ZBrushCentral

Video Lessons in Zbrush Season 2 by cannedmushrooms

Some time ago another Jason was working on a 3d o rama kind of scene -

http://209.132.96.165/zbc/showpost.php?p=177973&postcount=14
and here
http://209.132.96.165/zbc/showpost.php?p=179210&postcount=29

Do you have any movies that shows how to do it?

I cant stand box modeling in Zbrush. :wink:
If you have ever box modeled before in any other app you would too.

That plane in Zbrush = 1 hour
Blender , Maya , Max about = 5mins

Reason, there is no easy way to pull faces only points.
so ya anywho

The diorama Zbrush idea sounds fun but I just got got back to work so my time with zbrush has been few and are between lately.
I have 22 new minds to warp :wink: and I’m going on day 4.

Uploading the vids for the foreigners that are behind enemy lines right now
Just check the videos above later on today for the links. They should be under the videos.

GL on the projects

i actually enjoy box modeling in zbrush more than other apps, guess i’m crazy like that.

Jason,

You mentioned making a vacuum form mold. I was thinking of using ZBrush as a virtual vacuum form machine to create shapes to be put together in subtools and combined into one model. After combining into one model the model to be reshaped and detailed. However, what you did in the tutorial could work for making simple bas relief non undercuts molds (I use the word simple here not about details, as one could have plenty of details but with no undercuts, but about not having undercuts to the mold and referring to the type of mold being made). It would be a template to make a mold or molds from. As you pointed out in the tutorial watch the areas that have undercuts because the areas that undercut would not allow the casting to be removed from the mold without destroying the mold and may or may not destroy the casting made by the mold. The process would to create the mold in zbrush as in your tutorial using the add not the negative, Once the template is made make a 3d print from the model (the template). Once the prototype is 3d printed from the zbrush template one would have to figure out what material is to be casted into the mold then the prototype from 3d printing would be casted into a material that would allow the material that one wanted the casting to be. You asked me to let you know how things are working. I found a few free car models and downloaded them and the first problem I came across was that the car model (all the ones I downloaded) when imported into Zbrush would crush the model when doing geometry divide. And if I used the imported car model without geometry divide you can see some poly triangles (I think that's what they are called) when you add it to the 3d plane tool. However, when you geometry divide when the car model is added to the 3d plane tool the same effect of the car crushed model as mentioned above. So, finding the right type of car models that do not crush would allow the creation of shapes as described in your tutorial. Now having said that, I could make some nice demolition derby cars and/or a junk yard scene. After doing this I think another way to get the shapes would be to use alphas of front, back, the two sides, top and bottom of a car. After doing a goggle search did not find any photos so did not try it. As to the box modeling comment, it looks like no one whats to do box modeling in Zbrush and the virtual vacuum machine zbrush (and thanks again for the tutorial) was one work around I thought might work for getting around box modeling in zbrush. As to the Virtual Set (filmmaking or otherwise) least you found it interesting and maybe a tutorial ;)

For those behind enemy lines on veoh I present you with this

http://vimeo.com/houseoftutorials

They only give you 500megs a week so it might take me a few weeks to move the Zbrush stuff

Thanks, fortunately you can always find a friendly on the other side!

Thanks man. We can see a ton of time and dedication to produce these videos.

[cannedmushrooms_webres.jpg](javascript:zb_insimg(‘109715’,‘cannedmushrooms_webres.jpg’,1,0))

Ever box model in Zbrush?
Ever try to run the deformation pallet?

Maya vs Zbrush fun while making a sword base model in both programs.

Who will win?

You will be surprised!

[veoh]v160715166G6N4kfB[/veoh]
[veoh]v160715139ZhPAjYW[/veoh]
[veoh]v16071517HwGNCaPX[/veoh]
[veoh]v16071515kC6CxEW4[/veoh]
[veoh]v160715144zYbGBjD[/veoh]
[veoh]v16071518C9Cq9CHK[/veoh]

Enjoy

Interesting workflow! I can’t afford Maya right now, so my hard edged modeling is lacking. I haven’t really looked into any other, cheaper 3d packages for mac. These helped me see the major disadvantages in using zbrush for box modeling, but also ways to accomplish it. Cool vids across the board, man! Thanx for the effort!

James, I think I remember you saying you’re a 2D guy first and ZB is your 3D as an additional tool right?

Well if you want a package to do box modeling, edge loop modeling etc, I can recommend Silo, great tool set although a little harder to use compared to it’s original incarnation, now at 2.something. Also, check out wings 3d, it is great and free, and don’t be fooled by free, or the slight learning curve to come to grips with finding the tools/procedure, great app. I think Silo is around $159 or so. Good deal for you, you’re in the UK right?

-Jim

[[attach=110476]cannedmushrooms_webres.jpg[/attach]]cannedmushrooms_webres.jpg

Well after playing for the last few days in 3.12 and figuring out all the new goodies and how they work. I decided a review is needed for those that do not have it or who are new to Zbrush and want to know whats so special about it. So here you go enjoy ;) [veoh]v16149476Kdjh3hmx[/veoh] behind veoh enemy lines ? go here! [http://www.vimeo.com/1885221](http://www.vimeo.com/1885221) High Quality Link

http://www.badongo.com/vid/896886

disclaimer
This video was made with no prior support from pixologic as far as a help manual and button descriptions missing, so if I missed something along the way its because as of October 2, 08 I reinlisted myself as a Zbrush noob for the version change.

The video is to show the potential of Zbrush but a better updated video will be released in the future.

So for now enjoy this PRE PRE noob video :wink: And take its contents lightly.

“Review”

not

“How to take over the universe with Zbrush”

that will come later;)

thanks jason for the intro, you didn’t show the adaptive skin when you moved that one topology point way off the mesh, i would’ve liked to have seen what happened then, did the skin still stick or stretch out.
nice catch on the bug.
i’m confused as to how the multiple textures is different than it is in 3.1, could you explain, totally sucks that you can’t see them both at once, i thought that was going to be the point.
zooming is way cool.
how does the cursor feel to you, now that its stuck to the surface?
oh one more thing, is it possible to paint on textures outside of PM, or still only polypaint to texture?

spaceboy412: In 3.12 you CAN view multiple textures, UV maps and displacements all at once. Within couple of weeks, proper information about the new features will be posted here at ZBC.

cannedmushrooms: I have sent you a PM about your movie.

Thats cool I added a disclaimer to the video.

Ok so the magical button for multiple texture viewing.

It driving me nuts :wink:

1 Question

Can we do it now? Or are we waiting 2 weeks for some sorta plugin?

Opps thats two questions :wink:

Ill test the topology thing here in a little bit space, But I believe it should stick pretty good :wink:

No “magical button”, each subtool can have its own Texture + UV Mapping + Displacement Map + PolyPainting + Morph Target… you get the point:)

OOOOOWWW that

NICE.

I was combining the subtools together for posing reasons.

SO
separate subtools = preview

Combined however = make a new UV map to support those combined tools

Still Really powerful since I cant name one time where I seen a character with a UV map or every piece of armor.

Plus after you pose you can group split them and they can be reassigned there textures again in worst case senerio.

Ewwww Nice

Kudos on the export to maya retain placement thing btw.
all the subtools line up in world space now without the need of combining the tools in zbrush first.

Thanks or the clarification on textures very cool

Follow up

Painting on Zspheres was discovered while playing around this morning.
I watched as my Zspheres with RGB on turned a color that was selected.

Follow-up
Topology Points DO NOT follow the move tool matching the mesh (snapping to mesh) . I tested a very complex mesh see if I could place the topo points after I made them. But Zooming does help place them manually. So I must have been just zoomed in far enough where it looked like that in the video.

nevermind, jason posted as i was writing that.

hey thanks jason for the inside look at some differences between the mac and pc im intrigued to find out how much better it handles then pc i have heard from several people 3.12 runs smoother and quicker even it comes to undoing and redoing a couple of million polys. how much different is the algorithm for zsphere generated meshes when it comes to adaptive and unified skin also does the project all seem more accurate with out vertexes shooting every which way when capturing underlying form. thanks for the preview though very much appreciated.

thanks again jason. :wink:

[cannedmushrooms_webres.jpg]
Well my labtop died this weekend so its back to the MAC Factory with it for repairs :confused:
Started to beep and just wouldn’t stop with a black screen.

I was able to get this done before I shipped it back to the glue factory however. Looks like I'm grounded from 3.12 for awhile :o The Zbrush 3.12 Zsphere movie The high res links are under every video or the non-veoheans [veoh]v16216385zXkQMcMs[/veoh] [http://www.mediafire.com/file/vtiqt0ijzjy/ZSPHERES1.mov](http://www.megaupload.com/?d=UM0R12P7) [veoh]v162163865PPHp7gm[/veoh] [http://www.mediafire.com/file/qzajahwzrdj/ZSPHERES2.mov](http://www.megaupload.com/?d=7DXL4D0Y) [veoh]v16216387H5AEDGk9[/veoh] [http://www.mediafire.com/file/iwimemizc00/ZSPHERES3.mov](http://www.megaupload.com/?d=UM0R12P7) [veoh]v16216388DD9Skx3X[/veoh] [http://www.mediafire.com/file/rwzhtfnmjjm/ZSPHERES4.mov](http://www.megaupload.com/?d=L1SAADJA) enjoy

jason

There is a glitch in the downloads
0103 is in fact 0101
Look at the link, could you please modify it
thank you