ZBrushCentral

Twitch's March to Greatness

hey twitch i dint mean to hurt u or sumthing…i was just tring to help u…
bro…since i have started learnig zbrush u hav always giving me support and wonderful ways of improvments…i wil be the last person to hurt u or sumthing like that!!!
u know a lot of things which i dont and i know things that u don…so when both of us share our ideas and crits…thats when the magic wil work right…
u culdnt render ur capabilities well…which i think is emense is because u dont sketch…and i swear on god…
just try this out…
take a paper and make face planes a couple of time for my sake…and then try to do make a face and if it doent show better result then wil never comment on ur work again and never bother u…dude u knwo alll the tools and with the help that u can be amaing…
and i mised ur post wer u mentioned that u do the face of a celeb so that u can get the likennes…and dont want to do ur just random faces cause then it wil only mater ur satisfaction
bro,i belive when u r satisfied with ur work the world wil be satisfied…
i m sorry if i have hurt…coz that was not all my intention…

ZAIN

zain a.k.a NEOZERAHAN

my sketch book… (pls do me a favour of not going through the first page )
http://www.zbrushcentral.com/zbc/showthread.php?t=63054&page=7&pp=15

I’m sorry, I’m just tired. Very, very tired. Every day it seems like the same thing. I work on the same faces and I get the same response. Keep working, getting better, get more reference, like no one even sees the work I’m doing. I do sketch, in fact I spend every third day sketching. My practicing alternates between painting, modeling, and sculpting, each for a day at a time. Maybe I should draw more, but it will come at the expense of my sculpting. No time can be spent not at the expense of some other. Perhaps, I will do that then, perhaps not, certainly though, something needs to change. Once again, thanks for stopping by.

Ok even after my big advice you do not listen . The I think I need to show you how these anatomical references work .

First I go to this wonderful web page where you can find Andrew Loomis books

http://www.fineart.sk/index.php?cat=1
Then you take a look at book called : Drawing The Head and Hands

There you look at the basic human head proportions
http://www.fineart.sk/show.php?w=39
http://www.fineart.sk/show.php?w=40

So here is your head and landmarks for the head . I would not correct the whole head because I am just studying these things atm .

[attach=112154]dggmzoehtk.jpg[/attach]

As you can see the head can be divided on three thirds . The first mistake which can be seen very clearly is the chin . It should be placed a bit higher on the last line . The mouth is also placed WRONG ! Divide are from tip of the nose to the chin on three thirds and place the mouth centre on the nearest line to the nose tip .

Anyway here I tried to correct those mistakes

[attach=112155]zhlgdwxmvu.jpg[/attach]

Here you can see corrected head without land marks

[attach=112156]pcfctxxrpn.jpg[/attach]

I do not know what do you think but for me the corrected head looks way better than previous one .

Remember it was only the very basic proportions . The head has way more things like these . For example where the cheek bone is ? IS it exactly there where it is in your model ?

I hope my short explanation will help you because I would really like to see your works in better quality . I know you can do this because you have done so many things . Just study these proportions and you will rockzzz !!!

Attachments

dggmzoehtk.jpg

zhlgdwxmvu.jpg

pcfctxxrpn.jpg

Hey TwitchMonkey! I’ve been following this thread and seen some great progress and I know how you feel. I understand you’ve put so much work and you want to see results, but after all this work u put it will even hurt me to see that you’re hurt after all this. So please don’t be discouraged, you shud understand also on this site all sorts of great works from all around world are put up all the time so it is very challenging and hard sometimes to get good responses with all the competitiveness.

So I’ like to give some suggestions (take what you like from it toss the rest)

Like you said, you’re tired! And something needs to change. Yes, and that’s the approach. Especially when you’re tired, the first thing you need to do is take a break, just a small rest from it all. When you come back afresh to look at your old works and start new, you may be surprised. Start with a new perspective, afresh and let go for a bit. Instead of striving to get all this technical stuff right becoz people say you must and all the whatnot, first ignore all that for a while and start with getting inspiration all over again, inspiration of all kinds from all around i.e. different artworks and stuff you know what I mean. It’s like energy for you to go on without feeling down while you work becoz feeling down and thinking of all the crits doesnt help much while you’re working. You have to work with the right state of mind, and trust me it makes a difference (for me it did) be happy and inspired when you sculpt, go artistic first then technical with all your reference in front of you and technical knowledge etc but dont forget artistically first then technically.

Also I suggest watching timelapses and videos like gnomon videos etc of the masters at work becoz it’s very inspirational and educational for technical stuff. At the same time you can learn how to use brushes most effectively for sculpting heads etc. and more. Maybe you have watched some watch them again or watch more and try again. That’s life though.

Anyhow, that’s my 2 cents.

Oh and by the way, I don’t think it’s a pre-requisite that you need to sketch so that you can sculpt, it helps for sure but definitely you can do without. In my case I suck at sketching but I think I sculpt alright :wink:

Keep going TwitchMonkey and I wish you success!! :wink:

Don’t feel down! Keep it up and a few years from now you’ll be looking back at this and laughing. It’s just a barrier you have to break, like a milestone, and you’ll see a big sudden difference.

from the posts above i see there are some good hearted ppl here. :smiley: . i feel your pain… part of what ive had issues with learning zbrush i think was my predisposition to other 3d programs. zbrush really is an artist process seems that its mostly about the gesture and overall feel of things than exact geometric similarity- charicature artist can capture likeness without lining up images. lately i even think image planes are wasteful at very least after a certian point. ref is a neccessity though. one tip ive learned lately i how much this is like drawing. practice reliefs on a plane. dont get caught up in the front and side views. alot can be done on a head in a 3/4 without even moving a camera. but looking around the model is good overall. i see similarity with myself here so trying to share GL. sorry if youve tried these things. just trying to help
-lee

How goes it, Twitch? Been a while since I passed by your thread and it really shows! The improvement is undeniable, nice to see you haven’t gotten bored.

Anyway, like Darukin says, don’t be afraid to chillax once in a while. I wish someone would just tell me to cool off every now and again, it’s hard to stay objective when you’re wrapped up in the little world we artists create for ourselves. It’s ironic, what we go through, when art is ultimately all about pleasure.

I read this poem just the other day:

If your nose is down to the grindstone rough
And you hold it down there long enough
Soon you shall say there is no such thing
As brooks that babble and birds that sing
Three things will all your world compose
Just you, the grindstone, and your darned old nose

Thanks, Peter, and to everyone who has posted since my last post. I haven’t had a chance to check them all out, but I will this weekend. I’m taking the rest of the weekend off and I’ll get back to it. I actually made a few things since my last post, but I needed to get out of the cycle of creating works and then waiting for critiques and just start working things out for myself. I won’t abandon this place, not at all, but I think I need to work for myself a bit more and put less focus on critiques. Inevitably I won’t get help on the area that I think needs work, because what I think and what others think will hardly ever match perfectly, but I have started to realize that doesn’t matter so much. Hopefully some of that made sense, I’ll be posting the work I made during the break on Monday and perhaps a bit more, just to seem like I haven’t been totally slacking off, which I have.

During my break from these forums I got around to reading Chuck Palahniuk’s “Haunted”. I really liked it and I was inspired to make some sculpts of the characters. They are portrayed as caricatures, so I decided I’d sculpt them as such, I understand this could make critiquing more difficult, but I’m sure you’re up to the challenge. For anyone familiar with the book, these are sculpts of Mr. Whittier and Saint Gut-Free. I would like to make to continue this by sculpting the rest of the characters, but let’s see if I’m on the right track first:

[Caraiatures1.jpg](javascript:zb_insimg(‘112936’,‘Caraiatures1.jpg’,1,0))

Nice!!! Definitely better.

Lower the ears. They really shouldn’t extend over the eye brows. Other than that, just remember that the upper lip extends farther out than the bottom lip. I dont know if the character on the left has a bigger lower lip or not in the book.

Keep it going. These are looking a whole lot better.

Thanks, I wanted Mr. Whittier to have huge ears to exaggerate his age, I’ll keep that in mind otherwise though. Thanks for the comments, once again. I think you have about a quarter of the posts made in this thread.

It’s been awhile since I posted here last, I can’t say I’ve been working a whole lot (other issues always seem to get in the way, but I finally have something that I think is decent enough to show.

[Goblin.jpg](javascript:zb_insimg(‘136656’,‘Goblin.jpg’,1,0))

As always, critiques are welcome, so long as you’re going to be constructive.

Nice progress, like the forms of the last one. :+1:

WHAT IT BE TWITCHY TWITCH!!!

I would just widen the shoulders to fit anatomically. Everything else is looking good.

Good news over here. The reason i havent been posting is because i got signed on with a game company!!! www.undergroundgamesllc.com

They hired me due to my Action Hero Contest entry. Started there a few mths ago and really clicked with the owner. Started working on some models for the game but i also have creative freedom and input. He wants to make me a partner due to all my contributions. So that should be sometime next month! Its a zombie game. We should have the script and all concept art work done by the end of august and then i will post it up on my thread so that you can see what tha kid’s been working on!!

Keep it up twitch and keep it real!

Darukin: Thanks.

DAnconia: Thanks, D, I’ll fix that up. I have been wondering where you’ve gotten to, really awesome news about your new project. Making a game is a lot of hard work, but it should be really fun too. I’ll bookmark the site, but don’t forget to post some of your work here too, I’m sure a lot of people would love to see it.

Alright, I think I tightened this one up a bit, hope you guys like it:

[Goblinfullsize.jpg](javascript:zb_insimg(‘137059’,‘Goblinfullsize.jpg’,1,0))

Currently trying to make amends for the grievous noob error of adding detail too early, so I smoothed the whole thing down. I think it actually looks pretty solid smooth, but I’m going to have another go at the details. That is, if the forms are looking good. Are they?

[Goblinfullsized3.jpg](javascript:zb_insimg(‘137141’,‘Goblinfullsized3.jpg’,1,0))

[Goblinfullsizedcolored.jpg](javascript:zb_insimg(‘137251’,‘Goblinposedside.jpg’,1,0))

Edit: Images reuploaded to ZBC. I don’t really agree with this new rule, as I like to link my images to avoid filling up the bottom row with relatively minor alterations, but so long as it is a rule, I guess I have to follow it.

Attachments

Goblinposed.jpg

Goblinposedside.jpg

hey Twitchmonkey

It seems to be coming on nicely. Just a quick question are you modelling with perspective turned on? The 3/4 veiw just doesn’t seem to have any perspective on it, maybe just me and my tired brain not working well today :smiley:

Keep going though it’s all progress :smiley:

Thanks. It’s funny you should mention that, I just now remembered to turn perspective on when sculpting, it’s something I aim to fix, as well as the ugly stretched polies in the neck, in my next model, tentatively known as fishman (though he might look more like a bird, I dunno).

[Fishman1.jpg](javascript:zb_insimg(‘137270’,‘Fishman1.jpg’,1,0))

Hopefully the better sense of depth and higher quality neck (currently at around 400k points in total as opposed to the goblin with around 6m) are visible.

Twitchmonkey dont panic I have also made that mistake and I am sure others have done to.

I might suggest, if you haven’t already done so, buying Scott Spencers book. It is really good and the information is clear and easy to understand.

I did some research into focal lengths of the human eye and I think it was about 50mm. This is also the standard 35mm focal length.

I am sure people will correct me but I hope this helps you, it did help me alot.

:cool: