I think I’m feeling pretty comfortable with it now. The topo tool has some obvious shortcomings, but it’s incredible that we can preview surface detail in real time, means that we can test loops AND forms in real time, which is quite amazing.
I uploaded another movie, showing a quirky workflow (I’m freaking tired, the topo sucks ass, but it was still fun) and some kinks in the tool - at once time, I was able to move the topo faaaar away from the nose - which shouldn’t happen. The points should always stick to the surface.
[attach=61967]retopo.jpg[/attach]
Also, the most annoying bug in it is that sometimes it doesn’t keep up with the user. So you’re in draw mode, you connect vertex 1 with vertex 2, then you click on vertex 3 and ZBrush will still connect vertex 1 with vertex 3! The problem is that you often see that way too late and once you ALT LMB a few times, a lot of the laid out mesh can be destroyed.
Now, I’m VERY picky here. I have to be. This is a great tool which obviously hasn’t been fine-tuned as much as probably most artists out there would want it to be. It’s a bit quirky, it’s a bit unforgiving, but there are also some amazing algorithms behind it.
@Yolao: Since you already edited your posting, I’m pretty sure you found the almighty projection button already… 