I am not saying Zbrush is bad just getting harder to keep up with it .
Its my favorite app .i also have modo but i find blender much better
and zbrush and blender work perfect together .
As for customizing the ui i have never found out how to keep it how i like .
every new start its gone mabe i should check some tuts
Actually, the roots of Zbrush are 2.5d pixol illustration.
With every update Zbrush becomes more versatile, not complicated. Adding Polypaint capability did nothing to complicate the existing Projection Master pick up and drop texture painting capability. If that’s the way you prefer to work, it exists largely unchanged. But polypaint gives you many more options and much more flexibility.
So it is with anything else. If your use for ZB is limited to sculpting, new capability does nothing to complicate that. For other people, new tools give added flexibility to an already unequaled sculpting tool.
Zbrush is a creation engine. Sculpting is a part of that.
just joking Spyndel… :lol:
at @pugman
UI CUSTOMIZATION
- Preferences - Config - Enable Customization
To ADD… Then just - CONTROL ALT - and drag icons to the location you prefer
To Delete… Control Alt drag icons you never use to the canvas and release
after you have the LAYOUT you prefer, select “UI SAVE” and Save it to your desktop “maybe” then click “STORE CONFIGURATION” so this custom ui becomes your default on LOADUP
Tips…
You can create a popup for tools you prefer to use instead of the pop up Zbrush creates
Official documents from PIXO…
http://docs.pixologic.com/user-guide/customizing-zbrush/hotkeys/
Thanks for the tips on the IMM’s guys.
You know, the post with quote is not working for me. I clicked the little quote box and the page brings me to the reply page and no quoted text! Weird. This has been going on for me for quite a while now.
to RAMWolf
very helpfull when adding imm brushes
- make you imm brush
2 go to brush menu depth then usually set it inbed to 1 or whatever u want for the imm brush and the object to connect and use the transpsoe line to move it wherever u want
also under stroke curve modifiers put on snap like other people have said
Thanks so much Jubala. I’ve tried all the bits and bobbles but for some reason I have bad luck keeping the IMM ON the surface allot of the times. I’m sure it’s something I’m doing wrong. I know most of the brushes offered are set up pretty much correctly but when I tried making my own, while making the brush itself was easy, the controls … they are totally alien to me! lol SO I tried my best and well… not great but made it work out in the long run for my needs. Just not a great technician when it comes to ZBrush controls … there are SO SO MANY of them! lol
Any updates for tablet pcs like Surface pro, features like more sizes for fonts, icons, some default config templates to build from, and more settings for pressure sensitivity with easier to understand names?
You have a lot to say and complain about for someone with one post!
Understandable and thank you for the news.
Been watching the inbox for an announcement!
RAMWolff wrote:
You know, the post with quote is not working for me. I clicked the little quote box and the page brings me to the reply page and no quoted text! Weird. This has been going on for me for quite a while now.
Never worked for me either. I have to manually type quote tags and paste the quote inside them.
Hi, I’m building a new PC rig and this what I’m looking at
i7 4790K
z97 motherboard
gtx 970
7200 hdd
noctua CPU cooler
now the ram is the big question, I’m looking at some low latency ddr3 1600 because the processor doesn’t support more without overclock, but with XMP profiles I can go to 2400 and further, it is worth it? I plan to use the 64 bits zbrush version
I know I don’t need this graphic card for zbrush, its for 3ds max. I also know that new haswell-e processors are better but the price is too high for me, not only the processor also ddr4 ram and motherboard 2100-3 , and the clock speed in this i7 is quite high.
Sorry for my bad english
Thanks for the update Pixologic! I was really hoping to try out some of the new features! But I thought I’d say I really hope that it is easier to control proper loops with Zremesher instead of creating endless spirals. Its such an amazing feature that I really wish it went the extra 1% to make it god tier awesome.
that your keeping everyone in the loop instead of having us wondering about it. thank you guys. we all love our zbrush…here’s to the next greatest version…great things are worth a wait…
happy holidays…
I have a question I still need an answer to, despite how incredible this release looks. Firstly, is there now a way to generate fibermesh on a figure, and then change its shape or posture and have the fibermesh hair follow it as it’s supposed to (such as turning a human figure’s head and having its hair stay in place)?
Secondly, I need to know how well Keyshot receives and renders fibermesh hair.
These things are a dealbreakers for me. Keyshot (for Zbrush) looks amazing, but without good hair functionality, it’s of little use.
If this has been asked and answered elsewhere, my apologies.
Any help or info appreciated.
I miss a possibility in zBrush.
If i want create as an example a Spider-Web over a Spider-Man Model, i’ve to paint all the web with masking careful (to make then an extract and then again adjust this extracted mesh, to receive a clean spider-web). That is troublesome.
Therefore i think could have a better solution, because the other ways with curve-brushes in real are better and faster. But with the zremesher brush (together with then Frame Mesh) are often the result of this frame-Mesh line not exactly sitting over the Model surface (also when i klick the [SNAP] funktion).
An painted mask and created an extracted mask works often better and more exactly over the model surface.
I would love as better solution, to can create a frame-mesh between a painted masking line.
Then the Frame-Mesh line would be sure more exactly sitting exact over the surface of the Model.
The Frame-Mesh funktion must only calculate the middle of the painted masking, to create a Frame-Mesh over it.
(Sorry for my terrible english lol)
Attachments
Ok, i’ve found just now another, simple way, to create more easy a Spider-Web. But is also troublesome:
(First all horizontal and then later all vertical. But also with this way I always have to duplicate the model and make the Polygroups surfaces new with troubledness and calculation wink)
clwnface wrote: …Secondly, I need to know how well Keyshot receives and renders fibermesh hair.
These things are a dealbreakers for me. Keyshot (for Zbrush) looks amazing, but without good hair functionality, it’s of little use…
If it helps, here is an early video I made showing geometry and hair/fur going from ZBrush to Keyshot 4 using the Goz beta plugin that was available at the time.
It was a straight across render and I didn’t play with the hair material. But it should give you some idea of what to expect from an initial transfer from ZBrush to Keyshot.
Referenced your video on You Tube, very nicely done, can be used as a reference in the coming days.
Being Irish, it wasn’t “tough” listening to your accent.
At this time of the year, it was nostalgic.
Happy Holidays!!!
Zbrush provides a dizzying number of ways to approach this. But always keep in mind the following. Textures can be converted to polypaint, and back again. Polypaint can be converted to masking and back again. So getting a web extract is only as difficult as painting the pattern you want with any of the polypainting tools, spotlight, projection master, or ZApp link, or applying the pattern as a texture. The polypainting can then be saved as a texture to be recalled and reapplied at any time. When you begin thinking in terms of polypaint and masking being interchangeable, it opens up many approaches.
You can also use the topology brush to draw out the “strands” of a web as curves on the surface of your model. Then switch to the CurveMultiTube brush, and click on one of the curves. It will convert all of those curves to a "web"with simple tubes, the strand width of which is determined by the brush DrawSize. It can then be split off into its own subtool.
ZBrush
Thank you for providing an update to your outstanding application.
Please take your time.
Merry XMas