but I like how they look this way. Wrinkles appears to be over-exaggerated. I will make some renders with SSS shader to check the result and only then will soften it cause I noticed my tendency to sculpt details not enough crisp.
HandDetailsCentaur.jpg

Please, forget about the face. She is bald, the lighting isn’t flattering to her face + there are some messy BPR filters screwing the render colors and making her makeup more saturated. Posting it just to show I’m reworking her shoulders. Surprisingly quite tricky to do. I definitely understand I should reduce pectoral volumes since her arms are pushed backwards, stretching pectoralis major and compressing it against the ribcage. But I really like how the specular plays on this convex area, even while it is not anatomically correct. So trying to maintain a golden middle and don’t make her infraclavicular fossa and deltopectoral groove too deep. Also, here is another thing to take into account: since her right arm is medially rotated to the extreme, shouldn’t the bunched anterior portion of the deltoid to fill or soften the groove between the chest muscle? Also not very satisfied with the left arm - there is no feel of compression against a body.
PS Now with head visible you can clearly see how narrow her shoulders are + they are pushed backwards. This is just a personal preference and some experimentation cause I really like tiny girls.
ZGrab01.jpg
ZGrab03.jpg
ZGrab07.jpg

It is time to practice some emotions. I’m still working at my Centaur girl - trying to take it into a new level by making a real environment. There also would be some additional stuff like high-res trees, some fire and smoke, particles etc so it takes some time to learn all new things in Blender that I never tried before.
Meanwhile I created new head cause I really should practice more in sculpting. Jeez, sculpting smile is very difficult to me. The bottom part of the face looks more or less OK but with all head visible she looks really odd. I believe this is because her eyes aren’t smiling hence the expression looks like a fake. What do you think, guys?

What I can see looks good to me! Looking forward to the big picture :slight_smile:

Thanks you :slight_smile: I hope you will like the final image. I’m slowly making it - so much stuff to learn.

And here is a small update. I have a big moon in my scene. So instead of googling and using someone else’s image I decided to sculpt my own moon :slight_smile: Still there are a lot of room to experiment but since in the final image it would take roughly 250x250 pixels I’m not worrying too much about details. But I will texture it though. Render is very simple, I will make a better one later. Surprisingly it is quite hard to simulate space lighting in Zbrush - terminator doesn’t look too sharp. Probably I should play with filters and especially a gamma to achieve desired look. And also don’t forgot to kill this very distinct specularity - it ruins everything, making my planet to look like a tiny object.
The Moon.jpg

The Moon2.jpg

Yet more details. Some planks and fence column. This objects are relatively distant so I’m not too worrying about adding fine details. Also the part of the planks is hidden behind a character hence you can see pretty much smooth spots right near detailed ones. This is because I’m using decimated meshes for my final render and I don’t want decimation master to waste triangles on areas which would be hidden behind a character
ZGrab02.jpg
ZGrab03.jpg
ZGrab05.jpg

Hey, long time no posting.
After spending many weeks on making environment coming back to her. And remaking the skin shader… again. While shader looks decent, don’t like her look. And she is lacking many details. Though a lot of stuff here was made simply for fun cause in the final render she will be portrayed in a full height so stuff like pores and wrinkles will not be seen anyways.
If someone is interested - more detailed and higher resolution image in my DA gallery
PortraitZBC.jpg

she’s beautiful.her eyes are so realistic.thanks for sharing.looking forward for the full body.:+1::wink:

Thank you very much, good to hear you like her :slight_smile: You can find some turntables of her body in the previous page (simple BPR renders).
I hope to finish her soon. Fortunately environment is almost ready

I already saw them.absolutely Awesome.:+1:small_orange_diamond:)

You are very kind :slight_smile: Thank you again :smiley:

My God, how much beauty,:+1:

Aww, thanks so much :slight_smile: I really appreciate your support :wink:

See high-res image on my Deviantart page (more than 3k image)

Girl from project that was never finished and now is abandoned. This was an old sculpt of a girl I tried to reborn several times. I never liked her face to be honest, hence the image is cropped to show only her body. For some reason I cannot just take an old sculpt and make drastic changes, especially when it comes to the face… but maybe one day I will find motivation and redo it.

I know some people were waiting to see a final render. So I want to apologize to them. And say thanks for their support. And show this last WIP image as a small bonus.
Probably this is not a good sign when a sculptor have nothing to upload for a long period of time, submitting old images like this or other garbage like yet another shader test. Well, I hope it will change in the future.

This pose was made only for practice. I was playing with reflectivity and environment and found this wet look kinda cool. In the final render she was supposed to be fighting against several soldiers in futuristic city. And during the fight her shirt was tearing, exposing her body. I did a lot of misc stuff for this project like sci-fi armor for enemies, police sport-car, several weapons (assault rifles, handgun) some clothings and futuristic boots, city props, neon-advertisement designs. It is sad when after many months of hard work you just realize you don’t want to work on this project because you don’t like it anymore. At least I can reuse some of this models in future projects. And of course I gained a lot of experience.

Blender, Zbrush, Maya, Photoshop

hey buddy,wassup? thanks for sharing this fantastic work.I’m following your thread.very glad to hear about your next works.and don’t worry about this project.gaining experience is more more important.again thank you for sharing and good luck my friend.:+1::wink:

It’s me who should say thank you to all my watchers for their support and kind words.
So yeah, thanks a lot, my friend :slight_smile: