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Rendering ZBrush Displacement-Maps In External Renderers (May 9th: 2nd file added)

It is still available in pixologic download page…
http://www.pixologic.com/zbrush/downloadcenter/
Look at the very bottom of the page for “Human Head 3”

thanks a lot, i’ll soon post my test…:+1:

hi, i’m also trying to render the displament file in Modo 3.01 but for some reason it’s not working. Could you maybe attach the .ixo file so i can take look? I followed your screenshot attachment but that didn’t work.

modo 302.

my trymine.jpg

This is my attempt in blender:

Blender doesn’t (in 2.46) read 16 bit tif imagea but handles up to 32bit openEXR images. So here is how i made this:

  1. Used the displacement map in zbrush to create a 5.5Mil poly detailed head.
  2. Used Multi Displacement Mapper 3 with standard D32 export settings to generate a 32bit tif.
  3. Changed the file format from tif to exr using photoshop and the proEXR plugin keeping it in 32bit and using zip16 compression.
  4. In blender loaded the low res obj and sub-divided it to level 5.
  5. Applied a displacement modifier with mid-level 0.5 and strength 5.5 using the 32bit exr displacment texture I created. (learned later than model should be scaledx4 in blender edit mode and strength set to half of alpha displacement value to get exact matching)
  6. Rendered in internal renderer with ao.

A.vector
HeadDisplaceTest32BitEXR.jpg
Test1.jpg
Test2.jpg

Hey guys,

we’re still posting this right? :stuck_out_tongue:

This was in vray-max, i tried to get it to work in mental ray-maya but no joy, i followed every instruction, i really am baffeld mmm:grimacing: . Thanks for all the info, pixolator and scott spencer, you both rock!!1.jpg

I have looked all over for someone who has had success with importing a ZBrush textured and painted object into Vue. Only crashing results with Vue, also misaligned textures, but mainly crashing. Anyone have actual experience with this?

Thanks.

Have u tried flipping texture verticaly before u export it.

Sorry I didnt get back sooner. Do you still need the file, if so il upload it?

That would be great if you could upload that file for some off us.
I just downloaded Modo 30 day trial becuase I am looking for a nice Modeller/ render application, would be great to test and see how it works…

and/or som info about the displacement settings in zbrush and modo.

Here is the ape head with Modo LXO file. You must use the displacment map in this archive as its been fliped verticaly, the original isnt. There was no messing with this, just imported, applied the map and added a floor and sss to the head.

[http://www.megaupload.com/?d=MD0FHB5F

](http://www.megaupload.com/?d=MD0FHB5F)ape head.jpg

I didn’t read through all the posts, but I am new to the whole process and I am using Vray for Rhino and I am not having any success. I just don’t know the proper way to do it. I can’t get the displacement map to go onto the model properly. I’ve tried everything that I know (which isn’t much).

Has anyone tried this with Vray for Rhino that could give a quick tutorial on this? Thanks.

Dont know if these would help?

http://www.vray.com/vray_for_rhino/manual/displacement.shtml

http://uk.youtube.com/watch?v=O7ZNdMbkM94&feature=related

Thanks, but I have read that and a lot of other articles and I still can’t get the displacement map to correctly wrap onto the model. Anyway, Thanks for the help. I’ll keep playing with it.

I can’t get this to work. Are you sure that you have mentioned all important details. I have a problem with attaching displacement to a model inside of Blender. All I get is some kind of black texture. Please help cause there is not enough info on the internet about this.

Thanks,
Marko

Can anyone help? Is there a configuration setup for Modo in ZMapper available yet?

Thanks Ziggy

Hi there. I have just done a video tutorial on mapps from Zb to Modo, iv also included my own Modo config as well. Check it out.

http://forums.luxology.com/discussion/topic.aspx?id=34124

Great and thanks a mil…

Ziggy

I went through all the steps in trying to apply the displacement map on the Head, but maya crashed on me. Error reading about Runtime

Using Maya 2009 32 bit PC
Nividia Graphics Card
Windows XP
Pentium 4 3.20GHZ 2 GB RAM

error
error02

Attachments

error.jpg

error02.jpg