If anyone has ever used Spore creature creator it very good to use and rough out the basic design of a character - it has a scale move and rotate ui that is very friendly - i think this type of tool tagged to transpose would work great.
See Picture
Some extras see picture 2
Attachments
Now when you switch to a custom view the transpose line dissapears.
When you append a subtool automatic goto that layer.
Transpose Line Alway’s Visible When Shift Moving
I use Z Project Brush a lot, but it doesn’t work with the 3D layer system.
A manual polypaint manipulation would be so cool. (hue shifts,transparency,intensity,gamma,etc)
Could be handy to have 3D layers include, multiple polygroups on one model.
Lay lines on your model,folds mouth etc
And the special move brush wil addept to the size of your brush and adjust the curve steps, notices seperate curve lines (so not all curve lines wil be affected)
And the curves wil stick to the mesh when you alt move it curve.
Maybe the curve menu could be turned off for this brush so no new lines will be created when you are moving the curves.
Very handy for creating multiple heads quick
And for animation.
When you focus on your mesh by using the last mask point,It could be cool to have the second F key you do will focus on the mesh.So the fist will center the mesh in the cancvas , and the second time you press F it will focus on the last mask piont.
Would be cool to have such a feature,
For when you rigging with zsperes.
And have it loop.
#464 I think you can pull off with a script. I made one to make a duplicate and merge down(great for eyes etc.)
One of the macros I posted may have code with something similar(to select down)
A toggle for the global deformer to have rotation, offset, etc for camera actions.
So you can control the camera through the global deformer tab.
So all meshes will be affected.
A higher count then 40.
Spotlight Locations And Texture Include With ZBP Files.
For when you use spotlight for reference etc.
For when you duplicate multiple tools that are the same Poly Group color,
And want to keep the original one you can make different color, that will be exclude from the merge similar (exclude because not the same color)
Could be handy.
Could be cool to have something like the 3dsmax show end result feature,
So you have your low poly model loaded, and the highpoly (max subdiv)will be seen also as a ghost transparency.
Now when you do a lazy mask mouse stroke ,while BPR Grid is activated and coordinate lines on the lines dissapear when you lazy mask stroke.
Maybe already in there but if not,
A way to project the reference image on the model.
A type of store position like for image plane,
But this one is for BPR grid,
Now when you use shadowbox it wil screw with the reference setup.
Would be cool to have individual opacity and not global across all textures nice for overlaying