ZBrushCentral

Renaud Galand - Sketchbook

great work, really like your style, so clean!!
keep it up!

Wow, the model’s looking so beautiful…and so clean… :+1: :+1:

Hey man great stuff - really enjoy your style. I like your new piece, cant wait to see where you take this one. :+1:

Hello Renaud Galand!
This last female woman model is really nice done! :+1:
I was wondering if you could share some tips of creating hard surface stuff in Zbrush ?!
How did you do this ? :slight_smile: Im not good with hard surfaces too, so it will be nice if you share tehnicques.

And the wire you posted, is this after the retopology, and tweaking in Max ?

thats some amazing work. will you be going into detail about your zbrush workflow? i really like how you make those armour pieces look so clean and crisp. amazing stuff!

thx guys :slight_smile: There is no special trick or unknow method under this model :smiley:

Basically, I’m starting with a primitive or mesh extract (from the main body) to layout each pieces. Once I’ve the resultat I want in Zbrush (flatten tool is your friend). I just export this as obj and import it in Topogun. This is SO MUCH easier for me to already have every shapes of the piece and just think about edge flow at this step. Once the topology is done, I import the new mesh in Max and fine tune/tweak it. Like adding some bevels here and there, adding small rivets, tweaking some silhouette forms and voila :slight_smile:

Be sure to push as much as you can the shapes (not the small details) in Zbrush, to reduce to amount of tweaking you’ll have to do in max. Flatten, clay and claytube are the perfect tools to reach your goal :+1:

About the clean and crips aspect, it’s what I just said above and focus on your topology when it’s needed :slight_smile:

Like I said, there is nothing new in my workflow but it was the first time I was experimenting it and it’s REALLY efficient !

Thats really cool,nice design!

It’s look cool greate work :+1:

Just a little something between my goth girl and some other works. Very work in progress, though.

![stylise_character02.jpg|1100x677](upload://f0Q0UzJ54MYQLQUsfylH851KgHd.jpeg)![1.jpg|100x76](upload://byi8It3aYS0DNjogjFDNpc6fI2x.jpeg)

Your style reminds me of the Star Wars Clone Wars cartoon series

That style is awesome. Its going in my reference folder. I love the proportions too. I agree it does resemble clone wars style.

Really great work…great style. …:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Some really great stuff in here. Keep it up :+1:

this looks awesome! and i love the idea of creating armor and technical stuff for characters in zbrush.

check your pn :slight_smile:

great works !

Great details coming through already. Looking forward to see the texture work…

All your works in here are just awesome! Very inspiring! Keep them comin! 5*

The thumbnail suggests that he has a suit and white shirt on (the highlight/shadow in the left corner) . I think it would make for an excellent image for the character.

The briefcase in hand, shirt, tie, suited, booted and off for a days work as a temp in some office.

Anyway , great work.

El-d

nice work here!

Hi Renaud! Love the new sculpts! The goth Girl is awesome as is the latest sculpt! Thank you for explaining a bit of your workflow! Lookin’ forward to the updates! :+1: :+1: :+1: :+1: :+1: !