hey guys… been a while since I have posted anything in the forum. I have been looking for a way to get blendshapes working properly in Modo
and I think I have found a nice formula for it. In the meantime, here is a render of the expressions I have so far, getting myself familiar with layers and shape tools.
The workflow with Modo since it doesn’t have a plugin similar to Maya just yet, is to sculpt your shape, rename it, and send to Modo by GoZ. Every time a new shape
is made, I rename the subtool.

Here is a video of it in effect.
https://www.dropbox.com/s/4xuip8sipd9mj83/Facial%20Test.mp4?dl=0
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There is still work to be done on the old version of this character, since I wanted to show the consequences of the characters’ immense powers of time travel and manipulation. I am not liking some of the wrinkles and they will need to be toned down in some areas. I am ageing him 150 years. C&C welcome.






