beautiful work, really nice to see.
Really, REALLY nice work! 5*
Here is my latest creature The Parasite Drone.
This little fella is meant to accompany my previous Parasite sculpt.
I’m currently learning Unreal Engine 3 and wanted to create a few critters that look like they belong to the same world. If anyone knows of some good unreal character integration tutorials please let me know, thanks
[](javascript:zb_insimg(‘128988’,‘Parasite_Drone_Creature_2.jpg’,1,0))
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Nice design.
I really like the way you paint your textures!
5 stars for sure!! love it!!
Great model & render.:eek:
Awesome sculpt! I really like the colors you used here. You might want to add more shadow to the ground below the creature though. The legs don’t appear to be grounded.
Keep up the great work!
Here is a rough stage of my female sculpt.
Still much to do on this one, I’m looking for pointers and input on things that I may be missing, any input would be helpful, thanks!
[](javascript:zb_insimg(‘135866’,‘ZBrush-female_8_email.jpg’,1,0))
The upper torso is looking very natural so congrats. The legs are proportionally too long but particularly from the knee down and the feet are far too large but also the hands look too small. The neck also looks a little long too, even for a slender woman.
Hope that helps a little - keep it up!
Jon
thanks for the pointers Jon!
you know how it is when you look at something too long, you begin to lose perspective. Its great to be able to get a fresh pair of eyes to point out the issues that are staring you right in the face an yet have gone unnoticed.
thanks again bud!
Hi Richard ,
really like this model , it’s very organic .
I agree with Jons , about the neck , but is a minor detail .
good work !
I’m just getting started playing around with the new ZSketch feature.
Here are a few concepts that I have come up with recently. Crits and comments are welcome as always!
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Your creature designs are very imaginative. In particular, the Zsphere sculpts are very frightening. Good job!
Wow…what a great use of ZSketch!
Here is yet another WIP on my female character that Ive been working on between breaks in playing around with all the new ZBrush 3.5 features.
There is still quite a bit of work to put in, but I think I’m on the right track.
Crit it up!
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Hey Richard,
you got some nice things happening here. the areas I would go over again are the ankles and feet. they need a little more tone, same with the forearms and hands, some of your fingers are little long. I think the head could sit a little further forward making the neck a little more of an angle titled forward. Looks like the arms maybe a little short too and you could look into widening her hips a bit make her a little more feminine. well good luck hope that helped.
Here is a female bust that I’m putting together right now.
Any input would be greatly appreciated!
[
](javascript:zb_insimg(‘178315’,‘Female_Bust_ZbCentral.jpg’,1,0))Thats a very good base you have here, I would make the jaw thinner, move it a bit higher, make the mouth a bit smaller, and close it maybe?
Reduce the skull and make it a bit rounder, tweak slightly the eyes sahpe, they might be a bit big, and a bit of quick eye paint, with a ncie glass shader would add life to your model.
Keep it up!
haha Sebcesoir, jeah but then you dont have natalie portman no more…
thank you O/MI, Natalie Portman was the inspiration for this bust. maybe it needs more work before that is clearly apparent? any pointers would be very helpful!