Hi Michalis, Procedural made in what application? Cheers, David
BTW a beautiful image!
Hi Michalis, Procedural made in what application? Cheers, David
BTW a beautiful image!
@chalkman
thanks, in Zb of course.
Applying fibers, change parameters and applying again and again. Resulting to a lot of tools/fiber layers. Using auto masking etc. Applying noise. We can call it procedural, I think. I didn’t sculpt or painted anything manually. We could write some scripts for auto generating a few different trees.
Hi michalis,
an interesting test.
After “Accept” (FiberMesh) -> “Duplicate” (SubTool) for the next use -> “HIde” (SubTool) -> “MergeVisible” (SubTool) -> tool merged_ “DinaMesh” (Geometry) -> “Append” (SubTool) “Duplicate” (SubTool) for the next use -> “Preview” (FiberMesh)
@Gutalin
Interesting!
IMO it’s very important to apply a mask before fibers. CLoser to the tips.
And, find a way to guess correctly the new coverage value. Preview helps but after some “subdivisions” a BPR is needed.
I have the feeling that someone will construct a tree generator plugin. Sooner or later. TreeMaster :lol:
Another one. This one at ~ 50 K (the fibers), I’m having fun now.
Really impressive results you’re getting!
Oh my god these are fantastic!!!
You always make the most wonderful things!!!
Great stuff. Very natural-looking foliage.
Excellent,…and most Beautiful…Michalis small_orange_diamond:D
Glenn
Thank you KrakenCMT, mealea, marcus_civis, SD
Nothing difficult. Just procedural foliage, trying to keep it at low poly. Testing Z.
Let’s not forget to add a second SSS node on the shader - and a back sss light of course. That’s all. Wax shader isn’t enough.
Incredible what BPR can produce sometimes!
I also tried to have masks before activating fimermesh. On the 1/3 of the fiber near the tip area. 2/5 could be better (golden section), it happens to the plants. I’m just kidding :lol: (about the golden section I mean, the universe is full of surprises)
yeah , the sss on that last one is amazing. Brilliant intensity difference at the top level and at the middle/root, it works very nicely.
Subscribed.
So you’re using a combo of AO masking and cavity masking to select say 2/3rds of the stem and then inverting and generating Fi Rez along the tips? Hell I think even I’ll be able to follow those steps, thanks for the discoveries!
Is there any chance you could expand on your use of SSS - what the second shader is doing? Thanks!
This is very good. Impressive!
I love that last one. Incredible.
Ezra
@ The Namek, thanks
@ bakedbeing, thank you, Not AO or cavity mask, just use the fiber masking.
@ SolidSnakexxx, @ EZRA52, thank you
Here’s a screengrab combo
Fibermasking is desabled now, as I unmasked foliage to do some sculpting (move tool) and multiplication ([W] + ctrl, [R], [E])
Anyway, use the masking profile curve. To mask this ~1/3 near the tip.
I used two lights, the main has SSS eanbled too, the second as backlight, no shadows
On the shader set up I also added a picture for reflection
Here the sss material for foliage. Feel free to use it, edit it (the sss color for instance, or the S_Exp value on shader mixer. Normally a 1 or less is useful on bigger meshes but on these fibers … )
Just remind you to enable SSS under lights properties panel, use a second SSS backlight without shadows and SSS under BPR panel.
Thanks for sharing this michalis, really appreciate it big time.
Will check that out, because your renders turned out really awesome…
Great work and thanks for sharing mate,
Kenny
Renders are looking great there Michalis…
Digman
Hey dude, nice rusty render Keep posting!