Same question and what other changes are there in regards to keyboard commands? How about a complete list in a sticky? Would be faster than answering constant redundant questions.
Don’t know if this has been asked before, so sorry if it has.
When activating Zsub via the ALT key (so Zadd is the active button but you activate Zsub via ALT key) then very often (20 to 30 % of the time) the sculpt is being framed like when you ALT click on the document (outside the sculpt).
Only way around this is actually activating Zsub each time :(.
I can’t seem to get Stencil to turn on at all.
I have tried in 2.5d mode and 3d.
Also insured i converted to Polymesh 3d.
I have not used Stencils much in earlier version on Zbrush
so i may be doing something noobish.
Thanks in advance.
xsmoke, are you going into the alpha palette and hitting makest ?
If in draw mode i set zintensity less 100 in edit mode i can’t edit it
video:
http://www.youtube.com/watch?v=yMXcvnbNIEg
it was very usefull to texturing with zprojection
in 3.5 i cant deformate with move the primitive tools in edit mode there is a force too little
video:
http://www.youtube.com/watch?v=odP7ka0nRMQ
for those with the display artifacts, i’ve noticed it only happens if you use the move/scale buttons, but not by using the ALT hotkey for those functions.
hood, why are you leaving edit mode and going back?
in the first video i leave edti mode to set zintensity less of 100
it is usefull in project master u set zintensity of a plane with texture to 0 then u come back to edit mode to deformate it on your model
video:
http://www.youtube.com/watch?v=H7ra1JjRMWo
in 3.5 now i can’t do it
Low opacity on masking - is there a setting to fix this?:
I have the same issue as PrayingMantis. All brushes have 75% on RGB focal shift. All the standard brushes at least have this problem. Is there another solution than recording some macro to fix this for all brushes?
Tool/Export scale issue with OBJ format:
Yesterday everything worked fine. Today same mesh exports as tiny dot when exporting in OBJ format.
Strange values in scale and offset sliders of Tool/Export:
There are sliders for export; “Scale” and “X,Y and Z offsett”. According to popup help scale should be 1 and I guess XYZ offsets should all be 0. For some reason they have values like 35.003647 for scale and 0,1.034766, 0.015891 for offset values?
Wobbly rotation around objects
Disabling local rotate doesn’t make object rotate around visible mesh properly. For example hiding full character to show only bust, won’t make rotation work properly around head and upper torso. Is there some way to make it work like in 3.1?
I saw the same scale/offset thing with exporting my obj’s and decided to changed the scale and offset values…DON"T DO THIS! Leave the values as is! Unles you are planning to rescale anyway, changing these values will change the scale and world coordinates (offset), in ZBrush and the subsiquent exported obj. It could make your exported obj as small as a dot if you were to change those values to “0”!
Thanks for the info SkulptorGeist! I don’t think i touched those values yesterday. After noticing the scaling problem today I tried changing export settings to 1 0,0,0, which felt like a logical solution to me.
Maybe i should use some “magic numbers” which is an idea I don’t like as there should be no reason for values that can not be restored if once changed accidentally.
I hope there is some sort of logic behind these numbers.
the problem was that i wasn’t taking the lowest subdivision to export. I was taking my level 4 subdivision and exporting and then re-importing with lower subdivisions still active. I fixed it by deleting my lower subdivisions and then exporting my newest low subdivision. Hope that makes sense.
Yeah, by setting the scale to 1, your obj is now 1/35.003647 the size it was, since it was 35.003647 before. Setting the offset to 0,0,0, has moved the object’s origin from its original world location (X,Y,Z = 0,1.034766, 0.015891) to 0,0,0. I think you see what happened.
If you didn’t touch these settings before exporting and the problem occurred, then someone else will need to help! Sounds like a bug.
Hope this is helpful,
Oluf
Hello
As far as the obj settings are concerned. You should not touch these settings unless you do want to change the scale or offsets. You will have numbers that you had. ZBrush 3.5 is a true offset of the mesh and true scale. What I mean by that is in 3.1 the scale ws more of a 1 to 1 ratio. So if you changed the scale to 2 in ZBrush 3.1 that woudl double the scale of your mesh on export. However, in 3.5 if you change the setting to 2 you are not doubling the size of your mesh you are actually chantgin gthe scale to 2. Only worry about the values here is you want to chaneg the scale or offset. As long as you do not touch them everything will be fine.
For your rotation that you had in 3.1. Turn Align with Object in the Draw>Perspective menu. That may be what you are looking for.
As far as the masking goes. I am not having any issues with masking and my brushes have RGB set at 100 by default. You can change your masking dimming though by going into the Preferences>Draw>Masking Dimming. the default is 4 but it only goes up to 5. Could you give me screenshots or a video of your issue.
Paul
Hello Mantisman
When clicking ZSpheres to be the same time you have to start drawing out the ZSphere and then click shift. I am not having any issues with the ZSphere size snapping to the same size of the previous ones.
Paul
gabo1991, thanks for reply!
“As long as you do not touch them everything will be fine”
Well then, I guess I’m out of luck. I went back to 3.1 with my model so it’s not a problem for now.
“Turn Align with Object in the Draw>Perspective menu”
I tried this. I have following problem with this setting. Open a full body standing character mesh. Have perspective on. hide everything except the head. I get good deal of distortion which is no good, as I’d have to change perspective FOV for fullbody / head editing.
“As far as the masking goes. I am not having any issues with masking and my brushes have RGB set at 100 by default”
I’ve got a problem with RGB focal shift. For some reason, all brushes have 75% setting on RGB focal shift when I open Zbrush.
Attachments
Dear Aurick at Pixologic and all ZBrush users. Please can you check if you got the same wrong working function as i have on ZBrush 3.5R2
Next point:
I start ZBrush 3.5R2 and then i clear my layer. Now i chose a texture
from the texture pallete and and press “CropAndFill”.
ZBrush 3.5R2 crashes down!
So, if i start ZBrush 3.5R2 and first initialize it and then take a texture and press
“CropAndFill”, then ZBrush 3.5R2 doesn’t crash down.
And on the Plugin " SubToolMaster " is Hi Res All and Low Res All not working well.
It doesn’t work to all subtools.
So if you all got the same problems, so please Pixologic could you fix that.
Please can you do this with another update. I dont would like to wait for the fixed ZBrush 4
Btw. Pixologic i still missing this great, great " IExtr " function of ZBrush 2.
Please can you bring it back on ZBrush 4.
Because i’m working now with ZBrush2, ZBrush3.1 and ZBrush3.5R2
Sorry, but on every new version of Zbrush is some old stuff who doesn’t work right.
Greets
Roland Kaiser
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can we please get a explanation of what we should set Multithreaded Steps too?
Roland, in your first example you didn’t write that you are hitting edge loop, which you did in the second, i’ve tested it and that is what the problem is but yes it is working differently.
Although one behavior between 3.1 and 3.5r2 that i’m seeing is that if you don’t hit edgeloop and just do crease, 3.1 will leave the hidden part hidden, whereas 3.5r2 will unhide the model. This is a problem if you want to crease a certain area and then edgeloop it, it looks like for now you will have to crease it before the deformation, then deform and edgeloop.
i have gotten a crop/fill crash a few times too but not sure about intializing or clearing the layer. its made it impossible to put a background image for reference(for fear of the crash).
yes please bring back IEXTR. And the way that Z2 would fix centerline symmetry through brute force.
I’ve noticed that if you load a tool from 3.1 and enable perspective it is weak, regardless of “align to object”.
However, if you then CLONE all the subtools and do the EXACT same perspective, it works as it should, so there is some sort of issue when loading old tools.
once subtool master is available this will be much easier to deal with when using a tool with many subtools.