ZBrushCentral

TristanArtForm Works

Nice style :+1:

Thanks, y’all

I have to agree, DO NOT ADD ANYMORE! ahahaaha.
He looks great though. Its cool when we don’t stereotype the existing chars.
I think yours looks more hulkish than them all. Was thinking
After you start your render process you might start kicking yourself
when the skin sub scatter dulls all that detail.
Might be better with some simple colour and left as is :slight_smile:

sweet creature man!

Here’s the finished model. this was done just to do it.
The WIP model is on an earlier thread.
I know, there are a lot of Hulks on ZBC, but I wanted to do my own take on it to play with exaggerated musculature and also fabric.
I just couldn’t do the purple pants.
919_max.jpg451_max.jpg
832_max.jpg808_max.jpg

Attachments

919_max.jpg

451_max.jpg

832_max.jpg

808_max.jpg

I like the jagged style. The Jeans look exceptional!

It kinda looks like Gary Busey hulk but I like it!

That’s so funny. after reading this just now I looked and you’re right. That’s funny. i didn’t use any specific reference for the face, just lots of different facial element refs (ears, teeth, etc…) – none were Busey.

Funny.

Very cool anatomy here, the jeans looks amazing

Thank you, much appreciated

Love your Hulk! Particularly the jeans and render are great!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thanks. I definitely need to think more about how to get my skin material to render more like skin and definitely have to start working on a material to use for fabric. the skin shade I made, the pants were just the standard basic material

Original or not, you really captured a genuine feel in his face! (of insanity!):+1:

Hi all. I was very fortunate to be among the artists asked to participate in the beta testing for 4R7. I made several characters over the months of testing, playing with the new features. My special favorites were the ZModeler tool set and the Keyshot bridge. I’d never used Keyshot before so many of my images show newbie rendering mistakes. Hopefully over the next several months I can refine my rendering techniques to best take advantage of the ZBr to Keyshot pipeline, but it’s definitely now a part of my process.

I was very happy to be able to try out all the new features, some I am still exploring.

Meanwghile, here are images of most of the characters I made with the new 64-bit ZBrush 4R7:

Little_Demon_1.jpgLittle_Demon_5.jpg
New_Beholder_1.jpgNew_Beholder_4.jpg

Attachments

Little_Demon_1.jpg

New_Beholder_1.jpg

New_Beholder_4.jpg

More beta test images.
HULk I had modeled back in 2013 but never got a good render. here I was using the Keyshot Bridge feature to create new renders. RUR was entirely modeled with the beta

RUR_2.jpgRUR_4.jpg

Hulk_1.jpgHulk_2.jpg

Attachments

RUR_2.jpg

RUR_4.jpg

Hulk_1.jpg

Hulk_2.jpg

That is some really excellent work! The HULK and the demon are my favourites. :+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

Alien_Dog_3.jpgAlienDog_Final_Render_2.jpg
Demon_Soul_5.jpgDemon_Soul_4.jpg
Keyshot_Render_Test_WIP_1.jpgOld_Man_Concept_6.jpg

Attachments

Alien_Dog_3.jpg

AlienDog_Final_Render_2.jpg

Keyshot_Render_Test_WIP_1.jpg

Old_Man_Concept_6.jpg

Demon_Soul_4.jpg

Demon_Soul_5.jpg

You created some outstanding renders Tristan!!! I really like the RUR character it looks like a 3d printed model, are those standard back and groud plates from keyshot? Keep up the good work and curious what your future projects will be.

Thanks D’artbot. No backplates. All my backgrounds I create in Photoshop after the renders. At some point I have to work on creating backplates to use with the renders. Still figuring out Keyshot and what will work best for me.
Thanks again.

T

Amazing work…The creature on the rock looks really life-like…