ZBrushCentral

TristanArtForm Works

Great works! really love the blue and orange six legged creature on the rocks, would love to see some more angles and poses of that guy!

Much thanks, Samurai.
Here’s an unpainted WIP of the creature very close to completion from different angles

Beta_WIP_Progression_9.jpg

…Plus other WIPs

Little_Demon_WIP_2.jpgLittle_Demon_WIP_4.jpg

Attachments

Beta_WIP_Progression_9.jpg

Little_Demon_WIP_2.jpg

Little_Demon_WIP_4.jpg

Oh man i really love the detail and skin folds on that grey guy
but that other demon guy has a very ugly material

Very nice, thanks for sharing :slight_smile: His toes remind me of little fractals running up the side of its leg :slight_smile:

Much thanks for the positive feedback, guys. Definitely very motivating!

I think the blue and orange three legged creature might be my favorite creature on ZBCentral…ever. So good man. The skin work is epic.

Double post, oops!

These are all super cool, very inspiring! Keep it up :):+1:small_orange_diamond:+1:

Nothing short of spectacular! Love the deamon

Thanks very much for the generous comments. Here is another character I created for the Beta trial. I think this was the first one I did at the very start of the trial. Modeled entirely in Zbrush with the early beta, rendered with the new Keyshot For Zbrush version of Keyshot. Comp and background created in Photoshop. Have another of this shortly.

Mermaid_3.jpgMermaid_3.jpg

Attachments

Mermaid_3.jpg

Mermaid_3.jpg

Mermaid_4.jpg

Attachments

Mermaid_4.jpg

There are all kinds of changes I’d want to make on this model but I just can’t take the time. Have to get back to my current projects.

Mermaid_5.jpg

Thanks for looking.

TMermaid_5.jpg

Attachments

Mermaid_5.jpg

Mermaid_5.jpg

I really love the “leafy” version with brown shown in top view!

Thanks. The color scheme I polypainted the model is all warm reds, oranges and yellows for the frills, fins and scales, with a warm greyish color for the body. In the images where there’s cool tones is color picked up from the environment.

Hi all.
Here’s a WIP of something I started several weeks ago but juts keep playing with it, and changing it.
Still many tweaks to do before I start polypainting and final detailing.
Goblin_Soldier_WIP_Render_1.jpgGoblin_Soldier_WIP_Render_2.jpgGoblin_Soldier_WIP_Render_3.jpgGoblin_Soldier_WIP_Render_4.jpg

Hi all. OK, made some progress on this girl. Lots of fine detailing of the armor, skin and some of the leather bits. have to finish all the straps, plus do some pose tweaking on the feet to finalize the way she interacts with the base. Also have to start work on the sword, then paint her up.

These are untouched Keyshot renders with the mat that came from ZBrush.

Goblin_Soldier_WIP2_Render_5.jpgGoblin_Soldier_WIP2_Render_6.jpgGoblin_Soldier_WIP2_Render_7.jpgGoblin_Soldier_WIP2_Render_8.jpg

More pics later as she progresses. Crits welcome.

Attachments

Goblin_Soldier_WIP2_Render_5.jpg

Goblin_Soldier_WIP2_Render_6.jpg

Goblin_Soldier_WIP2_Render_7.jpg

Goblin_Soldier_WIP2_Render_8.jpg

Hi gang. OK, finally finished painting and detailing this girl.here are some images created with Keyshot renders, using HDR lighting supplemented with area and point emissive lights. I still have a lot to learn about translating a sculpt in Zbrush I’m happy with into a final render I am also happy with. Still, here she is. I have one or two more angles/details to render, so I may post a little more.

Criticism and comments are welcome.

Goblin_Soldier_Final_1.jpgGoblin_Soldier_Final_2.jpgGoblin_Soldier_Final_3.jpgGoblin_Soldier_Final_4.jpg

Attachments

Goblin_Soldier_Final_1.jpg

Goblin_Soldier_Final_2.jpg

Goblin_Soldier_Final_4.jpg

This is very twisted. I really like the gnarly-ness going on. It’s a brave choice of sculpt!

The texturing job seems a bit rushed but I like the sculpting alot.

Interesting. The texturing wasn’t rushed at all. Very much the contrary. What about it looks rushed to you?