ZBrushCentral

Questions and Troubleshooting for ZBrush 4R2b

Thank you, asecbrush.
ok, i’m waiting too.

Is there a possibility to activate to 4.2 again?
The installer is still there. The 4.2 is the first version that I’m disabled, so no experience with it.
Until there is this patch, I would like to work with the stable version.

best regards
Jörg

Insert brushes have not been able to be used with multiple subdivision levels. I just double-checked 4R2 to be sure.

The Curve brushes could, however. I’ve verified that they don’t work that way in 4R2b and am going to check with the development team to see if it’s intentional.

If you still have the installer for 4R2 you can deactivate 4R2b, uninstall it and delete its folder. You can then install and activate 4R2.

If you no longer have the installer for 4R2 we do not have a way to deliver it anymore. But if you followed the instructions for updating to 4R2b then you made a backup copy of your 4R2 folder. In that case, deactivate 4R2b, delete its folder and put the backup copy back under its original name. Now launch and activate 4R2 again.


Oops, my bad, sorry… When I tried to understand the problem for the curve brushes, I checked other brushes and thats when I thought the insert brushes were concerned too (the fact is I didnt use them very often in 4r2). But as you noticed, they didnt change from 4r2… Thank you for double checking.

Thank you !

More of a suggestion instead of a problem (unless you know of a way to do it).

I posted it in the fibremesh thread too , but maybe this is a more appropriate place for it. Some people agreed with me that the addition of this would be nice and perhaps not too much work.

Currently fibremesh remembers its settings per subtool, if you created fibres on a subtool once and you add a new masking, it will adapt the same fibre settings to this new mask. My question (and if not possible , suggestion) is :

is it possible to store fibre settings at one point , change to a different subtool and apply those “remembered” fibre settings to this different subtool. Basicly a Store/Restore Fibre settings that can go across subtools.

a more specific example , imagine making a tree , 1 trunk on which you make 2 sets of extra branches , each set a bit different in fibre settings to have a more controlled variation. But now on those 2 sets of branches , which are 2 different subtools, you’d like to add fine branches in the exact same manner , so identical settings on both preferably. At this point, I don’t think there is another way then to write down the settings for 1 subtool somewhere and re-enter them for the second subtool.

Hi aurick,
I proceeded according to the description, so there is also a backup folder.
Can you tell me if the stability is much better under Windows 7 and the problem is resolved?
I would put on my system and install Win 7.
Problem Description: http://www.zbrushcentral.com/showthr…-saving-a-file

Sooner or later it will have to be so or so.

It’s nice to hear that there is no problem to activate the old 4.2:)
Thank you for your answer!

best regards
Jörg

I have never done this but could you not just record a script or macro of making your settings and then run it again when you need it?
I have never dug into that stuff so I have no idea but I seem to remember that this is what those things are for…

Im running win 7 64bit pro and experiencing the exact same problem about faulty installation.

This is one I was not expecting:
I cant make a cube into a polymesh, I hit the button and nothing happens, but not always.
When it does work turning it into a Dynamesh crashes ZBrush, again not always some times it just takes a LONG time when it used to be instant.

Anyway, there you have it…

I’m going to make a sphere instead and lop off its sides!

jovomo posted :
Can you tell me if the stability is much better under Windows 7 and the problem is resolved?

If I were you I’d wait for the patch to be released soon.
Even if you update to Windows 7 you will still run into issues that are ZBrush 4R2b specific : see other posts in this thread!

I wouldn’t be surprised that after the patch the issues are resolved and that there was no necessity to upgrade your operating system.
And if problems persist after the patch that are XP-specific then you can always update to Windows 7.

My experience with computers is : don’t fix it if it ain’t broken and for now there is simply no way to be certain that the problems are caused by XP …

Hope this helps … :wink:

Yes, asecbrush, this helps :slight_smile:
Never touch a running system!
My system runs fine, stable and there is a lot of stuff installed on it. It would mean a lot of work to upgrade.

Best regards
Jörg

I did just that, cleaned everything, installed with new full 2b installer. It didn’t fix the problem. I just crashed 3 times today on starting ZB. I did notice (and added to my support ticket) that for this only happens on my Lion partition(s), my Snow leopard partition doesn’t have this issue. For me, I now have to boot into SL to run ZB without crashing. My testing on Lion has proven to be repeatable. Old heavily used Lion partition, and brand new clean install lion partition, same crash/script error.

I’ve had this happen a few times as well; quite the inconvenience.

I’m also noticing that my models seems to change if I try to Delete Hidden faces. Sometimes it’s a minor change that looks like a slight smoothing was applied, or a change in the camera’s perspective (regardless of the settings). But sometimes the changes are much more drastic.

Attachments

z4r2b_deletehidden_error.gif

I’ve had split hidden cause subtools to become invisible onscreen. I’m not sure if this is a recent bug or if it was already happening. I can undo my way back to the original subtool and delete the invisible subtool. This happens occasionally but not every time.


  • MotleyPeteTranspose Master issue
  • > Since 4R2b I haven’t been able to use Transpose Master. It keeps flipping the polys and weirding out the models, even the built in demo models.
    Here’s what I mean:


How high is the poly count that you are trying to transpose? If too high it may do that. You should start with all subtools at the lowest subdivision. I also have a mac and have run into this problem.

Make absolutely sure that no layers are in record mode if left on before going into transpose master things will get really funky. Make sure no masks are on any subtool and make sure all subtools have either double on or turn them all off. If on I turn the transpose model’s on too before hitting the SubT button to upload the new pose. Sometimes it helps to make sure no subtools have a Radial symmetry on and x only. I also turn that on to x symmetry for the tpose model before hitting the SubT button. Have had a few problems and when I do this stuff it just seems to help not do funky things.

  1. This is a biggie try making sure that in tools/export for every subtool it reads scale 1 xyz all at 0. Should only have to do one subtool first and then check the others they should all have the same parameters set now in export. Some of the primitive meshes even when made into polymesh 3d are at scale 0 and some like the polysphere found in the ztools folder has a scale of 0.647 so make sure all subtools have the same export values. Save and reload your model.

  2. A very good thing to do before each time you go to transpose is to set a morph target for each subtool on lowest subdivision then transpose don’t do anything but draw your transpose move line out and then make it disappear again and then hit TPose>SubT button see if that works if not on some of them undo or reload your model and check the mesh for each subtool if ok there then hit unify for the problematic subtools in the deformation palette and scale by subtool back to where you need it and start at the beginning again.

  3. Sometimes it is the fact it is already flipped check subtools by turning off double and seeing if any are flipped. If they still flip out try flipping them back after you transpose.

Hope this helps to fix this for you when I used a model that was out of whack it did the same thing as yours but doing these things fixed it. :smiley:

Hi there,

I posted this on the Troubleshooting thread - but maybe here it is on topic.

1st scenario

  • I’ve got a model with subtools (decimated dynamesh model ~ 400K Polys)
  • I use TPose Master - ZSphere Rig - build up the rig

tpose-01.jpg

Then I hit BIND MESH and try to move the RIG - then it goes like this:

tpose-02.jpg

Some rotation later:

tpose-03.jpg

One thing that happens is now after finishing the transpose: Some or all Subtools stay where they have been - or - part of the mesh stays where it has been and causes stretched polygons.

2nd scenario: One model - no subtools (merged model / (decimated dynamesh model ~ 400K Polys))

I hit APPEND in SUBTOOL - add a ZSPHERE and start another RIG - then I hit BIND MESH and try to rotate or move the rig…
Same thing happens as shown on the images above.

Does anyone know what is wrong? Is it a bug in R2b?

Any help would be nice!

Thanks very much for the detailed reply and suggestions. I really appreciate it. Unfortunately, I methodically tried every single suggestion (on the Demo Head & Demo Soldier in Lightbox) but every time the polygons came back flipped. Also, If a transform has been made it is reversed symmetrically. Even if I flip any polygons back after transpose, the mesh looks kind of deflated, squished.

Edit: I fixed the problem by trashing the CustomUserInterface4R2.cfg file. Weird solution, but it worked. Happy days.

Here’s a better example of the problem:

TransposeDisaster.jpg

The first image is the standard Demo Soldier Tool from Lightbox.
The second image is what comes back from Transpose Master. Polys flipped, tool is ‘reversed’ (notice glove & pad on different arms)
The third image is what it looks like If I then Flip back the polys (or turn on Double). All squished.

Mac OSX 10.6.8
ZBrush 4R2b
TransposeMaster (latest version)

Edit: I fixed this problem by trashing the CustomUserInterface4R2.cfg file

I am still seeing the bug(s) in the deformation pallet where things revert or undo them selves and then crash ZBrush, for example:

I make a sphere put it in edit mode and PM3D it (or not) and then try to resize it, works great till I move it then poof its back to its old size. If I then try to do it again (I would like to be able to resize things, its helpful) ZBrush crashes instantly.
This happens with most of the deformation tools but especially offset and resize.

Basically I dont use the dammed thing if I can avoid it and that is no fun as its the only way to precisely move things and resize them as far as I can tell.

This is something that happened in 4.0, 4.0R2 and is still in 4.02Rb.

Amusingly I was recording a time-lapse the last time this happened and naturally lost a perfectly good record of this and another problem…

When I mask my model instead of getting the standard greyed out masking I get this strange indentation to represent where I have masked. It happens at all sub divisions on this model, (which has 7 sub divisions to it).

I have attached a screen shot and circle the masked area in red that I have described above.

Thanks.