ZBrushCentral

Some new idea's

Macap studios become cheaper by the day,

Maybe if Pixeltown becomes a reality you could switch for a live animation feed in there.

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[TD=“class: midtext”]Wouldn’t it be cool to have shape recognition in Pixel town, so users with 3D programs, can go on special quest’s that involve modeling through the quests
making keys, finishing bridges, building homes ,making your own tools that you can use to progress etc|

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A extra button in the brush menu,for directly switching over to the lightbox installed brushes.

A setting to convert topo curves to , normal curves.

So you can relax the all curves with the global deformer, and use gravity one them etc

Would be nice to have same functionality for previewing meshes,so you get a large window showing the preview mesh.

Just like previewing materials.

Fisical painting meshes with viscosity settings that can be smeared over other meshes and blend together (different colors),

For a real like pallet painting experiance.

A webcam, or High Res camera app for face animation or other types of animation.

This brush will indent at first and calculates the volume indented ,and will use that factor to accumulate more at the ends in the direction you push.

This effect can be used with all sorts of alphas

Set RPM and axes for your mesh ,and it will start to turn,

Now you can paint like a real turntable, and model too.

Several way to texture,

like a rigid texture plane that you can push around your model,
A wrapping way that will stretch a little around extrusions,
and a immersion bath type texturing ,that will quickly wrap around your model like the real thing the immersion bath skin is very stretchy
and will stretch around problem area’s and will increase resolution there.

A spherical Grid Projection Option,

So the Grid reference uses a sphere instead of a box,with nice blending options to go with it.

When you project a grid reference a alpha is stored with it ,
So it also contains a shadowbox mesh with it.

When selecting brushes, or meshes you really only can do one thing.

So a option for a full screen window could be very nice.

For easy selecting and viewing.

This brush will behave like a real drill,

It will hover over the mesh when made contact through pen pressure, a normal line will be shown and can be locked,

after applying pressure a ghostline will be shown up that goes through the mesh , with a depth point so you can see how deep you go.

could be nice will collision recognision so you can even go through the mesh.

This type off effect can be used with all sorts of alpha’s ,so you can have square holes etc.

Could be handy because it take several steps off, by doing it with boolian operations.

This mod does a time based growing action,

Like growing rust, moss, oxidation , dirt etc on the fly.

That van be stopped or played back for an increased effect or a minimal effect.

You could have different types of skin settings, that all behave differently when painted on.

Aquarell skin, canvas skin, etc.

A system for animating through the 3D layer system,

If you made a eyelid close through 3D layer, you could place a couple of point on your mesh ,that will e linked to that 3D layer.

So you can animate directly on your mesh, instead of going to ever 3D layer you have made.

And maybe in the future you could use those points for webcam animations.

Some extra idea’s for the solid mesh blob,

Would be nice so it detects mesh collision so it stay’s sticky on your mesh,and can be smeared over it.

And you could change the viscosity,density etc on the fly.

A global attractor system could be cool,

For fibers (look at) triggers,
Or for meshes ,gravity attractor that can be placed in a scene and moved around.