ZBrushCentral

the wrestler (WiP museum_scene)

Thanks wethand.
As you mentioned, just testing and having some fun. Most importantly, testing the export possibilities to other apps.
Why UVs? Noticed the simple texture bump? All this took 5 mins only. And after all, it’s these fantastic fiber brushes that impressed me.

Having some fun with fibers, lot of fun I could say. A BPR.

I love it … Sir, you are now a landscape painter! Amazing where everyone is going with these new tools! :lol: All the best, David :smiley:

Thank you chalkman
But… I’m a painter LOL, years and years with my watercolors, studying such subjects.
I have two masters guiding me here. Dürer and Andrew Wyeth. And these dry mediterranean themes. The use of Raw Umber / sienna and terre verte. No much blue, it’s not the sky, is the air what’s interests me.

Great use of the fibers! Beautifully done!

WOW…Looking Great there Michalis…Beautiful study.:+1:small_orange_diamond:)

michalis… this is just awesome…

why uv’s… you do an AWESOME job only inside zbrush!!! thanks for this inspirational work!

keep it up! :+1: like it alot!

I was just being facetious! Your artistic ability is obvious! Your choice of Masters is also impeccable! :lol:

Wonderful, inspiring work as always. Cheers, David :smiley:

Thank you,
@KrakenCMT
@SD
@wethand, why UVs? Very useful, even for internal use in zbrush. As for exporting, I won’t spend all my time in BPR of course.
@chalkman, most of all artists, Alberto Giacometti, the man who showed me what “less is more” and “precise drawing” really means.

Beautiful :+1:

Yeah!
Whatever you do, you turn it into something special!

Love it!
Your renders are always mindblowing!

Damm it, how have you done it?
I don’t have time for zBrush now…oh, already started the program :smiley:

Didn’t knew Andrew Wyeth. Thanks for this little inspiring journey through beautiful art.

class!

looks awesome love the color grading on the plant scene.

Looking good!

Thank you Etcher !
Thanks Knacki, how I did it? In 1-2 hours. This is the point of fibermesh and more importantly of the fixed cavity-ao masking with these brilliant additions. I just merged 5-6 cubes, moved them, reshaped them (clever W tool !!! wow) dynameshed and sculpted using a flattener and alphas mostly. I also used three ‘layers’ fibers. The third one as three passes (see the last pixolator’s tutorial videos - the tree). Two materials, the one for the grass with waxshading enabled. One light only. I also layered a noisy grey texture in Ps (hard-light) to simulate some kind of GI and have warm-sepia like tones in shadows.
@earthtriber, thank you.
@strangehighways, thank you! yeah, earth tones, my favorite.
Thank you asecbrush!

Looks awesome. Very well done.

Thank you nicksc.

Another fibermesh experiment.

ptree1.jpg

Beautiful Michalis :+1:small_orange_diamond:)

Maybe put one of your ancient statues in there :smiley:
Glenn

Thanks SD.
These are procedural trees. A ‘hand made’ is always better. But it takes much more time. This one in less than 10 mins.
These conifers-like took 4M for the leaves. And still don’t look enough. Damn conifers :lol: