ZBrushCentral

Some new idea's

http://www.zbrushcentral.com/showthread.php?164728-Clean-Tool-Master-(with-Dynamesh-Project)-unofficial-Information-Installation

Thanks Joseph and fellow project bro’s,
One of my favorite pluggins.

Keep up the good work! :+1:small_orange_diamond:+1:

Used your script for this model 2 Joseph.

Attachments

Space-Bike.gif

What did you use, supposedly a plug in by me? I can’t think of one, just the wacky scripts :slight_smile:

Your right I use the script, I love the make preview tool and matcaps off funtion the most.
Yeah credit goes to Joseph and his team . :slight_smile:

I think you’re thanking the wrong person.

Could be handy to have seperate render settings for individual subtools like smooth normals etc.
Like an extra icon in the subtool menu, so you can activate the seperate render settings.

Here is another picture.

Attachments

Space-Bike-2.gif

This brush uses the 3D layer system,
Like the history brush in PS.
So you can paint,using a type in (layer 3)
Makes a new layer for it,and will put all changes in that layer.
And use deformation if you want too.

I like to duplicate a whole lot…
It would be great to have a setting for this because the meshes I duplicate are often high res.
And when I use only a small part of the mesh the rest stay’s inside.
See the model above.
It would be great to have a setting that keeps the outer shell, and minimizes the inner works.
You can of course do a couple of things prior to have it less taxing on your system.
But it would be an awesome feature, and really keeps the speed up.

Alien Head

Attachments

Aliens.jpg

AlienTattoo.jpg

Could be super handy and super fast to have Insert Meshes with position rotation and scale function. (so a new mesh from brush,but with position rotation and scale function)
So you have the new one scaling and rotating to the same as the one before.

This could be handy,
A mask feature that will only mask the outer parts of the model,
So internal meshes don’t get masked.
A different version of the mask all feature.

This would be very handy,
After every clip action the clip curve will stay on screen, and has transpose line functionality.
So you have the exact same clip curve and transpose options.

Could be handy to have it notice that you z remeshed and then when you clip it does a z remesh only superfast,
because of small changes.
So basicly a remesh dyna mesh ish something something.

Z remesher with 3d capability,even with different topo.

So you can individually size meshes wih a brush stroke for a quickly scaling (ALT size down)

Deformation size slider has that ability. Geometry palette also has sliders at bottom. No need for Alt.

I know,but that is global based.

You can always mask ofc but I was thinking of a brush for scaling. (if you have a pen,pressure will scale more),
So you tip on the mesh and it will scale up, with alt pressed it will scale down ( and has polygroup mask on by default).

So you can quikly have a nice alpha that is exactly like your brush radius.