Maybe you guys can help me . I hope you can.
What i want to do is create a character for animation. I would appreciate if i can do the most part of the work in zbrush ( basemesh, moddeling, creating uvmaps ,textureing, rigging and posing ).
So is it posible to create the hole character in zbrush an then export all to 3dsmax for animation and render?
Or can i use the retopology tool to create a basemesh which i can export to 3dsmax for adding displacement etc, animation and for render the hole stuff?