ZBrushCentral

Some new idea's

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[TD=“class: midtext”]A new way to model and animate,

lay some curves on your mesh and with a special move brush designed for pulling the mesh (with elasticity settings perhaps)
you can start modeling,or animating.
Could be cool to have those curves always present you so can always get back at them.|

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Don’t know if this is a bug, or i’m doing something wrong:

When you rename a subtool and made a mistake and use the arrow keys, to scroll back and fix the error,
you can’t enter the name when it turns red after.

I used the enter key after the spell correction (and the mouse to position myself between letters,and then couple off arrows back)
When the text stay’s red , sometimes I can’t enter the name anymore.

When you have your model switched to polyframe ,
it could be cool have Mask by Hue for that option,
So it will keep the colors,instead of converting polyframe colors to pixol colors , and then doing the Mask by Hue.

A cool extra for the live sculpt,
A option to work on the same piece with 2 logins (like the first idea), but also work on your own piece , so you could have 2 models in 1 window.
And you could still work on each others model (So you could swith models if you want, or give some pointers here and there etc)

And give each other tips , and be inspired.

It would be handy if,you could just like with the move brush working on your model,
you hold ALT , and if you then move your mouse the mesh is pulled in the normal direction,
You could have simulair behavior with Move on Z Strokes.

This could be handy,
When you have some 3D layers,and only have poly painted on them,there could be a new mergetype:
that know’s only polypaint has changed on the mesh,so this will be a polypaint layer merge.
maybe a new special polypaint window is in the UI and have control over the blending between layers, sharpening, etc.

Could be cool to have a special brush that will move just the texture UV based,
Won’t change the UV’s , but will warp textures and displacements maps.
Very handy with noise maker, or maybe a addon for the noisemaker,
where you can warp your noise or displacement in the window,and after the warping you could apply it to the mesh.

It would be cool to have GOZ behave like this:
It’s more object based,now it completely changes the entire scene,
It could be handy that it recognises elements, so you can have a scene already modeled,
and have just 1 object GOZ to Z Brush, and back again with the entire scene intact

I like to work full screen canvas,

Would be nice if there is an option that keeps canvas size when you switch to different Z Project Files.

Like when you switch to a different Z Tool in Light Box, then it keeps your canvas size.

A true normal option for the slice curve,
so when you create half a circle you get perfect grayed out on the normal direction.

There is a spell error when you CTRL click on the morph Project button.

it spells Proejct

A cool setting for all brushes, a morph setting so all brushes behave just like they normaly do,
exept they have morph functionality added to them.

See pic:

Hopes this makes a little sence.

For a more wet clay feeling.

Attachments

Mass Brush Explanation 500 kb.jpg

Lay a curve on your mesh ,and you can pull strenghts of fibers out
and at the same time cut them at the right length

A setting for noisemaker, where it lays a curve on the intersection Black White,
And that gets tiled 2

Spotlight textures save with ZBP Files,
So you dont have to import them all over again.

PS: some idea’s might be double , ignore those pls :slight_smile:

A special GOZ ,but for PS so you can keep all layers intact
Could be cool to have a Z Brush Layer option for it (Top Layer Pallet Menu), that you can return to,
and can be updated.

A shadow box setting,that will addept to your mesh (if it’s 2 large),
Now the whole piece gets cut down, if you don’t unify it.

For when you have your texture cropped and filled,maybe a setting that will also put it directly in lightbox on the exactly the same place.
So you could Quick Sketch a plane with exact dimentions , and then use SpotLight and flood or paint it on.

A extra setting for slice curves,that will leave behind a Ghost Slice Curve,
That you can recall or delete,for if you want to have exact same angles again.