I have found a problem trying to obtain sharp shadow under BPR.
I think that the problem could be the same adressed previously by xexex, as this was not present in the first zBrush 4 release.
It seem that the resolution of BPR Shadow map (Render->BPR Shadow->Res) is clamped to 1024.
Here some render of a test mesh with the only difference on this parameters
Render->BPR Shadow->Res 256

Render->BPR Shadow->Res 512

Render->BPR Shadow->Res 1024

Render->BPR Shadow->Res 2048

Render->BPR Shadow->Res 4096

Render->BPR Shadow->Res 8192

If I use Photoshop in order to overlap the renders with BPR shadow resolution of 1024, 2048, 4096 and 8192 I can tell that there is no difference between these renders, so this leads me to think that every value greater than 1024 involves the use of a real value of 1024.
This value is a very low value for a shadow map that not permit to obtain the same sharp edge that was possible to obtain on the first release of zBrush 4.
The same happens for AO shadow map.
My question is:
- This happens also to other users? it is a know problem?
- There is some parameters that I can check in order to solve this problem?
- This behaviour depends on the machine?
- There is a know solution in order to use shadow map size greater than 1024x1024 with BPR?
Please, if this is not the correct place where put this question please tell me where I can ask these questions.