Thanks!
Let’s make it a little more advanced now.
- You have to subdivide much more before applying displacements. Till then, you only previewing bumps or displacements.
- Under UV editor panel you’ll find something like Hrepeat Vrepeat (Create submenu). These are the UV tiles. 2x means twice smaller the tiles prejected on your mesh, twice the details.
Fine so far. But when you’ll try to apply as real displacement (though your preview looks fine) Zb will still insists to project the untiled version.
If it is a bug I can’t say. The workaround: export this subtool, (exprt options - disable Grp button please) . Export the obj and ask zbrush to import it again, as you are. As you are, because zb will automatically replace the selected subtool with this obj, keeping all other parameters as they are.So, go to UV panel, Hrepeat Vrepeat at default 1.
Now after subdividing the mesh, (a lot) apply displacement. Voilà.
I hope these will be helpful.