ZBrushCentral

updated sketchbook - still learning

@Senka - You are right, but that will definently change in my version I have now! It was just a concept, wanting him to have a necklace of skulls! Yeah I made them bigger, thanks for the advice, looking better now! Thanks for the support and stop by!:slight_smile:

@Interu2x - Thanks man! Glad you like it:)

@Fabricio_lc - Thanks for the stop by! Hihi still a little to do, but will post it soon! Thanks for the support:)

Here is another quick anatomy and texture study on friday the 13th. All made with dynamesh sphere within 2 hours, expect of the suit was lowpoly modeled in 3ds max! Hope you all enjoy. For higher resolution please visit - “http://kennycarmody-art.blogspot.de/2012/04/april-friday-13th-anatomy-texture-study.html” Critics and comments are more than welcome! Happy Friday the 13th :slight_smile:

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well, i could never do such good result in just 2 hours. for the modeling of the head alone this time would be used up for me…
as for criitique, the hair throws so thick solid shadows, that makes it look like a wig. also the single hairfibres are quite thick, try pushing down the sliders for thickness at tip and route for fibres. (here i assme this is a zbrush render) other facial hairs look great ! for anatomy, the shoulders line is declining too strongly, it should first decline, and then go almost horizontal in a standard pose like this… and, how about make him look in a different direction to break the strong symmetry, and make him more lively ? when i sculpt faces, i do first with symmetry turned on, but in the final stage, i turn symmetry off and go once over the whole sculpt. i think this still leaves a nicely symmetrical face, but subtly breaks the symmetry to make the face look more natural…dont know if it goes in this timescale however. just a suggestion… a very nice work , keep pushing !

@kokoroko - Thanks man really appreciate your great feedback and effort! You are right my renders and characters look stiff! Definently needs a dynamic pose, sculpting without symmetry at the final stage! Will definently work on that mate and thanks for the advice, I really appreciate that!

Here is another Friday Character Special - this time Zintaur! I am not finished yet so it is still a WIP, all made with dynamesh, insertbrushes, shadowbox, curvetube brushes… I would like to ask you all if you could help me out what should I give him as a armor and would you all texture him with high resolution images of horses or should I paint the character only with polypaint! I really have some high quality horse textures, but somehow it looks weird when I start to texture the human body and trying to make it a mix of human and horse skin/texture! Any advice and critiques are more than welcomed! :slight_smile: For higher resolution images (http://kennycarmody-art.blogspot.de/)

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Haha you made the centaur in one day? Crazy!

Your last couple of works have been such an improvement, really digging the proportions and silhouette of this centaur.

Wonderful works and a great motivation for me. Keep up!

Ciao, TM

Nice work Kenny :+1:! The Zintaur is great! Want to see this one finished =O) .

Cheers.

Man Kenny, you are a machine. You are so on your way to getting good. You seem to be doing all the right things in this thread - just cranking out lots of models, male, female, creatures, armor, hard surface etc. It will be really cool to see where you are at in a year. That being said, one thing that is important when you are doing what you are doing, is “focused” practice. As in, with your sculpts. have a plan, a strategy, a goal, and idea of what specifically you are trying to accomplish, based on th ethings you are studying, observing, and trying to understand. Wether it’s an experiment to see how something works or what happens, or an attempt to improve on something specifically. (Like do better on eyelids or ears than last time or something.) You seem to be doing that already, but I just thought I would reiterate just in case.

Two things I think you should really focus on are anatomy and structure.

For Anatomy - Making sure you know and understand each specific part, as well as how it is integrated with the parts around it. Once you understand something, then you can design it and stylize it to suit your needs and sell your idea.

Structure - This is huge. It is essentially the essence of sculpture. I would highly recommend doing a structural head study. The bones, muscles, and anatomy, organized and simplified into planes. This is essential in making your sculpts look solid and grounded. I would highly recommend checking out Philippe Faraut’s books and life casts if you haven’t already. This will make a big difference in your work -
Home Page - http://philippefaraut.com/
Reference Casts - http://philippefaraut.com/store/reference-casts.html

When I talk about structure, I’m referring to the planes of the head casts.

Also, for anatomy and structure, check out Kevin Chen -
http://www.angelfire.com/art3/kchendemos/

And Michael Hampton -
Book - http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_1?ie=UTF8&qid=1334378306&sr=8-1
Online Class - http://www.cgmwmasterclasses.com/analytical-figure-drawing.html

Perhaps you already know this stuff, or it’s been said before - if not, hope it helps. I gotta go now, I got some sculptin to do! :wink:

oh yeah - maybe do a horse anatomy study - sculpt in all the muscles and anatomy of the horse, and then smooth it out once everything is in place.

Bit of fibermesh to coverup the transition between human to horse skin? Really excellent work dude, you’re putting a huge amount of effort into zbrush :+1:

@Lithvall - Thanks for the feedback, really appreciate it :-)! Yeah I started right after lunch man and stopped at 9pm. Glad you are liking the silhouette, I am checking it very often!

@TribunMaximus - Thank you for the stop by and feedback, glad I can be a motivation man!:slight_smile:

@VictorHD - Great that you like the Zintaur buddy :slight_smile: Thanks for the feedback man!

@fattkid - Wow thank you so much for taking the time and giving me so much motivation and inspiritation on this comment man! I am really honored hearing from an artist like you man! I will definently study more anatomy, as I am studying anatomy everyday because for me anatomy is the most important things and all my mentors are thrilling me to learn it ^^ Really thank you for the great references, I knew some you have mentioned for example that with the face plates, I am studying those plates awhile go! Really helpful and would also recommend those. You are right I really have to learn a lot and I definently will try my best and work hard. I really want to become an artist in this amazing industry! I am very motivated and inspired by all those amazing artworks which are posted daily man, that is unbelievable!

Michael Hampton is really great, will check it out right now and will buy my the book! Thanks for the suggestions man!
Phillipe Faraut is one of my inspiration and a great way to learn! Great for posting this here in my sketchbook - great references!

I will definently try hard and workd hard to improve my anatomy man and will definently do a anatomical drawing in my sparetime, you know I ride 4 hours a day with the train to my college, so I better start doing some skribbles in that time! I will try to do a horse anatomy, I still never tried animals before, but I really want to because to make great creatures I definently need to learn the animal anatomy aswell! Thanks big time for the encouragement man! Really appreciate it and it really pushes my motivation!:+1:small_orange_diamond:)

@senka - hey buddy, thanks for the support! I will definently check that and will post an example to show you man:)


Thank you all for the great support and all of your comments really mean a lot to me and it is great getting such great advices and critiques, so I can constantly improve my skills!
Alright here is goes, Here is a weekend alien creature special, still working on the polypaint so I will post a final render and image tomorrow, that is just a clay beauty render for now :slight_smile:
Hope you all enjoy, really had a lot of fun! Friend came over played ME3 and talked about there designs for a while and than suddenly I got a concept on my mind and started on doing a creature alien! Hope you like it. Comments and critiques are more than welcome! Thanks for watching and taking your time:)

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Love the curl of the lip Kenny.

I’ll be posting my latest creature soon as well.

Dan.

Looks pretty slick Kenny, I like it!

nice one mate !!
define the character more i am sure will look amazing :smiley: :+1:

Hey Kenny do you do anything but ZBrush all day. You sure turn out a lot of work.

@deckard01 - Thanks for commenting on my sketchbook, glad you like the lip^^ :slight_smile:

@Jason jbot Basse - Glad you like it man:) Thanks for the stopby!

@nitrox721 - I will define the character more my friend, having some problems with my machine lately is lagging pretty hard but will hopefully be fixed soon! Thanks for the feedback buddy!

@monstermaker - Wow thanks for taking your time Rick man, great hearing from you! Hehe I am working hard and trying my best, there is no sleeping :smiley: just kidding :slight_smile: I really need to catch up man and practice, practice and again practice :)^^


Here is the promised polypaint, I am not sure about the skintone but will leave him at this stage because I am working on my showreel characters and I considered this one as a study^^ Hope you all enjoy anyway and really again THANKS for the great feedback and it really is great hearing from all of you!
Cheerio man,

  • Kenny:)

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What to say… fantastic, inspiring and… emm… i hope i’ll never meet anything like this somewere in the dark :slight_smile:

Great Job my friend!

Thanks FairCat my friend for the great support and for the nice feedback, really appreciate your words and I am honored to inspire you! :slight_smile: I Totally love your new bird you’ve sculpted, fantastic man:+1:
Taking my spare time in college to study some anatomy and texturing - here is another head studie, took me about 2 hours to finish it and somehow the viewport render looks better than the final bpr render :D. I tried a new shader I was trying around with the material and shaders and hopefully this skinshader is nice to look at. Well hope you all enjoy. Comments & critiques are more than welcome.:slight_smile: The First images is just a viewport screengrab!



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really nice, like the asymmetrie you created in this one. subtle, and very natural. well done… hair is odd, but hey, i could not even sculpt and texture a bald head in 2 hours. … mouth area is particularly nice… neck looks a little off, maybe it is the curve, but i cannot tell really… great work, great study… i happen to like the final render more than the screengrab.

Thank you so much for the constructive criticism and the great support you giving me. Really glad you like the asymmetrie. Yeah the are still a major issue for me… Yeah you are right, I see the curve of the neck the first time, thanks for letting me know :slight_smile:

I noticed recently that I haven’t seen much of your work and have never posted anything in here, I have just changed that.
Your people (and other things like dinosaurs and hard surface things) are fantastic.
Your people all look like someone I know in someway and have a LOT of personality (in some cases I avoid these people!)
On top of having a lot of great sculpts you also make a point of looking at other people stuff and encouraging them and I think that is terrific.

Cheers and keep up the good work!
Mealea

Boy you really turn out a lot of work Kenny. I like the asymmetry on the last one.I keep trying to squeeze in ZBrush time whenever i can.