Hey guys…
Kashif here, and I would like to share with you a new model that I have been working on the past few days during my down time and to practise my anatomy and facial modeling better. I would
like for you all to meet a new character for my game project, which was done over the course of a few days… her name is Aiko, and her role in my game is that she is an assassin from Japan from the
year 2016, and her story is, she was the best assassin of her group, the perfect killer, until her next target was an unexpected kill. She took the life of her lover and with guilt, fled her clan.
Her new mission is to avenge her lover, and escape the murderous wrath of her grandmaster.
Anyway, here are some renders of the model, still at base detail. I will be taking this model into marmoset for shading and then texturing of this primary outfit and then off to Unity for in engine processing.

For the facial shot above, I wanted the character to visually represent her location in the world and her ethnicity, in this case Japanese. Special care was taken to ensure that I created that sense of visual accuracy, especially with the eye shape and facial structure of a Japanese woman. High cheek bones, soft jawline (very challenging). I am still working on the facial details, and right now, it is still in a dynamesh… still tweaking the shape of the head and face.

The body was paid the same amount of attention, though, I used some artistic licence to get the body looking visually pleasing instead of the figures you would see in reality of a Japanese woman. On average, they would not be this build. Would love your feedback on this as well as some ideas. Thanks.


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