Thank you for the in depth explanation of the process you used on the R2 torso. Question though, is the UV master plugin within ZBrush capable of the fidelity required to unwrap the cylinder, or similar primitives for these types of operations or is it more efficient to use specialized software such as Headus or another UV editing suite? If so, do you think that the UV tools within ZBrush will be enhanced in future iterations of the program?
Once again thank you for your breakdown of the whole R2 model and I look forward to implementing the presented techniques in my own models, happy ZBrushing!