Hey everybody, just passing thru with a quick update on this fish… just doing a rough polypaint on him until I can get the retopology working again (ZBrush has been crashing A LOT with this)… this version is all Dynamesh without the scales since it will used as a game model…
I would love your thoughts
maybe try exporting with decimation master reimport then topo ?? not knowing your pc - mac specs or polycount ??? for wax preview go to file>open>zprojects>default wax sphere then load your model - then adjust if want too in render -wax preview thats it !!
Hey everybody…
I’ve been working off the rust from not designing my characters and came upon this during my exercises (it surely benefits from being stuck at home to heal). This is a new model of my wizard that I am working on in which
I want to convey a very fearsome feel just from his eyes alone (which will glow in the game engine I will put him in). The entire model is a dynamesh at this point, as I like the way it allows me to focus on details that I need (very useful on drapery and cloth) and plan where
I want to have the detail. The hands are still being worked on since I made the base mesh completely out of a dynamesh, and the face will be the last thing I do since I am working on two separate models for primary and alternate outfits. And the alternate face is the old version of him at
the peak of his powers… kinda figured age would make an EXCELLENT trade off for so much power…
Anyway, I would love your thoughts and feedback (and your help to work out the rust). Thanks.
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Hey everybody, here is a quick update on the model… he still need some proportions tweaks, especially in the hands… this character was once a blacksmith, so I have to convey that in this hands. The model is still a dynamesh at this point in the design… did a quick colour wash to see what I can do with the tone and details when I polypaint. C&C is always welcome… The hardest part was definitely the rope placement and designing the knot which was nicely solved using zspheres. I think I am definitely ready for a detail pass ince I finish the face and give him some personality.
And he only has one hand so I can maximise the detail…
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Decided to go back and fix the wrinkles on the pants to try and get them more natural… I am going for a more silky feel to them so it has to be flowing.
Definitely need some feedback on the wrinkles… thanks a bunch
Hey guys, just passing through…kinda stuck on a look for this guy… working with dynamesh can sometimes be painful and sometimes rewarding…but I think I love it…
Here is a new update on the head of my model, the original head was much too high and I definitely needed to address that before moving on. In this capture of the character
he should be at least 34 yrs old, and I kinda envisioned a young Sir Anthony Hopkins in his face but I am still not too sure… i want people to see this man’s eyes and be kinda creeped out by it.
There are some things that still need to be tweaked like the ears and the shape of the eyes, and also since the head is still a dynamesh, I need to resist the urge of updating the model
since it smooths out my work… Also the collar is a placeholder for the alternate costume which is still being worked on. more to come…
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Good mnorning and Happy holidays to everyone… before I start my celebration, here are some new captures on my new character… still need to finish up the retopology on the hands and face, and do some tweaks to them. They are the only parts of my model that are still in Dynamesh mode… so anyway, here are the new renders of the model (finally took off his hood)… and hands are still tough to do, since I am trying to convey a swollen feel to them… More to come…
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Hey everyone and happy holidays… just having some serious fun with sculpting… decided to turn my character from young to old in this one… and I must say, it is sweet… C&C is welcome. Will post the real time version of the character soon.
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Good morning from Beantown, just passing by to share some new renders of my model…and I am glad the quality detailing made it over to Unity 3d. It took some time and dynamesh models to get the detail I needed… I hope you all like these. Enjoy
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Hey everybody, decided to finally post something new here… getting into the swing of things… So onto the new work, I decided to try my hand at modeling police gear for a portfolio piece for class.
Been working on this one for about a week now, still getting in the necessary details like wrinkles in clothes and equipment details… the face will be the last thing that will be worked on in this process.
I would like your thoughts and feedback, thanks.
nice works in your sketchbook! Some really cool character designs and your latest sculpt is nice aswell!
Definently keep it going and looking forward seeing more from you!
All the best and happy sculpting,
- Kenny:)
Hey everybody… decided to do a new sketch today and practise how to do craniums, something that i desperately need to do more often…at this stage, the skull is in Dynamesh mode and I still need to fix it.
I have my anatomy books nearby but I STILL feel something is wrong… I would love your feedback and advice… thanks
Good start. The brow needs to extend beyond the cheek bone. Focus on the brow, to cheek bone area
Hey guys, a quick update on this character… still working on tweaking the head which is still in Dynamesh mode… I wanted to design the features of an African American male, particularly in the nose and jaw line… still much work to be done… once the head is done, I am going
to give the model another detail pass before I texture and unwrap it…
Enjoy
Some updates on Blade… still inching my way to some good detail Almost got the head the way I want it… just need a few more tweaks before I go into the detail pass phase on the whole model and resurface it… C&C is welcome
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Morning from Beantown… the more I work on this character, the more I am starting to think he is looking weird proportion wise… maybe someone here can point out what is going on with him. I am really about to do some proportion tweaks on him…
here is a render of him from ZBrish…
his neck seems a little on the short side
Stand up and look at your feet. No one’s feet point straight forward like that. Feet point outward.
I will be sure to fix that…I was looking at my feet standing up and they kinda turn out…
Hey guys, just passing thru with an update on my new character… decided that he needed a few proportion tweaks especially in the leg area (the transpose tool is a very valuable asset for measuring proportions. Kinda wish this was a viewport option also)… I still need to add his gun
and other assets… I would love your feedback and suggestions for improving this model… I am not feeling the hands too much right now… and he will need a detail pass. Thank

