See image below and the subtool list.
The only way transpose master works with this ztool is when I have one of the last two subtools active, THEN begin the transpose master process (oh - and all subtools visible).
If I have any other subtool active when I begin the transpose master process, all the subtools will eventually scale very tiny and deform as if inflated.
Also: I use subtool master and export all these subtools at their lowest subd level. I open the OBJs in maya, and they build up into a female character five and a half feet tall, with her standing on the grid. Which I like. (I went into preferences/settings and set feet instead of centimeters) To me, it seems when the bug happens all the subtools are re-centering down at the ‘pivot’ point that is in maya - down on the grid between her feet.







