ZBrushCentral

Twitch's March to Greatness

Wow, thanks guys. Whole lot more response than I’m used to.

@Point: Point taken. Heh, that’s kind of funny. Anyway, there are some reasons I haven’t made as many sculpts as Rodion, he’s more skilled than I am and thus his sculpts probably take much less refining over time than mine to get them “right”. I also only really started sculpting around July and I also like to train heavily in both 3ds Max and Photoshop. Nevertheless, I agree that I could be doing more, and that’s only going to improve my skill faster.

@Ctrl-Z: Thanks for the tips. I’ll be sure to give those things a try. I think my biggest problem however is just that my critical eye is not developed enough, especially when it comes to critiquing my own work. I worked on Bruce a little more, but I didn’t like where it was going, so I destroyed it. I may start on a new likeness tonight.

Once again, thanks for the input, I appreciate it.

New likeness. This time I’m going for Abe Vigoda. I want to get a good resemblance, but I’m also trying to retain solid form and proper anatomy. Hopefully you like it.

[[attach=111406]Vigodasculpt1.jpg[/attach]]Vigodasculpt1.jpg

Edit: Dammit, still can’t the forum to display the right image for the preview. I might get more people here if the image preview wasn’t always of a forehead.

Attachments

Vigodathumb.jpg

Here’s another update. I considered editing my last post to add it, but this is a fairly big change. I’m holding off on asymmetrical details till later so I can make my symmetrical edits easier. I could really use any input as to whether where I’m going with this is any good. I’m personally pretty happy with it at this stage though. I’ve found that I get much more boldness and detail using claytubes and the rake than using clay.

[[attach=111414]Abesculpt2.jpg[/attach]]Abesculpt2.jpg

My thread is lonely, so very cold and lonely. But I have another update. Could really use some pointers, but if not, I can work this out on my own…eventually.

hey twicth this time i gues u have taken care of face planes…
but i gues thos details with the rake and all shuld stop for know and u shuld concentrate more on ur forms(i know its boring)…

and a side profile of the above guy pls!!!

Side view isn’t as done as I would like it to be. I’m trying to get down the forms of the face in the frontal view and if I like that, I can finish off the sides.

Beyond detail work, what do you think needs work? I’m not using the rake at this point, just claytubes, a bit of clay, and a cut brush for wrinkling.

Edit: Fine, a side view:

Ignore the somewhat nonexistence of blending. I’ll see to that.

i dont know wheather this wil help u

but i gues this areas should be fixed…and r u sure the shape of the skull of the guy ur makin is like that coz a normal head is not that rounded…
(i suppose) abesculpt3vq2.jpg

I don’t have a good profile shot of him, but that’s how I’d say he looks from the front. I’ll keep working on the roundness though. The rest of your critiques are noted and appreciated. I think the lips are pretty accurate for him, but I could definitely change up the eyes and nose. I totally flatten out the nose when I’m defining my planes, and I just haven’t gotten around to reworking it yet.

Again, thanks, but I think for now I’m going to sleep. Been up for quite awhile.

Wow twitch you got some major progress going!

I would make sure that the lower lip doesnt extend out farther than the upper lip. From the profile it doesnt seem like it is but take the lower lip back a bit more. Also the corners of the mouth are as wide as the center of each eye. Your mouth meets on the inside of each eye.

Keep it going and rock it out twitch!

getting better

D: Thanks. I made the changes you suggested. The lower lip was coming out too far and the mouth was a little narrow, so hopefully I fixed that

Killer: Thanks.

Here is the newest version, I’ve heard it’s worse than the last, but I like it, so I’ll leave it up to you to decide. Should I keep working on it/salvage it? Or should I revert back and rework it?

[attach=111590]vigoda5ku1.jpg[/attach]

Attachments

vigoda5ku1.jpg

I like what you have done below the eyes to the top lip. I think you should move onto your next head. I would not try to do look alikes, just do characteristics, features, big nose person, long face, small eyes, big eyes, etc. I’ve noticed a few of the really good sculpters have done a complete set of noses or ears and mouths, just to perfect their knowledge of the possibilities there are.

Have you done, Jason Welsh’s Skull tut, because I can see the influence of Ryans head muscle tut, but the tools you mentioned don’t include any that I use that often. Maybe I should start to broaden my tool use.

Check these out you will really enjoy them, do the (skull fixed) “Lesson Two in ZBrush Fixed” one if you have’nt already, not because of the skull or head shape you have done but the work flow he shares, its very helpful.

http://www.veoh.com/channelVideos.html?c=houseofZbrush

You have to register and install Veoh to watch ahd download the full versions, 2 hrs for this one, or goto these pages and check out the youtube etc links.

http://www.zbrushcentral.com/zbc/showthread.php?t=53087

http://www.zbrushcentral.com/zbc/showthread.php?t=60018

I’m all inspired to do a few sets now.

I like the lip on the previous one as well.

Abe Vigoda

[attach=111591]abe0lr.jpg[/attach]
[attach=111592]VIGODA.jpg[/attach]

Attachments

abe0lr.jpg

VIGODA.jpg

I don’t think I’ve done a skull since I was just messing around with Zbrush 2 about a year ago. Doing another sounds like a good idea, so I’ll take a look at those tutorials. I’ll also consider doing some feature studies as you suggested. I like doing likenesses, because they give me something to work towards. If I just come up with something from my head, I can make a feature look any way I want and just say “that’s how my character looks”, but to be able to accurately recreate real features takes a bit more finesse if you ask me.

I think you’re probably right that I should move on. I could add the wrinkles in and I could create the neckline to make the sculpt look nicer, but none of this would really improve my skill, which is the goal.

Thanks for the comments.

Zbrush suddenly stopped working, but now it is working again, so I present, once again, a celebrity face sculpt. This time I’m trying my hand at the late, great, Vincent Price. Critiques very welcome as usual:

[Vincentsculpt1.jpg](javascript:zb_insimg(‘111850’,‘Vincentsculpt1.jpg’,1,0))

I dont know if anyone else has said this since i havent read the entire thread, but you should consider strongly purchasing a really good anatomy book to learn how the musculature and skeletal aspects impact the major forms of the face.

A strong base of knowledge here will take the guess-work out, and save a lot of head scratching as to “why doesn’t it look right” etc.

A really FANTASTIC anatomy book is by Elliot Goldfinger, something like “Anatomy for the artist” (Cant remember title off hand sorry)

Good luck!!!

P.S. You have certainly progressed since the first page of this thread. :slight_smile:

I have books of anatomy reference, as well as an anatomy model, and anatomy posters. So, I wouldn’t say that reference is too lacking, unfortunately, my ability to comprehend that anatomy and apply it is still not as developed as I would like. So, if anyone has any idea as to where exactly I am getting off track, I’d be much obliged. Thanks for coming by.

Edit: Just a little update, mostly just smoothed the forms:

[Vincentsculpt2.jpg](javascript:zb_insimg(‘111950’,‘Vincentsculpt2.jpg’,1,0))

hey bro…
i exactly know wat ur lacking own…
u dont sketch ,do u???
bro u need to sketch,sketch everyday…if u sketch u wil get the prespective(3d) of the objecrts…so if u make a face with all the muscle but stil it doesnt have the perpstve than it wont hav life…and if it doesnt hav life…it is not good right???
and i guess u have not done face planes in paper…do that first…
coz u know the tools…
if u can do anything in paper than it is obvious that u wil b able to do on zbrush…but its not vice versa…
just sum help from me…and u have ammazing technical abitltties…but u have a lillte downfall in aesthetic feel in ur work…
just a lil help form ur freind…
zain

Yep I totally agree with the previous post .

It is like you look at building and try to build the same but it is impossible because you do not see the basic details of that building . You dont see the fundament of that building and if you dont see it you wont build it because you dont know is there something likek fundament or not . That means your building will fall because it can not stay on the ground without a fundament.

So before doing sculpture of real face which has way more details which are not represented on the photo , try to look at some anatomical pictures of the head . Start from basics like human scull . Try to draw it or memorize it or whatever . Then look at muscles of the face try to memorize them too and only after whole this research you will be able to make kickass faces ! I know you would say : Nah its too long . Then there is another method . Take soem anatomy references of the human head and start sculpting your head in zbrush regarding to those references but it can take a lot of time becasue you will be making it first time . I haev done head using this method and I spent about month on just sculpting ! Can you emagine it ?! Some ppl who knwo all the anatomical stuff can do it in few hours and I spent whole month !! And I still do not remember all the features and this means that if you will be making head again it will take another month or maybe a bit less scince I remember something . But the thing is that as soon as you remember whole anatomical stuff you will be able to make heads in hours .

This was just my advice to you

Here is awesome web site for how to draw human anatomy from your mind : http://the-structure-of-man.blogspot.com/
You can watch free samples and then decide is it good or not .

Sry for poor English grammar :slight_smile:

Kind Regards
Alex

P.S. I am in same position as you :slight_smile:

Thanks guys, but I really don’t know what to say to all this.

I spend a great deal of time here espousing the merits of defining good form and planarity, and yet it is perceived that I do not have a basic grasp of those concepts myself. Now, it is possible that I am not entirely successful in my attempts to create these things, and it is certainly true. However, the idea that I approach modeling with reckless abandon and no concept of form is a bit insulting. Whether you choose to believe me or not, I make a rather meticulous effort to properly define form and fine good reference material, and I consider the major landmarks of facial anatomy the whole time.

What I would ultimately ask of you is to give me something I can use. I don’t need to be told to get more reference material. I’ve had that since I got started. I need to know where my form deviates from what is right and correct. I attempt to give you this when I critique you, but yet it is not deemed necessary for me. Free advice is free, and I’ll take it, but I honestly don’t know what to do with the same advice I’ve been given since I started.

Every sculpt is a new challenge, but I do not feel as it is being treated as such. I am treated as if I have some sort of mental deficiency which renders me incapable of understanding basic concepts which others have time and time again already expressed. Maybe I am, but if I am, you might as well just go, because things aren’t going to get any better.