ZBrushCentral

Some new idea's

A couple of curves on your mesh and it will calculate the folding for it,
Could be nice to go in tandem with gravity mod.

This Slice Curve can slice through multiple meshes.

If you have put down some alphas with textures, and switch to a other alpha with texture,
this setting will not overlay on top of the previous one, but will blend together on the edge.

So you can have multiple meshes in one element of the IMM Brush,

Like a eyelid and eyeball as one element.

Maybe when you make the IMM you could have just visible meshes as one IMM.

When making your own alpha brushes,

It could be cool that have a 3D plane where you make the first brush one,
then use the pivot and 3D layer to make the second brush through the timeline.

And have a format that will make the morphing alpha brush for you,
that you can use with pen pressure.

A program in your favorite 3D program that uses the main camera to make a perfect 3D wrapped scene for zbrush.

Wouldn’t it be cool to have future full 3D animated movies,
where you could acctually be in the 3D scene,and move around the characters and pick your own “Shots”,

Makers would have to make the enviroments bigger so users could explore a bit,
every time you watch the movie it’s different because you can pick out your own spots :cool:

This is a instand transparent layer ( glossy if you want),
That your can color on the layer and if you keep adding layers on top ,
you get a real depth feel and look.
Like glass marble type of effect

For when you use radial brush you could put down a sort of multimarker,
if you click on that marker you get instant mesh selecting options.

A special map in the BPR AO,Shadowmap,Z Depth section.
A new type of map that colors every object with a different color for easy selecting in PS.

Could be cool to have something like this draw a curve,use IMM
And then convert it to a fibermesh to populate your mesh.

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[TD=“class: midtext”]A special full screen archive for if skimming through all of the 3D meshes in your database (nested IMM meshes 2)
Tools,OBJ’s,Nested IMM, etc

For easy selecting out of thousandths off meshes|

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Draw a curve and use fibers on it.

This slice curve , slices the mesh and automaticly lays a curve on the intersection.

Pictures made with hairlines (1 pixel), or guidelines
scanned pen drawings etc.

that automaticly gets converted to curves in Z Brush

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[TD=“class: midtext”]This curve can be converted to a light source on your mesh, with dial in spread,intensity,hue etc settings
And can be manipulated on the timeline.
For a very accurate lightning effect.|

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It would be cool and fast to have something like this:
lay down a mesh displacement ,
through alpha and have strenght control ,z depht after that stroke ,
so you can on the fly have direct control over the displacement.

A hibrid between the Make 3D , and the alpha procedural tile window.

This mod will make the procedural alpha :3D with all the options that you normaly have like scale, offset, rotation etc.

But this 3D mesh tiler can be biased from the skin,so you have real meshes instead of a displacment on the skin.

Works best with UV Master off course, for minimal stretching.

You can even add inset options to it etc.

For cool effects like glow effects , even when you rotate your model.

It would be handy to have something like the mix map blending (like in max)
To have control over blending maps, good for creating new alpha’s and textures.