ZBrushCentral

Some new idea's

Could be handy to store masks in the 3D layer system,
With intencity settings etc.

To have individual perspective settings.

Little movie I made,
Included are the Z Brush Project files
Enjoy.

Dropbox Rig’s: https://www.dropbox.com/sh/835dnwkca3qikvg/AADGx2izXm___l9rX4aocYc4a

Cartoon/Alien Rig: https://www.dropbox.com/s/xore0kuizk5ttzc/MorphHead_CartoonRig.ZPR
FineTune Basemesh Rig: https://www.dropbox.com/s/tya8h2399hfmxru/MorphHead_FineTuneRig.ZPR

Movie: https://www.youtube.com/watch?v=WEKNW7GEBsk
[youtubehd]WEKNW7GEBsk[/youtubehd]
Needs some further fine tuning but is a quick way come up with lot’s of faces.

Attachments

Z-Sphere-Morph-Head.gif

FineTune-Rig.gif

Would be cool to have a mesh complete with z sphere rig binded into one subtool.

So you could import multiple in one scene.
Maybe even with IMM support (Every nested mesh with it’s own z sphere rig).

Affected only by there own rig.
And a simple binding between z spheres rigs

For expanding the rig (maybe an extra icon in the subtool tab, so if you are one a combined rig all the children will have the visible icon (Bind).

Could be handy to have it load in from the texture pallet,
So you can rotate, size it, mirror it etc.

Could be handy to have the option to exclude from scene so you can just move the zsheres you have set to manipulate your model.

When you have a image plane loaded, and a z rig you cannot orbit around the model like you normaly can only outside the (safe frame) works.

When your in z rig mode it will not orbit.
Switch to Adaptive skin mode it will orbit again.

Problem with binds,

Tried the sketch, and the armature
Same connection problem.

I know this is not what it was intended for but could be a cool upgrade.

Attachments

Untitled-1.gif

When you have scaled a zsphere to the minimum,
I have trouble scaling it back up sometimes.

Would be cool to have the normal direction off for this type of modeling.
So you can move the curve by hand.

https://www.youtube.com/watch?v=67kfIS8fe8M
[youtubehd]67kfIS8fe8M[/youtubehd]

Attachments

Move-Troubles.gif

Could be handy to have Alt move allong the surface normal.
When you have your model rigged.
when your in 3 quarter view (makes it a little easier to adjust the base mesh to the reference).

Would be cool to be able to copy slider data, to another view.
Now the grid slider settings are not copying.

Would be cool to have an option this type of rig.

A sort of conversion to an special animation rig.
Now if zspheres are to close to each other it has bleed through effects.

Child z spheres wil have unwanted rotation effects.
that will sometimes have unwanted mesh changes.

I tried controling this by keeping the face rig as light as possible and that works.
But has less controll over the whole face.

Could be cool to convert the rig to a special rig.
That can hide unwanted zspheres, has special connect options to the spheres.
or something…

Would be handy for some macro’s of mine.

Select up, then merge down :wink:
And I agree about being able to hide the armature because it can poke out :wink:

Thanks Doug

Could be handy to have a setting that can load in an entire image folder.

I use VLC for quick captions would be cool to have an option to load in an entire folder of images.
So you can use shift-S in VLC to quickly capture a image sequence of an actor.
And a super quick way to zproject from it (quick texturing) and modeling.

See Picture

Attachments

Error.gif

Preview Option For Lightbox Materials

Could be very handy to have something like this, specially made for morphing.

A natural base mesh on the top level,
and all the morph shapes on the levels below,a script that will turn the subtool layers to 3D layers.
Or a shared morph target system.