great render michalis. very natural light.
Wonderful renders, michalis, will use this as reference for future renderings of my own
Great Job as Always Michalis
A great book that might be very useful to you in your explorations and experiments is DYNAMIC LIGHT and SHADE by Burne Hogarth…He covers in detail and demontrates every kind of lighting there is…Great Book… You can get it on the internet…decent price also…Well worth the investment.
Just thought I would mention it, just in case you didn’t already have it, and weren’t aware of it.
When you get bored with one kind of lighting, you can choose from about a hundred other kinks of lighting that he decribes and demonstrates in that book…That’s what makes it such a great book…
Keep Inspired and Inpiring
great job… I like it
Thank you LBelerique, SD, g_patgiri.
@SD I’ll try to have a look on this. Though using blender internal doesn’t make it easy. But basic principles are always “basic” thanks SD
I never really liked any render engine. I’m testing these when I get tired with modeling. But sculpting - modeling is what I really like. Lot of new experiments now and I already think I managed something. A more spontaneous way of sculpting - compositing, closer to my feelings and thoughts. I’m not sure if other people will like them but who cares… I feel already “healthier”.
[attach=257844]m2T.jpg[/attach]
Being a sculptris beta tester for last two months, here some doodles testing new sc, GoZ, zb and some quasi retopo methods I developed. I had a lot of fun so I’m posting them here as I heavily used zb for these. Sculptris can be a great helper app for zb, in any case detailed sculpting has to be done after retopology in zb.
Sc Zb retopo (3dc) BPR
sc zb BPR
[attach=257837]mask.jpg[/attach]
sc zb BPR
[attach=257839]l.jpg[/attach]
sc groboto zb BPR
[attach=257840]kn1.jpg[/attach]
sc 3dc(retopo) blender(hair particles as quad mesh) zb BPR
[attach=257841]m2.jpg[/attach]
Sc Zb BPR
[attach=257842]gargoyleSc3.jpg[/attach]
A blender render test
[attach=257843]gargoyleBlendScZb.jpg[/attach]
Attachments
Attachments
Great sculpts, very original and with character, I like it!
A question that intrigues me, how do you export blender’s hair as mesh?
Thanks
Some pages back in this thread…
http://www.zbrushcentral.com/showpost.php?p=781970&postcount=217
Much appreciated
All right my man! small_orange_diamond
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This is how I do it: In Blender, add your hair as particle system, then convert it to a mesh (Modifiers tab). This will give you curves (which ZBrush won’t display). After that, go into Edit Mode, choose edge select and select all, then extrude the edges a tiny bit to get quads.
– Just noticed that Michalis replied already, it’s his method I use, I learned it from him.
cherub LOL thanks
some more tests here,
and an effective fast way to have a quasi auto retopology from sculptris to zb. Else you end up (after some subdivisions and smoothing in zb) with a cottage cheese like mesh LOL again
Great new sculptures, and I’m especially amazed how great your Blender renders look.
Superb testing - great museum additions !
Thanks… museum additions? especially my mother. :lol:
But they won’t open the private beta testing forum to public. Have you any idea why so?
…in this personnal museum !
Your soul must come from the ancient times in order to produce amazing works like these.
Very convincing sculpts and renders.
Bravo Michalis
@pilou
lire tes commentaires, c’est toujours mon plaisir.
@cw06
Thank you.
My soul directly from modern greek civilization :qu:
my thoughts maybe from classical greek literature…closer to L. Wittgenstein and Bertrand Russell though.