ZBrushCentral

Status update

I found it very limited and less than useful since I couldn’t export anything to test in other apps. Tutorials are of little help because so much is disabled in the trial version. I’ll wait until I can purchase the full versions before, uh, rendering an informed opinion.

@ Dillster and Jubala … this is what I found on the Keyshot website. I saw this information already beginning December and it is still there. I took this screenshot today 30th Dec.
Pixologic has not confirmed the pricing of Keyshot bridge by itself (not the package), so it’s possible this might change. I have no idea, but just wanted to make you aware in what range we can expect the price to be.

I hope the attached thumbnail is large enough.

Screen Shot 2014-12-30 at 09.19.20.png

Kindly … Eldero
PS : eventhough I own Keyshot, I might go for the package … in that way I will also have it on my laptop. And buy the add-on for my desktop. It will depend if the bridge by itself can be used on 2 computers like ZBrush or just on 1 like Keyshot.

I appreciate the announcement on the next update. On a personal level, I’d rather see your efforts without compromise due to outside influence and pressure. This announcement pulls me out of the dark, I’m grateful to know and look forward to the update.

Thanks Again!

  • cm

I’m so happy the makers take enough time before they bring out the update.
Because i had this months not enough money for the keyshot bridge, but coming month absolutely.
And also some functions and options i’ve learned in the last days.
As example to handle more correct with the CurveBrushes, that sliders and settings and the zremesher brush,
to create my spider-man suit web where i had problems with it.

I think i’m very happy about the coming update and keyshot with that bridge. But in the same Time i’m happy to wait still, because i know i’ve to learn still enough points about the actual zbrush.

Thank you for the Update.

I’m gonna be on pins and needles every day checking for the update. Actually I’ve been like that for sometime but I know that we should see the update soon. Thank you all for the time hard work and consideration of us artists when making the amazing Zbrush software. Art is my therapy and Zbrush is the masseuse.

tyvm for the news. i hope u had a wonderful new year.

Are we there yet?

Is it here yet?

Whar’s she at? :smiley:

Not getting in a hurry or anything, mind you.

Patiently waiting. I look a few times a day. Part of me thinks any day now, the realist in me thinks January 31st at 11:59pm lol. Either way whenever is fine. This program is the best software I ever paid for. Back in 2010 I bought this program properly after returning an engagement ring. Dont feel sorry for me, returning that ring was another one of my better ideas. …no it was not an 800 dollar engagement ring. Back to zbrush, I have learned many many new (to me) great techniques while waiting. Looking forward to using the new modeling brush, the new micromesh options and of course 64 bit. I have keyshot 5 already and no matter how much it is explained I am still not clear on why I still need to buy the bridge being that I own both programs. thumbs up for 4r7 :+1:

You don’t NEED the ZBrush to KeyShot Bridge plugin to use KeyShot to render ZBrush models. You could export from ZBrush, import into KeyShot, set up your materials, etc. and render.

However, the Bridge takes this to a whole new level. Not only does it greatly simplify setting up your renders, it also brings across information that can’t readily be transferred any other way. For example, Joseph’s demos show things like NanoMesh being sent across. Using exports, you would have to convert those instances to actual geometry before you could send the model for rendering. The Bridge eliminates that need.

So the ZBrush to KeyShot Bridge is both a significant convenience and also a new level of functionality.

This is stuff that GoZ can’t do. Don’t think of the ZBrush to KeyShot Bridge as another GoZ implementation. It’s not! This seamless functionality obviously required development efforts by both Pixologic and Luxion. It is also outside of core ZBrush or KeyShot functionality. As a result, there is a cost for the plugin. It’s more fair to charge for the Bridge separately than to raise the price of ZBrush for everyone – whether they have KeyShot or not.

However, the Bridge takes this to a whole new level. Not only does it greatly simplify setting up your renders, it also brings across information that can’t readily be transferred any other way. For example, Joseph’s demos show things like NanoMesh being sent across. Using exports, you would have to convert those instances to actual geometry before you could send the model for rendering. The Bridge eliminates that need.

Thanks Aurick! This, makes sense to me now so much clearer. (and I have watched the video twice and read most of these threads.) It does seam so much easier that way. Happy New Year you and the rest of Pixologic.

myshadow, thank you for opening the door to a question I’d like to ask.

I’ve been wavering over the Keyshot deal. I know Keyshot is an amazing render program, but – in all seriousness –
what are the advantages of having the Zbrush to Keyshot bridge (plus Keyshot, of course), other than for rendering
illustration type images?

I asked this question on another forum and found that Keyshot won’t export maps for use in other render engines…
that it is a straight up render program.

How would the Keyshot deal benefit people who like to create models for use in other programs, such as game engines, Poser, or DAZ Studio, for example?

I’m considered an ardent hobbyist, I guess. Also, as someone else said, modeling is my therapy, and I use Zbrush
almost daily. I don’t want to miss a great opportunity to own a program that’ll expand Zbrush’s functionality. But
if it won’t benefit me, I don’t want another render engine – no matter how fantastic it is – just sitting on my
computer.

Any information appreciated. And sorry for my impatient post earlier. I may be a hobbyist, but I’ve had Zbrush
for almost 10 years and do love it very much. I’m looking forward to this upgrade more than I have ever anticipated
an upgrade – to any program.

Thanks. :smiley:

The big advantage, as Aurick points out, is that the bridge to Keyshot allows to use the full features of ZBrush and get high-end renders.

The downside, my idea, is first of all that you are limited to Keyshot for this and second that it is mostly for product shots.

1/ If you create this gorgeous image in Keyshot, obtaning the same in any other render engine, or GoZeeing to, say, Modo, Max, Maya, or DazStudio, becomes a lot of work to redo. In a way, and sorry that this has a bit of a negative sound to it, the bridge is ‘the ring to bind them all’ to Keyshot. If that is your intention, great, Keyshot is a very good render engine ( I only looked at the results and did not try it myself).

2/ But product shots are not complete scenes. If you want, or need, to GoZee, for example texture in Mari, add Maya animation, bring your scene together in Max or DazStudio, or do your final render in VRay, just to name a few, if you need PTex or Udims, I guess the Bridge does not lead not to what you need. As Aurick wrote, you will have to create real geometry and make extensive use of maps. Of course ZBush excells in this.

Let’s wait a little more untill we know more before we jump unto conclusions that prove to be unfounded.

Thanks Eldero for the info on the plugin pricing.

So some new features are mostly tight to keyshot for “realistic” rendering ?
Speaking about nanomeshes as instances, maybe pixo could brainstorm about some kind of exporter for coords and transforms matrix

What about the BPR ? Is its developpment following hte new features as well ?

I was wondering. You can´t make animations or turntables with Keyshot HD, but You can make them
in Zbrush. Would it be possible to export these animations from Zbrush to Keyshot for render?
(With this new integrated version You can export almost anything else.)

Not now I´m sure, but maybe in the future?

@HerraPuputti

Let’s hope so, because that’s a big downer on the whole ZB-KS-HD package at the moment… I suspect they just want to sell us the animation or VR package as an add-on ($500 each currently)!

With luck Marcus will write us a script :wink:

Beginning of the year, flu season,people don’t come in.
The program bug you thought was gone, reappears.
You are now dependent on a company that you don’t know that well.

If you issue the release in February or early March, would be totall understandable.
No pressure here.

The big advantage, as Aurick points out, is that the bridge to Keyshot allows to use the full features of ZBrush and get high-end renders.

The downside, my idea, is first of all that you are limited to Keyshot for this and second that it is mostly for product shots.

1/ If you create this gorgeous image in Keyshot, obtaning the same in any other render engine, or GoZeeing to, say, Modo, Max, Maya, or DazStudio, becomes a lot of work to redo. In a way, and sorry that this has a bit of a negative sound to it, the bridge is ‘the ring to bind them all’ to Keyshot. If that is your intention, great, Keyshot is a very good render engine ( I only looked at the results and did not try it myself).

2/ But product shots are not complete scenes. If you want, or need, to GoZee, for example texture in Mari, add Maya animation, bring your scene together in Max or DazStudio, or do your final render in VRay, just to name a few, if you need PTex or Udims, I guess the Bridge does not lead not to what you need. As Aurick wrote, you will have to create real geometry and make extensive use of maps. Of course ZBush excells in this.

Let’s wait a little more untill we know more before we jump unto conclusions that prove to be unfounded.

Thank you, Erik, for the clarification. :slight_smile: I appreciate the info very much.

You zeroed in on my question, precisely. I would love to have Keyshot, and the Keyshot bridge, but am wondering if my use would justify the expenditure. I don’t do many production shots. And those I do, I like to render them in the programs that my model is to be used in.

Still, for 3D models that’ll be used for advertisements, the Keyshot bridge would be a terrific investment.

Also…and I don’t know a lot about game engines, because I stick mainly to rendering in Poser, DAZ Studio, and TB2
(for quick previews)…but if the game someone was making used still shots (and please forgive me if I sound ignorant
of the game creation process), I guess the Keyshot/bridge would yield wonderful realistic backgrounds.

The upcoming deal is very tempting. I would like to hear more about the use of Keyshot, in areas other than product
renders. :slight_smile:

Thank you again, Erik, for the response! :smiley:

@ Eric…

I was under the impression that each of the GoZ bridges were set up by the company that offers them. So DAZ3D would have to set up the bridge with a new box to tick off to export maps from DAZ Studio and then get them configured properly to all the polygroups and flip them since ZBrush, for what ever weird reason, likes them upside down (actually it would be nice if Pixo fixed this once and for all on their end, like an option in the prefs that lets the end user set map importation to have them brought in as the parent program exports them or bring them in flipped as is ZB’s native way… perhaps there are other high end programs that have that same default???). Then you should be able to use Keyshot to render your figure(s) with all the maps in place.

Probably wrong but just a thought…