ZBrushCentral

updated sketchbook - still learning

@MeleaYing - Thank you so much for the great feedback! Really glad you visit my sketchbook :slight_smile: I really try my best to comment on a lot of great artwork here on zbrushcentral, really great and inspiring work here, but chatting and commentings gets me off of sculpting, thats not good :D:)

@monstermaker - thanks rick man really glad you come by here!:slight_smile: Well I really trying my best to learn a lot and I’m only in the beginning of the journey of mount everest, still a lot to climb up:)


Here is another sculpt made in college today!
taking every day to study and learn more in sculpting in zbrush, enjoying every second of it. sea creature done in college today took me about 3 hours with texturing(will be uploaded tomorrow morning),all made with dynamesh sphere and curvetube for the arms and fingers, also played around with a lot of alphas this time :slight_smile: Hope you enjoy!!

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good work mate :smiley: :+1:

Good stuff Kenny! I like the frayed thing happening on the bottom thats a pretty cool effect. Very cool design! I do think the arms are way too short though compared to the torso, and the hands / palms look a bit flat and wide.

Its funny that you posted this I’ve been working on a a sea-creature myself for the past 4 days, just doing the retopology on it now, probably not as cool as this tho, I’ll be sure and post some pics when done :slight_smile:

Keep it coming man!

wow, that is a great design, wonderful fresh design elements, and beautiful composition of contrasts in “low detail areas”-“high detail areas”. yes, the fringe at the bottom i love too :slight_smile: yes, arms look very short, but then, its a creature and not human, so to me you can get away with these unusual proportions…

So Kenny, do you have a Zbrush class in college? If so that is pretty cool. Like your latest creature.

Thanks for the great support my friend! No which is horrible, my course is a lot of programming aswell(didn’t know that in the beginning), I am self taught,doing alot of tutorials of gnomon workshop, ryan kingslien and looking at artists great artwork which is my biggest inspiration, to someday achieve artwork like those. A My college said we should have had zbrush for 2weeks but our the mentor had no time, because he was working for a movie project, he is a really good friend though and after seeing his work in college, I wanted to start zbrushing straight away. So we had nothing except 1 week mudbox…and the rest only hard surface modeling, animation and gameengines. Let’s keep on sculpting Mr.Baker:)

@nitrox721 - Thanks buddy, glad you like it:)

@Jason jbot Basse - Thanks for taking your time man, glad you are like the design of it. Means a lot to me. You are right, but this time I really have to say it was on purpose:D, wanted to make his arms shorter, but thank you for the constructive advice. Will definently check it out with longer arms.

@kokoro - Thanks my friend for the great support man and always for the great advices! Really made my day that you are like the whole sculpt :slight_smile: Hihi will check out the arms again, but this I time I wanted to stylize it a little :slight_smile:

I really had do comment even though I am posting the polypainted version soon, thank you all so much. Can’t believe I haven’t joined here earlier, ZbrushCentral and you all are great!:+1:small_orange_diamond:)

Here is the final version, polypainted it yesterday and this morning made the composite with all the different layers:) Hope you all enjoy,critiques and comments are more than welcome:)

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nice creature

Can be pretty good illustration to some H.P. Lovecraft book:+1:

@SharG - Thanks man glad you are liking it:)

@FairCat - Thank you for the great support and glad you like it, you mean a harry potter novel? :smiley: Would be great:+1:small_orange_diamond:laughing:

Here is sculpt I did this morning with dynamesh. Started blocking out with a sphere and wanted to study expressions this time! I really learned a lot from it and it was a great practice, I am still working on my texture model, because I used one reference and it is hard texturing it with a 654x420 image :D, it makes some odd spots on the texture, well will post it in a little bit, here is a clay render at first! Hope you all enjoy, critiques and comments are more than welcome!
Cheers and happy sculpting ya’ll!:slight_smile:

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LMAO! He looks almost exactly like my brother-in-law! Nice work, Kenny!

hi kenny, not that i could do it better, but here are my observations, in hope they are helpful to you (oh man, i admire your drive !!!) … eyes and brow area look great. expression is great and clear, very well done i think… teeth are hmmm, the teeth look random, we cannot feel how they are rooted in the face structure… look some skulls, and see how rigidly the horseshoe shape is that teeth have. even if teeth are oddly angled, their area where they go into the bones is very much a horseshoe. your teeth do not show that… what else… beard is terrific, skin pores are too much for my taste (but still believable)… for skin, also try to consider how folds would create, and create details using that info , for example on the forhead, there is a groove from the expression, and i would make the skin detail emphasis this groove, and not go across…ok, i need pick up my project now, your tremendous output of great models inspires me… i am off for sculpting now :slight_smile:

Good stuff, love the expression! Your a machine man! keep it coming.

I could nit pick and talk about the inside of the ear but meh who cares, great work :slight_smile:

nice stache! great job on the squinting eyes - very believable. my only crit would be, not feeling like the forehead wrinkle alphas make sense. i’d just use a very small dam standard brush to cut horizontal lines along the masses you’ve already laid down. put them on a layer so you can adjust the intensity. i’m probably telling you stuff you already know - lol - sorry i teach for a living. the fine details elsewhere look really good.

Hhahaha nice sculpt KC! His mustache is great too, gives him an even funnier expression!

Keep it up! :+1:

The ears and forehead need more love but to me this sculpt looks like Teddy Roosevelt

http://images.search.yahoo.com/search/images;_ylt=A0oG7l2LvJFPfy0ALRtXNyoA?p=teddy+rosevelt&fr=mcsaoff&fr2=piv-web
Hey…Teddy Roosevelt…Great job on this last sculpt Kenny…:):+1:…Might just deepen some of the furrows created between the muscles, and the skin wrinkles that travel the surface created by them, creating the expression, and that are major elements and key to his expression, which in turn visually project his emotion…Like under his chin when his mouth opens ect…
Above is a link with some good shots that might be of help to you…:slight_smile:
Worth taking this piece further…alot to be learned by studying the underlying muscle changes and workings that take place, and that go into creating those ever changing emotions…:slight_smile:

Keep up the great works and progress Kenny…Really looking forward to seeing more of each…:+1:small_orange_diamond:)

Glenn

Great Job! Looks exactly like one professor i know :slight_smile: :+1:

Keep it going my friend!
Svyat

Yah I thought Teddy Roosevelt too.

Thanks Kenny, Yeah I feel that taking the course has been the best investment to my future I’ve ever made. I’ve learned so much in the last few weeks.

but it seems I’m not the only one who’s been progressed and learning, I have not been on these forums for a while, and coming back and seeing how much your work has improved its great! Have you been taking a course too?

I’m really enjoying your likenesses and crazy monster designs here mate, you’ve come a long way yourself.

Cheers

-Sam